Marthmario
Smash Lord
- Joined
- Nov 27, 2013
- Messages
- 1,297
Just curious.
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??? it's definitely in marth's favor.Wario sucks for Marf.
This was at a newer tournament though. Yes it was still Melee, and yes Ken still has/had the old Melee metagame in his mind, but now I was referring to the P:M days where stuff like QAC comes into effect on top of his newer buffs.I'm pretty sure Axe and others thought it was evenish back in Melee, and that while he loved the MU he couldn't say for sure that Pika straight up won. QAC does not really change things in that MU
You are probably right. I know nothing about the matchup and recently got cheesed to death by a Wario as Marth. However even with all the advantages Marth has it seems like all a Wario has to do is land a side B any where near the edge and they win that stock. It just seems like Marth has to work harder, If you have insight about the matchup I would appreciate it.??? it's definitely in marth's favor.
dont.lol.and also i am going to guess u are either talking about rat or scythe. i do alot of running around/dash dancing/wave dashing everywhere until i get a chance to grab them.once u have that grab u have to uthrow them.do the uthrow chain grab and then convert with utilts and uairs until you feel like you are able to get the kill or the gimp.How does one deal with an extremely aggro, laser approaching, shine canceling wolf?
My first guess is to counter the lasers as he approaches so he'll get hit, then follow with combo, but what do I know? Lol. Whattaya guys think?
That's good advice.dont.lol.and also i am going to guess u are either talking about rat or scythe. i do alot of running around/dash dancing/wave dashing everywhere until i get a chance to grab them.once u have that grab u have to uthrow them.do the uthrow chain grab and then convert with utilts and uairs until you feel like you are able to get the kill or the gimp.
i wouldnt suggest doing the counter.if you do decide to i would save it so they dont expect it. because when they usually shoot lasers, its a fake out. if you watch they will shoot the laser and do the waveland back just to see what you will do. and they usually do it more than once.lol
Agreed. All the projectiles seem to make spacing difficult for me.I have never a whole ton of fun with link
roy is not that good at killing marth and marth definitely has the advantage in this matchup. he can uthrow roy and juggle him just as good, if not better than spacies. and it only takes one hit off stage to kill roy when edge guarding (bair on edge especially). p.s...your counter when edgeguarding roy is his worst nightmare...you dont have to be that close to the edge for it to work.your counter hits him if his upb hits you which is a crazy far distance away.Roy has extremely easy kill setups/edgeguards on Marth while Marth kind of struggles at killing anything between certain percentages.
Marth out speeds and can out space roy with every one of his attacks as he has less frames on his attacks and a longer grab with a faster+longer wavedash and a longer dash dance as well. He can still combo off of fair and can combo off of throws and uair. He can dthrow techchase into a dash attack or an fsmash and has the benefit of having all of his strong hitboxes at a farther range than marth. Roys recovery is still weaker than marthas as well and he should be able to knock him away with a combination of ftilt dtilt fsmash counter dsmash ledgegrab>dair sheild breaker etc.Roy has extremely easy kill setups/edgeguards on Marth while Marth kind of struggles at killing anything between certain percentages.
zelda's projectile should not really bother you as marth.as marth you have so much mobility and her projectiles sit in one spot (since there is no hitbox on them while she controls their movement).which does leave her open.and marth can easily move around them or slice them to make them go away.and ivysaur isnt very bad either.it may be a little bit of a problem getting to him.but his leaves arent hard to avoid and his fair is alot shorter than his bair. and once u are in on ivysaur marth can combo the s*** out of him because of his weight and floatinessI feel anyone who can stop Marth's actions with projectiles safely will give Marth a giant headache. Ivysaur's long range, Link's arrows, boomerang, bombs, Tink's, and Zelda's projectiles seem like good examples. Lucas can provide ample shield pressure, but I feel it's the matter of who hits who first that matters in that case. Similar to Ness, but I think Marth has it easier on Ness than Lucas, namely less shield pressure. Characters with less range are great against Marth, imo.