TOO LONG DIDN'T READ VERSION AT THE BOTTOM FOR LAZY PEOPLE:
I really had a blast with some of my buds and all while using Project M, and I even introduced them to Project M before I did to Brawl, but... we'r-- I mean I, am going back to vBrawl until Sm4sh is out in a few. I really appreciate all the PMDT has done, along with the PMBR, but, I just can't get used to all of the many changes PM has made when it comes to competitive play. I rarely find myself using Wave Dash as I see no reason to do all of that extra flashy stuff when I can just go in and out and back in like I normally do. Also, I feel that some of the changes made to certain characters in PM were really unnecessary and lowered their attacking power along with their usefulness. For example, Wario, sure they made him seem more like the Wario from his games, and that's cool and all but... I prefer the Brawl Wario more, mainly because he's cooky, like the Wario I usually see. Like, I dig some of the changes made, like his Shoulder Bash being his side special, but his Shoulder Bash into grab thing is throwing me off, and also the ground pound he has is a lot less useful than Brawl's reverse head spin, and his Down Smash is so much less useful in Project M, to me. It's cool looking, but, it almost never hits as it comes out too slow, and it never makes anyone fly away, I landed it 3 times, all it did was make them fall down. His breakdance spin was a lot more useful to me since it could guarantee a knock back and spacing. And his Back Air, oh man it's so slow... but it looks really well done, animation wise, so props to them on that!
I'm saying that, I really love the PMDT's hard work, and I'm sure it's a blast to do this, but to me, in my opinion, I find some of the changes, only some, to be uncalled for. And some of them are just over the top. Bowser having so much Super Armor it's ridiculous is one of them, and then the High Jump thing he has. Princess Peach's down smash making someone go from 0 to 69% without even charging it, yes, this is a thing and it's ridiculous.
But, at the end of the day, I'm still going to try out Project M 3.5 because it sounds and looks interesting, so I'm not a Project M basher, in no way. I actually like the mod a lot, but, it's just way too much going on in terms of changes. Ivysaur is well done compared to Brawls, mainly having Solar Beam over Bullet Seed. But, overall, I enjoy the experience of Project M with friends, but competitively, it seems to me like there is more that's unbalanced to it, than Brawl itself. Maybe it's just me, but that's what it feels like, mainly, Bowser and the super armor, Peach's Down Smash, Ness's PK Fire being able to rack up Hit Point % like a stack of bricks, it's all just way too over powering to me. I really don't like how Samus is able to use her Missiles when your at 50%+ and destroy your chances of recovering, and the missiles being able to knock back and kill is too much too. There's a reason they were weak in Brawl, to avoid things like that. And speaking of that, I can't get used to the dang Melee air evade either, since I've been playing Brawl for years, I'm used to being able to air evade multiple times and then recover. I'm pretty upset that's removed in Project M as well, but it's to keep more like Melee, which makes sense.
Again, i'll be back when 3.5 is out to give it a go, but by then I'm sure Sm4sh will be out, so I'll just give it a quick go before I leave behind my Wii forever. Best of luck Project M community and the team working on this awesome project.
Regards, Engage.
TL;DR - Project M changed too many of the characters who didn't need it at all to me, and made them less powerful and made quite a few of their attacks less useful than they should be. Also, there's a lot of unbalanced gameplay in terms of some of the attacks characters have, but it's all just an opinion I have, if it's fine to you, and you can play it fine, good on you.
I really had a blast with some of my buds and all while using Project M, and I even introduced them to Project M before I did to Brawl, but... we'r-- I mean I, am going back to vBrawl until Sm4sh is out in a few. I really appreciate all the PMDT has done, along with the PMBR, but, I just can't get used to all of the many changes PM has made when it comes to competitive play. I rarely find myself using Wave Dash as I see no reason to do all of that extra flashy stuff when I can just go in and out and back in like I normally do. Also, I feel that some of the changes made to certain characters in PM were really unnecessary and lowered their attacking power along with their usefulness. For example, Wario, sure they made him seem more like the Wario from his games, and that's cool and all but... I prefer the Brawl Wario more, mainly because he's cooky, like the Wario I usually see. Like, I dig some of the changes made, like his Shoulder Bash being his side special, but his Shoulder Bash into grab thing is throwing me off, and also the ground pound he has is a lot less useful than Brawl's reverse head spin, and his Down Smash is so much less useful in Project M, to me. It's cool looking, but, it almost never hits as it comes out too slow, and it never makes anyone fly away, I landed it 3 times, all it did was make them fall down. His breakdance spin was a lot more useful to me since it could guarantee a knock back and spacing. And his Back Air, oh man it's so slow... but it looks really well done, animation wise, so props to them on that!
I'm saying that, I really love the PMDT's hard work, and I'm sure it's a blast to do this, but to me, in my opinion, I find some of the changes, only some, to be uncalled for. And some of them are just over the top. Bowser having so much Super Armor it's ridiculous is one of them, and then the High Jump thing he has. Princess Peach's down smash making someone go from 0 to 69% without even charging it, yes, this is a thing and it's ridiculous.
But, at the end of the day, I'm still going to try out Project M 3.5 because it sounds and looks interesting, so I'm not a Project M basher, in no way. I actually like the mod a lot, but, it's just way too much going on in terms of changes. Ivysaur is well done compared to Brawls, mainly having Solar Beam over Bullet Seed. But, overall, I enjoy the experience of Project M with friends, but competitively, it seems to me like there is more that's unbalanced to it, than Brawl itself. Maybe it's just me, but that's what it feels like, mainly, Bowser and the super armor, Peach's Down Smash, Ness's PK Fire being able to rack up Hit Point % like a stack of bricks, it's all just way too over powering to me. I really don't like how Samus is able to use her Missiles when your at 50%+ and destroy your chances of recovering, and the missiles being able to knock back and kill is too much too. There's a reason they were weak in Brawl, to avoid things like that. And speaking of that, I can't get used to the dang Melee air evade either, since I've been playing Brawl for years, I'm used to being able to air evade multiple times and then recover. I'm pretty upset that's removed in Project M as well, but it's to keep more like Melee, which makes sense.
Again, i'll be back when 3.5 is out to give it a go, but by then I'm sure Sm4sh will be out, so I'll just give it a quick go before I leave behind my Wii forever. Best of luck Project M community and the team working on this awesome project.
Regards, Engage.
TL;DR - Project M changed too many of the characters who didn't need it at all to me, and made them less powerful and made quite a few of their attacks less useful than they should be. Also, there's a lot of unbalanced gameplay in terms of some of the attacks characters have, but it's all just an opinion I have, if it's fine to you, and you can play it fine, good on you.