Contents_Under_Pressure
Smash Lord
ok i took this team to two other forums, and they were a$$holes and didn't even try to help. so i'll try my team here. please rate it and please don't chew me out for not being the most experienced player like the other forums did.
Zapdos(Leftovers/Lum Berry)
Nature: Timid
Ev's: 252 Spd, 100 SA, 100 Atk, 58 HP(not too sure here)
-Thunderbolt
-Drill Peck
-Reflect/Light Screen/T-wave
-Roost
haha zapdos makes a kickass pokemon, especially with the addition of roost. obviously the first two are for STAB, but i can't decide on a pseudo-passing move or thunder wave. just as good a starter as he's ever been. but there are other options if need be. although he's one of my favorites.
Infernape(Life Orb)
Nature: Jolly
Ev's: 252 Atk, 252 Spd, 6 HP
-Swords Dance
-Close Combat
-Flare Blitz
-Thunderpunch/Stone Edge/Shadow Claw
plain and simple- beat them down til' you're down. get a swords dance in, and then mop the floor with his insanely powerful STAB moves. flare blitz is insane, at the cost of life, life orb also makes him more powerful, but takes away life. he won't last that long, but he'll kick some *** before he's down. now i can't decide on that last move. thunderpunch is what im leaning towards(waters, flyers, overall type coverage) but stone edge would be for salamence paranoia, and shadow claw would be for gengar and zam. now, with jolly and maxed out speed, he's at 346 speed, which is just doughnuts for a sweeper. and his attack is sitting pretty at 307, but one swords dance puts him at 614, and thats sexy. another thing is, the HP loss of life orb and flare blitz actually helps him because of blaze. i mean if you look at flare blitz this way: blaze+life orb+swords dance+120 base power+STAB=something roasted
oh ya, and blisskarm? KISS MY ***! i dont care how high their HP/Defenses are, they can't take this guy.
Gengar(Wide Lens)
Nature: Timid
Ev's: 252 SA, 252 Spd, 6 HP
-Hypnosis
-Focus Blast
-Shadow Ball
-Sludge Bomb
ah this guy is so much better with the special/physical differences now. now both of his STAB moves are special, which rocks. and focus blast does tremendous damage compared to focus punch in the advance days. and with hypnosis getting an accuracy boost, and the wide lens item helping it and focus blast out, this guy is an absolute monster. plus, the normal, fighting, and most notably ground immunities are always nice to have. this guy is a keeper for sure.
Swampert(Leftovers)
Nature: Impish
Ev's: 252 Def, 100 Atk, 100 HP, 58 SD(again, not sure)
-Stealth Rock
-Earthquake
-Hammer Arm
-Waterfall
probably the best starter outside of diamond and pearl. Stealth rock is a beautiful move, as now even flyers can be affected(skarmory, zapdos, salamence to name a few) and with waterfall as a physical move, he doesn't need to be mixed. hammer arm is sexy too. earthquake is obvious.
Blissey(Leftovers)
Nature: Modest
Ev's: 124 SA, 252 HP, 100 SD, 34 Def
-Softboiled
-Ice Beam
-Seismic Toss
-Aeromatherapy
specsmence is probably one of the biggest reasons i use blissey, it can take a hit, and shove an ice beam in its face. plus, i hate snorlax and regice so dont tell me to use them. seismic toss is still its main damager, and aeromatherapy and softboiled are obvious. with modest and those Ev's blissey stands at a nice 250 special attack, HP is maxed and the rest is special defense and defense.
Electivire(Choice Band)
Nature: Jolly
Ev's: 252 Attack, 252 Spd, 6 HP
-Thunderpunch
-Ice Punch
-Earthquake
-Cross Chop
this guy is a beast. he has an incredible movepool for an electric type. 345 Attack, 317 Speed, and the choice band too. this guy is amazing. which is good, considering electabuzz sucked lol. now in this case, with him and zapdos, its okay to have two electric types, as they serve different purposes, and they don't have the same weaknesses, so it works.
alright there it is, tell me what you think.
Zapdos(Leftovers/Lum Berry)
Nature: Timid
Ev's: 252 Spd, 100 SA, 100 Atk, 58 HP(not too sure here)
-Thunderbolt
-Drill Peck
-Reflect/Light Screen/T-wave
-Roost
haha zapdos makes a kickass pokemon, especially with the addition of roost. obviously the first two are for STAB, but i can't decide on a pseudo-passing move or thunder wave. just as good a starter as he's ever been. but there are other options if need be. although he's one of my favorites.
Infernape(Life Orb)
Nature: Jolly
Ev's: 252 Atk, 252 Spd, 6 HP
-Swords Dance
-Close Combat
-Flare Blitz
-Thunderpunch/Stone Edge/Shadow Claw
plain and simple- beat them down til' you're down. get a swords dance in, and then mop the floor with his insanely powerful STAB moves. flare blitz is insane, at the cost of life, life orb also makes him more powerful, but takes away life. he won't last that long, but he'll kick some *** before he's down. now i can't decide on that last move. thunderpunch is what im leaning towards(waters, flyers, overall type coverage) but stone edge would be for salamence paranoia, and shadow claw would be for gengar and zam. now, with jolly and maxed out speed, he's at 346 speed, which is just doughnuts for a sweeper. and his attack is sitting pretty at 307, but one swords dance puts him at 614, and thats sexy. another thing is, the HP loss of life orb and flare blitz actually helps him because of blaze. i mean if you look at flare blitz this way: blaze+life orb+swords dance+120 base power+STAB=something roasted
Gengar(Wide Lens)
Nature: Timid
Ev's: 252 SA, 252 Spd, 6 HP
-Hypnosis
-Focus Blast
-Shadow Ball
-Sludge Bomb
ah this guy is so much better with the special/physical differences now. now both of his STAB moves are special, which rocks. and focus blast does tremendous damage compared to focus punch in the advance days. and with hypnosis getting an accuracy boost, and the wide lens item helping it and focus blast out, this guy is an absolute monster. plus, the normal, fighting, and most notably ground immunities are always nice to have. this guy is a keeper for sure.
Swampert(Leftovers)
Nature: Impish
Ev's: 252 Def, 100 Atk, 100 HP, 58 SD(again, not sure)
-Stealth Rock
-Earthquake
-Hammer Arm
-Waterfall
probably the best starter outside of diamond and pearl. Stealth rock is a beautiful move, as now even flyers can be affected(skarmory, zapdos, salamence to name a few) and with waterfall as a physical move, he doesn't need to be mixed. hammer arm is sexy too. earthquake is obvious.
Blissey(Leftovers)
Nature: Modest
Ev's: 124 SA, 252 HP, 100 SD, 34 Def
-Softboiled
-Ice Beam
-Seismic Toss
-Aeromatherapy
specsmence is probably one of the biggest reasons i use blissey, it can take a hit, and shove an ice beam in its face. plus, i hate snorlax and regice so dont tell me to use them. seismic toss is still its main damager, and aeromatherapy and softboiled are obvious. with modest and those Ev's blissey stands at a nice 250 special attack, HP is maxed and the rest is special defense and defense.
Electivire(Choice Band)
Nature: Jolly
Ev's: 252 Attack, 252 Spd, 6 HP
-Thunderpunch
-Ice Punch
-Earthquake
-Cross Chop
this guy is a beast. he has an incredible movepool for an electric type. 345 Attack, 317 Speed, and the choice band too. this guy is amazing. which is good, considering electabuzz sucked lol. now in this case, with him and zapdos, its okay to have two electric types, as they serve different purposes, and they don't have the same weaknesses, so it works.
alright there it is, tell me what you think.