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Southwest Welcome To The Ring [Smash 4 singles + doubles & PM singles]

Welcome To The Ring [Smash 4 singles + doubles & PM singles]
Posted by Mikey Da Bawse
Lansharx PC & Xbox Gaming Center
Saturday, February 13, 2016 - 12:00 PM
Until: Sunday, February 14, 2016 - 12:00 AM
(Adjusted for timezone: America/Chicago)
Categories

Upcoming dates
All times have been adjusted for the timezone: America/Chicago

This event has expired and has no upcoming dates

Mikey Da Bawse

Smash Cadet
Joined
Jul 14, 2014
Messages
74
Location
Waco, Texas
NNID
MikeyDaBawse
3DS FC
5129-1447-8505
EVENT PAGE: https://www.facebook.com/events/1517680811866510/


TOURNAMENT INFO

TIME INFO:
12:00pm: Venue opens and registration begins
2:00pm: Smash 4 Doubles begins
4:00pm: Project M Singles begins
5:00pm: Smash 4 Singles begins

Registration ends 10 minutes before the start of each event. Be sure to be on time.

ENTRY FEES:
*****Venue Fee: $5 (waived if you bring a setup)*****
***Venue fee information can be found at the very bottom of the post***
Singles: $10 per person
Doubles: $5 per person ($10 per team)

PAYOUTS:

If 32 or more people:
1st: 50%
2nd: 30%
3rd: 10%
4th: 5%
5th: 2.5%/2.5%

If less than 32 people:
1st: 60%
2nd: 30%
3rd: 10%

RULESETS:

Smash 4 ruleset -
https://docs.google.com/document/d/1ZLuHd4r_r7Xnwx_SEMPKk7DrSvn6Fd9N_IaGa1JO8TQ/pub
A. Game Settings

● Stock and time are set to 2 stocks and 6 minutes for Singles.

● Stock and time are set to 3 stocks and 8 minutes for Doubles.

● Items are set to off.

● Damage ratio is set to 1.0

● Team damage set to On for doubles

● Custom Fighters & Custom Moves are set to off.

● Amiibos are not allowed.

● The most recent patch will be used.

● Mii Fighters are legal. Default size, any moveset combination miis are allowed.

  • Counterpicking a different moveset after the first game is illegal. The player is stuck with the moveset they selected for their mii the first game.
  • There must be no equipment on the Miis.
B. Stage List

Starter Stages

● Battlefield (Miiverse) *

● Dreamland 64

● Final Destination

● Smashville

● Town & City

Counterpick Stages

● Duck Hunt

● Lylat Cruise

● Umbra Clock Tower

● Omegas

  • If Battlefield is banned, Miiverse in turn is banned as well. Both stages treated as one and the same. The same goes for Final Destination and Omegas.
C. Additional Rules

● Winners finals, losers finals, and grand finals will be bo5 sets. If two players meet in the loser's bracket that previously played in winner’s that set will also be bo5. All other sets played will be bo3.

● Stage Striking: Players/team engage in a battle of Rock Paper Scissor best of 1. Winner strikes the first stage. Loser then strikes the next two stages. Winner strikes the last one effectively choosing the first stage they play on. (1-2-1)

● Stage Clause: A player/team may not pick any stage they previously won on during a bo3 set. A player may go back to a stage they won on previously in a bo5 set if the opposing player does not choose to ban it.

● Stage Bans: During the stage ban phase, the player/team who won the previous game may ban 1 stage from either the Starter or Counterpick lists.

● SD Clause: On the onset of a SD KO move initiated, the winner is decided by the results screen. In the case of Sudden Death the winner is the initiator of of the SD KO.

●In event of a timeout, the player/team with the most stocks & least percentage wins.

● Team Colors: Players’ character colors must match their team's color when possible, to avoid confusion (ex: Luigi on the green team must use the green color, Mario on the red team must use the red color, Sonic on the blue team must use the blue color).

● After each game:

  1. Winner announces stage ban (1)
  2. Loser chooses counter-pick stage
  3. Winner chooses their character
  4. Loser chooses their character
● Allowed controllers: All controllers compatible with the Wii U are allowed, but if a wireless controller is not desynced and holds up future matches the person responsible may be disqualified.

● The most recent patch along with the most recent DLC as of the day of the tournament will be used.


Project M ruleset -
https://docs.google.com/document/d/1FUGL-tJSMH6lpUlUczm5CIJxm-jAWsRWfTLb4B6W_rU/pub
4 stock, 8 minutes

Handicap OFF

Damage ratio 1.0

Items OFF

Pause OFF

Team attack ON

Set procedure

1. Players/teams select characters, or use double blind picks (see additional rules section) if either player/team asks for it.

2. First stage is selected according to stage striking. Neutral ports may be asked for. Neutral start may never be used. See the additional rules section for a description of these rules.

3. Game is played

4. Counterpicking procedure takes place:

i: Game winner bans 1 stage in bo3, no stages in bo5. This ban is in effect for the following game ONLY.

ii: Game loser picks stage from among legal stages. Players/teams may not pick ANY stage they have won on in the set previously except by agreement of the opponent (Stage Clause, also known as Modified Dave's Stupid Rule).

iii: Winning player/team may change characters.

iv: Losing player/team may change characters.

v: Next game is played.

5: Repeat steps 3-4 until one player/team has won the set.

For singles, sets until top 64 are best-of-3, then best-of-5 for top 64 (32 players each in winners and losers).

For doubles , sets until top 8 are best-of-3, then best-of-5 for top 8 (4 teams each in winners and losers).


Legal stages

Singles:


Starter stages:

- Green Hill Zone

- Smashville

- Battlefield

- Pokemon Stadium 2

- Delphino's Secret

Counterpick only:

- FD

- WarioWare

- Yoshi's Island (Brawl)

- Distant Planet

- Fountain of Dreams


Additional rule details

Stage striking:

Players will eliminate stages from the starter stage list until one remains. Procedure is as follows:

1: Players play best-of-one RPS.

2: Winner may choose to have port priority or the first stage strike. Port priority can be ignored if neither player brings it up.

3: The player with first stage strike shall strike one of the 5 starter stages. The other player then strikes two, and then the first player strikes one more to leave one (1-2-2-1 order).

Stage bans:

(Best-of-3 only) After each game of the set, before counterpicking, the player who won the previous game may ban one stage from the stage list. Stage bans last 1 game, therefore a player who banned a stage may counterpick that stage themselves later in the set, unless banned by their opponent.

There are no stage bans in best-of-5 sets.

Double blind:

In order to avoid being character counterpicked by another player after

one player selects theirs, they may call for a double blind pick. They must request this before stage striking begins. The procedure is as follows:

1: A player requests double blind to the opponent

2: This player calls over a pool captain or other tournament official (must be approved by the other player), and tells them their character selection in secret.

3: The other player selects their character.

4: The official then announces the first player's pick and that player must select that character for the first stage.

5: Set procedure continues from step 2 as described above.

Stage Clause:

Players may not pick ANY stage they have won on in the set previously except by agreement of the opponent. This is also known as Modified Dave's Stupid Rule. Can be circumvented by Gentleman's Clause.

Gentleman’s Clause:

This rule can only be used to allow an opponent to go to a stage they already won on in the set, or to agree on a legal stage instead of stage striking. It cannot be used to pick a stage off the stage list or to agree to different game/set rules or settings, etc. Playing a game contrary to this rule may result in a forfeit of that game by the player who asked to do so.

Pausing:

In the event that pause is not turned off, pausing the game is only legal while a player remains upon their OWN respawn platform AFTER notifying the other player, and only for the purpose of summoning a tournament organizer, or in the event of a controller malfunction. In the case of an accidental pause, the other player has the option to cause the other player to forfeit their current stock upon unpausing. If a pause causes an opponent to lose a stock, the offending player may be required to forfeit two stocks. If such stock loss would reduce the player to zero stock, they lose the game regardless of the result of the match on screen. If the opponent lost their last stock of the game, and the offending player was not reduced to zero stock, the game may be replayed. All judgments are up to the TO’s final discretion.

Stalling:

The act of stalling, or intentionally making the game unplayable, is banned and at the discretion of the TO. Stalling tactics include but are not limited to becoming invisible, infinites, chain grabs, or uninterruptible moves past 300%; or abusing a position in which one player’s opponent can never reach them. Any action that can prevent the game from continuing (e.g. freeze glitches, disappearing characters, game reset, etc.) will result in forfeiture of that match for the offending player. Players are responsible for knowing their own character, and must be wary about accidentally triggering these effects.

Timeouts, Ties, and Sudden Death:

In the case of the time reaching zero, the player with the higher stock wins the match. If players are tied in stock, lower percent wins. If players are tied in percent, or two players/teams lose all their last stocks simultaneously, players play a 1 stock game with a 3 minute timer to determine the result of the match. If this was a doubles game, all players play in the game.

No Grab ‘n’ Go:

Teammates may not touch each other’s controllers during games.

Stock sharing is allowed in doubles.

Colorblind Clause:

Players may request that their opponent change colors to accommodate colorblindedness, or if their color is indistinguishable from either the other team color or the stage background. This request must be made before the first game of the set.

Warm-ups:

Warm-up periods, button checks, and “handwarmers” may not exceed 60 seconds on the game clock. Violation of this rule may result in an automatic forfeit at the discretion of the TO.

Misinterpretation:

Games or sets are not to be replayed due to a misinterpretation of the rules; it is the players’ responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact except under extreme circumstances.


SETUPS:
Please contact the main TO, Thomas Stapp if you are bringing a setup. If you do not contact him about bringing a setup beforehand, your venue fee will not be waived.

He can easily be contacted via the event page
https://www.facebook.com/events/1517680811866510/

Full setup means a TV and game console


Smash 4 Setups must have Dreamland 64, Umbra Clock Tower, and all of the DLC characters.

*Your venue fee will be refunded to you when you leave if you bring a setup!
 

Mikey Da Bawse

Smash Cadet
Joined
Jul 14, 2014
Messages
74
Location
Waco, Texas
NNID
MikeyDaBawse
3DS FC
5129-1447-8505
Bump.
This is starting in about 13 and a half hours after this post.
If you're around the area and would like to attend, make your way out here.
Expecting 40+ for Smash 4 singles.
 
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