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mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
Since you guys are more lenient here than at Smogon, I will probably post multiple teams (they will probably be all OU since that's my domain, Terywj has UU under wraps). Most of my teams are effective (only 1 was meh and that killed my CRE on Shoddy but I don't care, I change teams like..every 4 days). So I will start off with my most recent team. Also, since this isn't Smogon, don't expect me to go all out on the RMT (I spent 3 hours on an OP once on Smogon, not fun at all, it was just so people would like it). So anyways, here we go.

The team in it's current state:


Team Overview:


Dragonite @ Life Orb
Quiet
252/252/6 (ATK/SP.ATK/SPE)
Draco Meteor
Earthquake
Extremespeed
Fire Blast

With the addition of Extremespeed, Dragonite becomes an awesome Anti-lead. All the opposing leads can do is set up SR. Great attacking power from both sides and he is fairly bulky. Great lead that people don't expect. Can double up as a late game sweeper if I need him to be.


Empoleon @ Leftovers
Calm
252/160/92/6 (HP/DEF/SP.DEF/SPE)
Grass Knot
Ice Beam
Stealth Rock
Surf

His awesome typing and very good defensive stats make him a very bulky guy. He sets up SR for my team since it's overall pretty bulky. Grass Knot is there for any Swamperts that wants to try and ruin my fun and also hits Gyarados harder than Ice Beam does (if they decide to switch in). Pretty good at what he does but I am open to suggestions on this guy.


Forretress @ Leftovers
Relaxed
252/144/114 (HP/DEF/ATK)
Explosion
Gyro Ball
Rapid Spin
Toxic Spikes

Standard defensive rapid spinner. I don't think I really need to say much about him. He helps with Dragonite as Dragonite is pretty much my only true sweeper (also being the only one weak to SR). He also gets rid of any other annoying obstacles out there like Leech Seed and Spikes. Very dependable spinner I must say.


Breloom @ Toxic Orb
Poison Heal
Adamant
252/208/50 (ATK/SPE/HP)
Focus Punch
Seed Bomb
Spore
Stone Edge

I love this guy. He's such a beast. Spore is probably the most broken move in the game and he's got an awesome ability with a massive attack stat with an incredibly powerful attack. I mean, everyone knows what he's going to do but they can't stop it. I went for Stone Edge over Substitute so I can hit incoming Flying Pokemon like Gyarados for SE (but he's still walled by Gengar). Poison Heal with Toxic Orb is down and outright amazing. I couldn't ask for anything better. <3!


Rotom-h @ Leftovers
Bold
252/168/90 (HP/DEF/SPE)
Overheat
Shadow Ball
Thunderbolt
Will-o-Wisp

This is the first time I am using this guy successfully and I must say, I am quite pleased. He's bulky and counters everything that the other guys don't. Makes Steel types run in fear because of Overheat. Will-o-Wisp really hurts those physical attacking guys pretty bad. I am very pleased with the Motor and will not replace him for anyone right now.


Swampert @ Leftovers
Careful
252/216/40 (HP/SP.DEF/DEF)
Avalanche
Curse
Earthquake
Waterfall

Swampert, oh Swampert; why are you such a beast. This guy sets up curses so his defense is pretty darn good while his attack gets pretty scary too. So what if he loses speed, he's slow anyways. I first had Infernape here but that didn't work out so well as this guy does a much better job. He's so hard to take down and he hurts pretty much any Pokemon he hits. He's just awesome.



Anyways, I hope you guys enjoyed this little gift from me. I'm 18-2 with this current team so I must say, it's definitely one of my better ones. Thank you all and good night.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
You team lacks speed. ScarfTran with HP Grass gives you hell. Forretress with Earthquake could fix that, hit Heatran on the switch, but I wouldn't count on it.

Actually, SubTran with Fire Blast / HP Grass / Earth Power could probably sweep you.

EDIT: This is all assuming that your lead is dead.
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
Spikes are generally better than Toxic Spikes imo with all the steel-types and levitators in the metagame. Toxic Spikes is better than Spikes against maybe 6 to 8 pokemon in the metagame wheras Spikes is good against everything that doesn't fly or float. Spikes is definitely the better option imo.

And I agree with annoying, Heatran is a huge problem for your team if Dragonite and Swampert are killed (which isn't difficult). A combo of something like Heatran+Latias (which is fairly common) could really mess you up.
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
i use toxic spikes so i don't get stalled out, that's really the only reason (i'm weak to bulky waters)

this team has more problems with zapdos than with heatran (i absolutely hate zapdos)

you say heatran will walk over my team but you forgot to look at one thing
outside of forretress, when can he switch in safely?

most of my pokes have a SE move on him and he isn't too fast (not too slow either)
he cannot OHKO my pokes without choice specs (or hit swampert or dragonite with HP grass or ice respectively, which makes him strong against one and walled by the other)

zapdos is just a ***** bag that always walls me and latias causes me some problems (since i don't run blissey who absolutely ***** the living hell out of latias)
 

supermarth64

Smash Ace
Joined
Jun 14, 2005
Messages
785
He can switch into Stone Edge or Seed Bomb from Breloom, Shadow Ball, Overheat, or WoW from Rotom-H, Ice Beam, Grass Knot, or Stealth Rock from Empoleon, or Forry completely.

So yea he can switch in on a bunch.
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
he can't switch in either and dragonite does a good job on mixape as well
 

Pink Reaper

Real Name No Gimmicks
BRoomer
Joined
Feb 14, 2007
Messages
8,333
Location
In the Air, Using Up b as an offensive move
See, you seem to be forgetting that your team has Foretress, and that's a pretty easy switch in right there.

Also, and this goes for pretty much any person who reads this: If you're not using a bulky lead that can heal itself, dont expect it to be much use late ore even mid game. Your lead doesnt really stop stuff from setting up rocks and Standard Occa Berry Metagross can just MM/BP you before you manage to kill him. Also you lose to Mamoswine leads, thank god no one uses those anymore though >_>
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
I battled a Mamoswine lead without Ice Shard a couple days ago. lol
 

supermarth64

Smash Ace
Joined
Jun 14, 2005
Messages
785
No, a lot of Infernape (about 1/5) are physically based due to Latias (aka they use U-turn). That just means that they don't have room for Grass Knot much anymore.

The fastest way (not a full rate), is to move Empoleon to the lead spot with a lead moveset, change Dragonite to a Latias with Recover (either Life Orb or defensive is fine), and change Forry to a specially defensive set because Empoleon won't be able to switch into Draco Meteors as much because it's a lead.
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
So the apes use U-Turn, CC, Flamethrower/FireBlast, and what else? Even with U-Turn there's still room for Grass Knot. Yeah you could say you can only put EVs into one, but most everyone puts them in both anyway. I still maintain that Special MixApe is the best build, but 1) It's debatable and 2) Infernape just isn't very good anymore in the sense that he can put dents in a team but not sweep them.

And I agree with LeadEmpoleon. I've been using him for quite a while and if played intelligently he can survive until the late game where he can have uses to take things out with Hydro Pump or finish off something with Aqua Jet. At the very least you could sacrifice him to test how your opponent will react to something.
 

Pink Reaper

Real Name No Gimmicks
BRoomer
Joined
Feb 14, 2007
Messages
8,333
Location
In the Air, Using Up b as an offensive move
Actually even Physically inclined Mix Ape uses Grass Knot on average. It's usually just much weaker and wouldnt OHKO standard Cursepert. Physical mixape doesnt have a way to hit Dragonite though

Even with the prevalence of Latias Specially inclined Mixape is still far more dangerous to everything forever.
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
i'm saying that heatran cannot switch in safely

yea he can switch in on breloom's stone edge or seed bomb, but he won't cause of the fear of focus punch (which deals a huge amount of damage to him)
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
If Breloom isn't behind a Sub, Heatran can easily kill it assuming there's already something on the Heatran player's that's already been hit by Spore. Focus Punching a Heatran when you're not behind a sub won't work ever. You should always always ALWAYS Focus Punch after a Spore if you're not using Substitute on Breloom anyway.

Heatran vs Rotom-A is debatable since TBolt and Discharge hit Heatran for neutral damage no matter what but Will-O-Wisp activates Flash Fire. However, Rotom-H in particular is the easiest for Heatran to switch into since nothing besides TBolt threatens it and half of its move activate Flash Fire. So yes, Heatran can easily switch into Rotom-H.
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
yes heatran can easily kill breloom but he's definitely not switching into breloom

it's debateable, it also depends on the type of heatran also
 

9Kplus1

Smash Master
Joined
Jul 4, 2006
Messages
3,518
Location
Smogon (PM FC: 4256-7740-0627)
Heatran is set up for Swampert, but Substitute on Breloom might actually come to better use. With Substitute, Breloom can freely use its 150 BP STAB attack more often. Use Substitute over Stone Edge since this team has a tough time getting by Swampert.

I'm honesty confused on why Dragonite's on this team. The only leads that can potentially give you trouble are Roserade and Metagross; Roserade isn't a difficult lead to check, as you only need to outpace and KO it; Foretress uses Metagross as set up fodder and Rotom ***** every inch of Metagross =s. You can easily clear up a slot on this team by using:

Infernape @Focus Sash | Ability: Blaze
Naive Nature (+Spe, -SDef) | EVs: 64 Atk / 192 SAtk / 252 Spe
Fake Out | Stealth Rock | Overheat | Close Combat

With Infernape leading, you can beat all of the leads that generally give you trouble while gaining the ability to set Stealth Rock up early in the game (Rotom's a great spinblocker, so you really don't need a Stealth Rocker that can switch in multiple times). Infernape also syncs well with your team, toppling stuff like Rotom-A and Blissey with Overheat and Close Combat respectively. If you choose to run Infernape as your lead, you'll have another slot to use, so I recommend:

Tyranitar @Choice Scarf | Jolly Nature (+Spe, -SAtk)
EVs: 4 HP / 252 Atk / 252 Spe | Ability: Sand Stream
Pursuit | Crunch | Stone Edge | Superpower

You have an overwhelming weakness to Latias and ScarfTar is a great solution to it; ScarfTar also absorbs Trick, which can screw just about everything on your team over.

Foretress really needs a Shed Shell if you're not running Earthquake and the specially defensive spread, otherwise Magnezone is just going to make mincemeat out of it. Consider using Spikes instead of Toxic Spikes because this team will force a ****load of switches.

You might find some better use out of Defensive Substitute Rotom instead of the standard spread. You'll be able to make more use out of the switches that Rotom forces instead of making it bait for Heatran, Latias and whatnot.
---------
That's just about all of the advice that I can give,

Have a fun day~

Also, it's great to have another vetran back O.o
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Looks like someone's been training with Smogon's team rating thing.

Superpower on ScarTar is interchangeable with things like Earthquake and Fire Blast, your mileage may vary.
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
i had dragonite on the team because i wanted to use him since i heard he is a good anti lead, but i do feel that he's either hit or miss, i will try out an infernape lead (suicide leads are always fun)

you say i have another slot open when i use infernape, who would be gone?
i'm assuming empoleon would be the guy i remove

i've honostly tried earthquake on forretress and i didn't like it at all (probably cause i faced more BP and set up teams than magnezone) but i will try it and see how that goes

rotom is a beast but i will switch to the sub set as i really don't use will-o-wisp that often due to the usage of heatran

without stone edge on breloom, he's easier to switch into
 
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