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The Week in Review Edition #33
8/25- 8/29
Banner by @
Venus of the Desert Bloom
Staff
Writers:
@
Venus of the Desert Bloom
@
TumblrFamous
@---
@Opossum
@Mario_and_Sonic_Guy
@Frostwraith
@
Pazzo.
@BigAxle
@Vegito2727
Editor:
@Aerodrome
I would like to say a big and huge thank you to:
@BigAxle and @
TumblrFamous
for writing articles for the PotD
@
TumblrFamous
for writing the Shulk article
Previous Issues
[collapse=Previous Issues]
To view the previous issues
Issue #1
Issue #2
Issue #3
Issue #4
Issue #5
Issue #6
Issue #7
Issue #8
Issue #9
Issue #10
Issue #11
Issue #12
Issue #13
Issue #13 Direct
Issue #14
Issue #15
Issue #16
Issue #17
Issue #18
Issue #19
Issue #20
Issue #21
Issue #22
E3 in Review
Issue #23
Issue #24
Issue #25
Issue #26
Issue #27
Issue #28
Issue #29
Issue #30
Issue #31
Issue #32
[/collapse]
Want to help or contribute?
[collapse=Rules and Other Infos]This is the first edition of "The Week in Review". The Week in Review will be a series of articles I have made throughout the week concerning the Pic of Day through using posts, threads, and MiiVerse to pool information and opinions about Super Smash Bros. for Wii U and 3DS . However, the articles are not only limited to my own observation but to those of the larger Smash 4 community. Users are encouraged to submit articles and observations as well as opinions concerning the pictures that were updated throughout the week. I will explain how you can contribute later.
So what can you expect from this thread? On Friday, I will update the thread with a new article which will contain the Pic of the Day, other relevant images, information, I will also be pulling out interesting and thought provoking posts that have popped up throughout the week on the various threads such as the Wii U Discussion thread, 3DS Discussion Thread, MiiVerse Photo Thread, Roster Discussion Thread, character support threads as well as the Super Smash Bros, Wii U/3DS Backroom thus linking them altogether. In addition, I will also be adding up any information that Sakurai has revealed outside of the website/MiiVerse such as interviews and news articles.
I will open the thread on the weekend for people to talk about how the week went and comment on the articles. However, I will be closing the thread on Monday in order to prevent premature discussion about the weeks updates. I will be operating on Japanese Standard Time since both myself and Sakurai (OMG both of us in the same sentence?!?!?!) live on JST. View the JST Page in order to fully understand how time works.
Additionally, while this thread will focus on solely the Pic of the Day, I will sometimes allow pieces to be written about Smashboards, the Smash Community, MiiVerse, or Sakurai information. Additionally, once we have more information regarding the nature of the character, I will allow a user to write up an in-depth analysis of a character, veteran or newcomer. So come show your stuff!
Why is this thread needed?
We do have various discussion threads pertaining to various aspects of Smash. However, this is less of a discussion thread and more like a newsletter. I intend to present the facts and portray an unbiased review of the week. It will also serve as a hub to collect information, pictures, and articles that have been released in a weekly format thus allowing users to review the past weeks for better understanding how to predict future updates or to comb through information in an effective manner. It will also serve as a place to users to present their information, opinions, and observations in a semi-academical format. More information is listed below. If you see an interesting, funny, thought-provoking, or ridiculous post either on the SWF or on MiiVerse, PM me about it and I will include it! If you want me to remove you from a certain Tag, PM me and I will take you off.
Also, I wanted to use this space to allow users to be creative and constructive in speculating Smash in a more journalistic manner. I will not edit any posts except if they are inappropriate, bypass the censor, hateful in nature, or irrelevant.
How can I help?
You can contribute to this thread in many ways.
1) You can serve as a guest writer. This is done by contacting me via PM and apply to be a guest writer for the current week. I am able to allow or refuse the guest writer based on past credentials and reputation within the Smash 4 community so please keep that in mind.
After approval, I can either give you a piece to write OR you can choose one yourself. It should be focused on a particular Pic of the Day. Please promptly let me know which one you intend to. If I do not hear from you within a day, I will not accept an article. The article itself should be professionally written with little to no grammar or spelling mistakes. Any sources should be cited with a link to direct readers. While I understand some updates may be hard to write for, please write at least two paragraphs for each update. Unless it is an update of Luigi's nose but I am sure someone can find some Freudian psycho-analysis about that update. Please refer to the first edition post about how to write an article (though I am pretty sure many journalist/lit majors can do a much better job than I can lol).
2) You can help me gather posts that are excellent or at least interesting in nature. PM me any posts concerning a particular update and I will then add it to the articles. I frequent the above mentioned threads on a daily basis but I obviously miss things so I am heavily dependent on everyone getting me those great and thought-provoking posts. I want this thread to showcase what the brilliant minds in the Smash 4 community can do!
3) While you can discuss past and future weeks, please refrain from dissecting or analyzing the previous/future weeks and save that for the current week.
4) Could someone be a dear and make a banner for this thread. It's not urgent but a banner would be grand.[/collapse]
Table of Contents
1.1 Day #1: Money Makes the Smash Go Round
2.1 Day #1: The Leak Video
2.1 Day #2: Smash Made Gambling Smashing!
3.1 Day #3: No-so-Challenging Challenges of Challenge
4.1 Day #4: The Power of Customization
5.1 Day #5: Attack of the Miis
5.2 Day #5: Japanese 3DS Direct - Smash Bros. 3DS
6.1 Week Overview
7.1 Shulk Newcomer Article
8.1 Sakurai's Diary
9.1 Editorial of the Week
10.1 We Want YOU to Vote! Results
11.1 Help Wanted
Money Makes the Smash Go Round
8.25.14
Day #1: Monday
Writer:@Venus of the Bloom
With the Smash 3DS due it less than three weeks in Japan, it is understandable that the 3DS will be getting a lot of attention and, in particular, it's modes. Smash Run has received a lot of attention in the PotD updates with Sakurai showing information about customization and how it fits into Smash Run. However, something else was shown on Monday's PotD:8/25- 8/29
![](http://i.imgur.com/89YJbiP.png)
Banner by @
![Venus of the Desert Bloom](/data/avatars/s/68/68664.jpg?1708833805)
Staff
Writers:
@
![Venus of the Desert Bloom](/data/avatars/s/68/68664.jpg?1708833805)
@
![TumblrFamous](/data/avatars/s/220/220863.jpg?1551331164)
@---
@Opossum
@Mario_and_Sonic_Guy
@Frostwraith
@
![Pazzo.](/data/avatars/s/214/214815.jpg?1547138478)
@BigAxle
@Vegito2727
Editor:
@Aerodrome
I would like to say a big and huge thank you to:
@BigAxle and @
![TumblrFamous](/data/avatars/s/220/220863.jpg?1551331164)
@
![TumblrFamous](/data/avatars/s/220/220863.jpg?1551331164)
Previous Issues
[collapse=Previous Issues]
To view the previous issues
Issue #1
Issue #2
Issue #3
Issue #4
Issue #5
Issue #6
Issue #7
Issue #8
Issue #9
Issue #10
Issue #11
Issue #12
Issue #13
Issue #13 Direct
Issue #14
Issue #15
Issue #16
Issue #17
Issue #18
Issue #19
Issue #20
Issue #21
Issue #22
E3 in Review
Issue #23
Issue #24
Issue #25
Issue #26
Issue #27
Issue #28
Issue #29
Issue #30
Issue #31
Issue #32
[/collapse]
Want to help or contribute?
[collapse=Rules and Other Infos]This is the first edition of "The Week in Review". The Week in Review will be a series of articles I have made throughout the week concerning the Pic of Day through using posts, threads, and MiiVerse to pool information and opinions about Super Smash Bros. for Wii U and 3DS . However, the articles are not only limited to my own observation but to those of the larger Smash 4 community. Users are encouraged to submit articles and observations as well as opinions concerning the pictures that were updated throughout the week. I will explain how you can contribute later.
So what can you expect from this thread? On Friday, I will update the thread with a new article which will contain the Pic of the Day, other relevant images, information, I will also be pulling out interesting and thought provoking posts that have popped up throughout the week on the various threads such as the Wii U Discussion thread, 3DS Discussion Thread, MiiVerse Photo Thread, Roster Discussion Thread, character support threads as well as the Super Smash Bros, Wii U/3DS Backroom thus linking them altogether. In addition, I will also be adding up any information that Sakurai has revealed outside of the website/MiiVerse such as interviews and news articles.
I will open the thread on the weekend for people to talk about how the week went and comment on the articles. However, I will be closing the thread on Monday in order to prevent premature discussion about the weeks updates. I will be operating on Japanese Standard Time since both myself and Sakurai (OMG both of us in the same sentence?!?!?!) live on JST. View the JST Page in order to fully understand how time works.
Additionally, while this thread will focus on solely the Pic of the Day, I will sometimes allow pieces to be written about Smashboards, the Smash Community, MiiVerse, or Sakurai information. Additionally, once we have more information regarding the nature of the character, I will allow a user to write up an in-depth analysis of a character, veteran or newcomer. So come show your stuff!
Why is this thread needed?
We do have various discussion threads pertaining to various aspects of Smash. However, this is less of a discussion thread and more like a newsletter. I intend to present the facts and portray an unbiased review of the week. It will also serve as a hub to collect information, pictures, and articles that have been released in a weekly format thus allowing users to review the past weeks for better understanding how to predict future updates or to comb through information in an effective manner. It will also serve as a place to users to present their information, opinions, and observations in a semi-academical format. More information is listed below. If you see an interesting, funny, thought-provoking, or ridiculous post either on the SWF or on MiiVerse, PM me about it and I will include it! If you want me to remove you from a certain Tag, PM me and I will take you off.
Also, I wanted to use this space to allow users to be creative and constructive in speculating Smash in a more journalistic manner. I will not edit any posts except if they are inappropriate, bypass the censor, hateful in nature, or irrelevant.
How can I help?
You can contribute to this thread in many ways.
1) You can serve as a guest writer. This is done by contacting me via PM and apply to be a guest writer for the current week. I am able to allow or refuse the guest writer based on past credentials and reputation within the Smash 4 community so please keep that in mind.
After approval, I can either give you a piece to write OR you can choose one yourself. It should be focused on a particular Pic of the Day. Please promptly let me know which one you intend to. If I do not hear from you within a day, I will not accept an article. The article itself should be professionally written with little to no grammar or spelling mistakes. Any sources should be cited with a link to direct readers. While I understand some updates may be hard to write for, please write at least two paragraphs for each update. Unless it is an update of Luigi's nose but I am sure someone can find some Freudian psycho-analysis about that update. Please refer to the first edition post about how to write an article (though I am pretty sure many journalist/lit majors can do a much better job than I can lol).
2) You can help me gather posts that are excellent or at least interesting in nature. PM me any posts concerning a particular update and I will then add it to the articles. I frequent the above mentioned threads on a daily basis but I obviously miss things so I am heavily dependent on everyone getting me those great and thought-provoking posts. I want this thread to showcase what the brilliant minds in the Smash 4 community can do!
3) While you can discuss past and future weeks, please refrain from dissecting or analyzing the previous/future weeks and save that for the current week.
4) Could someone be a dear and make a banner for this thread. It's not urgent but a banner would be grand.[/collapse]
Table of Contents
1.1 Day #1: Money Makes the Smash Go Round
2.1 Day #1: The Leak Video
2.1 Day #2: Smash Made Gambling Smashing!
3.1 Day #3: No-so-Challenging Challenges of Challenge
4.1 Day #4: The Power of Customization
5.1 Day #5: Attack of the Miis
5.2 Day #5: Japanese 3DS Direct - Smash Bros. 3DS
6.1 Week Overview
7.1 Shulk Newcomer Article
8.1 Sakurai's Diary
9.1 Editorial of the Week
10.1 We Want YOU to Vote! Results
11.1 Help Wanted
Money Makes the Smash Go Round
8.25.14
Day #1: Monday
Writer:@Venus of the Bloom
![](http://smashboards.com/data/news/daily/Aug-25-2014.jpg?2)
According to the quote, players can choose where to go during the Classic Mode instead of the more traditional more direct approach. In previous Smash Bros. games, the player followed a direct linear path from one battle to the next. This allows for a little more freedom and decision making in how players pick their battles. Then prior to the game, players can add more gold to the Fiend Scale which increases the difficulty of the game which, again, allows for more freedom in how to do battle. This also indicates that there will not be a Difficulty setting prior to the starting the classic mode as how it was in previous games. This information though was revealed on the main Smash Bros. site:"Pic of the day. In Classic mode, you challenge multiple stages en route to a climactic final battle. The more gold you put onto the Fiend's Scale, the harder the battles will be. In return, your rewards will get better and more abundant. The best way to earn gold fast is to win Classic battles on higher intensity."
It is good to get a little more info on it though and is a welcome addition. It is unknown if this type of Classic Mode will appear on the Wii U. In addition, a second picture and comment was put on MiiVerse by Sakurai:Before starting a game, you can use gold to adjust the intensity level. The higher the intensity, the stronger opponents will be, and the greater a player's rewards will be when victorious.
![]()
![](http://smashboards.com/data/news/daily/Aug-25-2014-2.jpg?2)
As mentioned above, players can choose their battles and allows for more decision making. For example, you see a fork in the road and one character is someone who you have a good matchup with and another not so good. You can go the easy route and take the easy matchup or challenge yourself and take on the harder opponent. This also allows for some strategy such as putting on tons of gold in the beginning to make it harder and then fighting all characters who feel you can beats easily. However, it appears that rather than knowing who you are fighting, that you have an idea based on the franchise icon. For franchises like Wii Fit, F-Zero, and Mega Man that only rep, that is easy but for series like Legend of Zelda, Pokemon, Mario, and Fire Emblem; it is more of a risk of which character you will fight. If you are strong against characters like Mario and Charizard but weak against Bowser and Greninja; you may be taking a risk going that route instead of a single character you know for a fact that you will be fighting him or her."In Classic mode, you can choose your next challenge on the route map. Looks like Master Hand is waiting at the end, but perhaps something might change if you raise the intensity…?!"
Also teased is Master Hand who was unveiled at the end of the E3 2014 3DS trailer. However, Sakurai also teased that Master Hand may not be the only end boss as he stated something may change if you raise the intensity. While he did not say outright who other bosses might be, traditionally, it was usually Crazy Hand who would appear on higher difficulties.
![](http://img2.wikia.nocookie.net/__cb20130603041502/jadensadventures/images/d/de/Master_Hand_and_Crazy_Hand.png)
Master Hand on the left and Crazy Hand on the right
![](http://nintendoenthusiast.com/wp-content/uploads/2014/06/N3DS__SuperSmashBros_FieldSmash_Screen_03_thumb.png)
![](https://wiki.dolphin-emu.org/images/archive/f/fa/20140302021017!Subspace_Army.png)
While obviously not the same, they carry similar principals and can be compared to each other. Therefore, it wouldn't be unlikely if Sakurai decided to carry over certain attributes of Subspace Emissary over to the Classic Mode; especially with bosses. What I am driving at is this, depending on the intensity, we could see these characters as potential bosses:
![](http://img2.wikia.nocookie.net/__cb20081202020315/nintendo/en/images/a/aa/Galleom.jpg)
Galleom
![](http://img2.wikia.nocookie.net/__cb20080813180515/nintendo/en/images/4/46/Duon.jpg)
Duon
However, I think a more fitting boss that trumps Master and Crazy Hand would be the end boss of Subspace Emissary...
![](http://img2.wikia.nocookie.net/__cb20110110235632/villains/images/e/e3/Tabuu_%28Wings%29.jpg)
Tabuu
Seeing as how he was the main boss from Subspace Emissary, he could be carried over to the Classic Mode as a reward to playing it on the highest difficult.
It also begs the question who exactly is the purple character in the PotD as well as the website picture. It could just be a general shadow of a non-descript character; a graphic if you will to characterize the intensity or a potential end villain for the Classic Mode or...dare I say, a playable character? It's appearance becomes more dramatic and monstrous the higher the difficulty.
Here are what people are having to say about this PotD:
@RubenCharacter unlock at the end instead of master hand would be cool
@OvyngmI like how Mario gets more upset the higher the intensity. Kind if wish it would change based on what character you're playing as though.
@Turmaliniumaybe Crazy Hand will appear at a higher difficulty. Or maybe Tabuu will appear as the one who controlls the Master Hand and you have to fight them at the same time.![]()
@ReilaHopefully if there is a new final boss it isn't stupid like Giga Bowser or a naked butterfly man ._.
@FirelucarioHmm, that last sentence got me intrigued... Is it Crazy Hand, Giga Bowser or something completely different? Only time will tell, but I hope it is something we haven't seen before to keep the surprise factor alive...
@TheLegendOfVenusaurHas nobody even thought for a second that it might be the fiend itself? It seems unlikely but I'm surprised nobody thought of it.
@Kink-Link5Considering this is the man that made Kid Icarus and Kirby Air Ride, I'd not be surprised if on higher difficulties, the computer gets knockback and armor compensation in lieu of improved AI. Because handicaps always feel like a fair challenge -- Just look at how everyone loves the Civ AI.
Also, losing on any difficulty simultaneously hits your treasury and adds insult to injury by lowering the difficulty so you have to start over again to move it back up to what you set it to to begin with.
@bksliderI hope the intensity means higher computer level rather than just more health for bosses and stuff.
As far as we know, the levels range from 1 to 10, where the scale goes from 0 to 9. It could match up (0=lv 1, etc), but I feel it's a bit unlikely.
Also, I like the idea of the demon being the intense boss.
Things Confirmed for Monday:
1. Increasing the gold on the Fiend Scale determines the difficulty of your Classic Mode playthrough.
2. Higher difficulties yields more treasure and prizes.
3. Master Hand will be an end boss but can change depending on the difficulty ranking.
The Video Leak
8.25.14
Day #1: Monday
Writer: @
Venus of the Desert Bloom
1. Increasing the gold on the Fiend Scale determines the difficulty of your Classic Mode playthrough.
2. Higher difficulties yields more treasure and prizes.
3. Master Hand will be an end boss but can change depending on the difficulty ranking.
The Video Leak
8.25.14
Day #1: Monday
Writer: @
![Venus of the Desert Bloom](/data/avatars/s/68/68664.jpg?1708833805)
Back last week, there was a series of leaks which showed that the following characters would be playable:
- Bowser Jr.
- Shulk
- Duck Hunt Dog
- Dark Pit
- Wario
- Mr. Game and Watch
- Ganondorf
- Falco
- Jigglypuff
- R.O.B.
- Ness
- Dr. Mario
![](http://www.flickeringmyth.com/wp-content/uploads/2014/08/21424.jpg)
A compilation of pictures taken from the leak (disregard the bottom left one. That was confirmed fake)
![](http://www.ssbwiki.com/images/d/de/BowserJrSSB4.png)
Smash 4 artwork for Bowser Jr.
The video first showcases Bowser Jr. who is depicted in fighting in the Junior Clown Car. It shows Bowser Jr. fighting against his father, Bowser, Pikachu, and Kirby. It is notable because it not only showcases several of his moves but his game play as well as his screen splat animation. He seems to be a light weight and highly mobile thanks to the vehicle he drives. His move set is largely unknown but according to the SSBwiki....
http://www.ssbwiki.com/Bowser_Jr._(SSB4)He fights in the Junior Clown Car, using missiles, cannonballs, boxing gloves, and Mecha-Koopas. His up special consists of jumping out of his Junior Clown Car while it disappears. After landing, he regains another vehicle.
The second and third characters shown on the video is Shulk and Ganondorf...
![](http://www.ssbwiki.com/images/thumb/7/74/ShulkSSB4.png/150px-ShulkSSB4.png)
Smash 4 artwork for Shulk
Shulk is the second newcomer showcased in the video. Shulk hails from the universe of Xenoblade and was considered the most likeliness newcomer after E3 2014 with Palutena, Mii, and Pac Man being revealed. According to the video, he seems to have a unique moveset that involves him activating powers to boost his stats while wielding his energy sword. According to the SSBwiki...
http://www.ssbwiki.com/Shulk_(SSB4)His moveset is unknown but he has been seen to use the Monado as his main weapon, using its various arts (which display Kanji letters behind him when in use) to fight.
Shulk at one points activates a power that causes his feet to shine with a blue mysterious light. It is unknown to what this means but some felt that this increases Shulk's overall speed but reduces traction but that is all speculation.
![](http://www.ssbwiki.com/images/thumb/b/bf/GanondorfSSB4.png/150px-GanondorfSSB4.png)
Smash 4 artwork for Ganondorf
Ganondorf was widely speculated to return to Smash Bros. considering he is apart of the Triforce Trio. Deconfirmation of Ghirahim further advanced his inclusion. Ganondorf is one of the more discussed veterans as he his carried over his Captain Ganondorf move set (that is to say his move set is akin to Captain Falcon's). Many have called for Ganondorf to have a more canon move set incorporated both brawling, swords, and magic. However, the video further confirmed that he retains his lugified clone moveset. According to SSBwiki...
However, this does not rule out that he could have more canon moves for his custom moves so I wouldn't rule out this quite yet.Confirmed information
Ganondorf's neutral attack appears to have greater range, as well as significantly increased speed.
Ganondorf's forward tilt and up smash both have significantly decreased ending lag.
Ganondorf's neutral aerial is a much faster move overall.
Ganondorf appears to dash notably faster.
Dark Dive appears to deal much less knockback.
- The following moves are visually unchanged:
And finally we were able to see Charizard in battle after a long time of waiting but sadly there wasn't much information that could be found but he seems relatively unchanged from Brawl. His Up Special wasn't featured in the video in part because it was a computer player.
Also, if the video is real, it also confirms Yoshi's Island as a returning Brawl stage for the 3DS.
![](http://www.ssbwiki.com/images/thumb/1/16/Yoshi%27sIslandBrawl2.jpg/250px-Yoshi%27sIslandBrawl2.jpg)
Yoshi's Island in Brawl
Regardless though, Bowser Jr., Ganondorf, and Shulk plus Yoshi's Island are all being considered as real by many major outlets. However, as with any leak, it is best to take it with a big helping of salt and skepticism.
Money matches involve people putting money into a pool and then receiving it after winning a tournament. It is one way that people earn money playing Smash at tournaments. However, Tuesday's PotD just upped everything...using in-game money of course. Confirmed to appear on Super Smash Bros. for 3DS is the ability to go all stalker like and watch people's battles through the Spectator Mode and make bets using in-game coins. You can even view stats and rankings real time!
In the above quote and picture, spectators can view stats and rankings such as the Global Smash Power which is indicated by the crown though the arrows that are pointing up are unknown. Three of them are blue and pointing up while Yoshi is green and pointing to the up-right corner though this is all speculative. It also potentially shows the win rates by predicting the right player though this is also unconfirmed. It also shows if the match is For Fun or For Glory and what stage it is. The Ω (omega) symbol seems to indicate that it is a Final Destination version."Pic of the day. Spectator Mode is available even on the compact 3DS version!! In this mode, you can watch players all around the world fight and make bets with in-game gold. Wager wisely by checking out the player names, rules, win rates, odds, fighters, and stage!!"
Sakurai also uploaded another picture and comment:
![](http://smashboards.com/data/news/daily/Aug-26-2014-2.jpg)
This makes Smash Bros. also a spectator sport in that spectators can earn more gold to use in the game by guessing the correct winners. In 4 player matches, 1st and 2nd places will get prizes in 4 player matches with 1st player obviously getting prizes in 3 and 2 player matches. I think this applies to both those that played and those who had bet coins on the outcome of the match. It also appears that Smash Bros. is also a currency-driven game due to how many uses there are to utilize and gain coins. Not only Classic Mode but Smash Run, Target Smash, and the Trophy Store. The first comment also indicates that this will be available on the Wii U version."Being able to cheer someone on is what really makes spectating matches fun. This time, 1st and 2nd place will get prizes in four-player matches, and spectators can bet the gold they win on Bonus Chances."
It is great to be able to see the displays for the character modes as well the the ability to spectate on matches and actually place bets on them.
Here are what fans are saying:
@DukeNapoleonWhich character could be unlocked by a certain number of correct bets?
Wario could be money
Is anyone related to gambling?
@JUrHehe, kinda expecting how Smashboards will be the big mafia of Smash Gambling...
"Let's make a tournament, build hype in X player but the Y player will beat him and we will be millionaires! (in smash coins)"
Jokes aside, nice feature and hoping to watch great matches often
@LoneWolfRangerI never thought spectating was fun. Id rather play myself
@Johnknight1Literally stole my name, my name, my hair color, my shirt color, my favorite color, and my girlfriend's name right next to it, lol!!![
@Demie DukenWatching matches and the combos that result from experienced players will prove to be helpful on the 3DS due to what I assume will be a change in some familiar controls. This'll be fun to use just as much as it was in Brawl.
@KenboCalrissianThis game is going to pervade every corner of our lives.
Bored at home? Smash U.
Gotta go? Smash 3DS.
Passed some guy on the street? Street Pass Challenge.
Not feeling too serious? Smash Run.
Bed time? Too tired to play, I'll just watch some matches.
@StalwartguardianSo if we have been paying attention, this has been shown since at least June 11th on this video at about the 51 second mark. The only new thing seems to be the omega form. Which is interesting, because the video I linked is also a for glory fight and it doesn't have that. Maybe it got added in later
Things Confirmed for Tuesday:
1. Spectator Mode returns to Smash 3DS.
2. Players will get in-game monetary prizes for winning 1st and 2nd place
3. Spectators can bet in-game money on matches based on a number of variables.
1. Spectator Mode returns to Smash 3DS.
2. Players will get in-game monetary prizes for winning 1st and 2nd place
3. Spectators can bet in-game money on matches based on a number of variables.
Not-So-Challenging Challenges of Challenge
8.27.14
Day #3: Wednesday
Writer: @BigAxle
Today's POTD showed a fightened Villager next to the worst thing imaginable: A giant bomb ready to explode! Lucky for him, however, this isn't an actual match, but instead an image! Today's POTD details it as...
The Golden Hammer appears to be one of the rewards for some puzzles again. In Brawl, you obtained up to 5 gold hammers to unlock some of the challenges without doing them (but this wasn't usable in every single case). In Smash 3DS, it appears that we'll get at least 4 of them. In addition, if we get multiple panels, it's safe to assume that the hammers will be usable only on one board. True completionists will have to resist the urge to use them for a real victory... but Sakurai appears to have done something in adjustment.
Sakurai remarks about how the 3DS challenges are apparantly easier than Brawl's (which ranged for a joke to being stuff like having your system on for extended periods of time, to playing modes on Intense, to getting all of some item,etc). From what we see, a Xerneas trophy is unlocked by playing Target Blast once. This means that the image you obtain for the challenge is likely relevant, but the rewards will not. That alone is a much easier challenge compared to something along the lines of playing Target Smash with every character.
The other images seem to include a Home Run Contest Panel, meaning one will likely be getting 300 Meters in one game. Another appears to be Smash Run related, and the last one appears to have Toon Link and Link.
Here's a sample what you guys had to say regarding Challenges being a bit soft:
Things Confirmed for Wednesday:
1. Challenge Mode returns as a mode.
2. There will be at least 35 challenges.
3. Completing a challenge gives you a picture that is relevant to the challenge and a reward for doing so.
4. Golden Hammers return as a way to unlock panels that you may struggle with completing.
The Power of Customization
8.28.14
8.27.14
Day #3: Wednesday
Writer: @BigAxle
![](http://smashboards.com/data/news/daily/Aug-27-2014.jpg)
Today's POTD showed a fightened Villager next to the worst thing imaginable: A giant bomb ready to explode! Lucky for him, however, this isn't an actual match, but instead an image! Today's POTD details it as...
The mode that is in nearly every Sakurai game nowadays, Challenge Mode, makes it's return! Games like KI:U, Kirby: Air Ride, Brawl and now Smash 3DS and Wii U will have this mode. Like games of Sakurai's past, clearing a panel shows you how to unlock adjacent ones. Here, we see only one panel of 35 images. Perhaps this is the only one? Is Sakurai going easy on us completionists?! We'll see in the future, but for now, let's look upon some other details.Sakurai said:Pic of the day. A panel in the Challenges area will unlock everytime you clear a challenge. When you unlock a panel, you'll see hints for unlocking panels directly adjacent to it on all sides. And this time, each panel will unlock pictures related to the challenge. This is tougher than it looks, you know? The challenges in the 3DS version are a little on the easy side, but the Wii U version challenges might be a bit trickier.
The Golden Hammer appears to be one of the rewards for some puzzles again. In Brawl, you obtained up to 5 gold hammers to unlock some of the challenges without doing them (but this wasn't usable in every single case). In Smash 3DS, it appears that we'll get at least 4 of them. In addition, if we get multiple panels, it's safe to assume that the hammers will be usable only on one board. True completionists will have to resist the urge to use them for a real victory... but Sakurai appears to have done something in adjustment.
Sakurai remarks about how the 3DS challenges are apparantly easier than Brawl's (which ranged for a joke to being stuff like having your system on for extended periods of time, to playing modes on Intense, to getting all of some item,etc). From what we see, a Xerneas trophy is unlocked by playing Target Blast once. This means that the image you obtain for the challenge is likely relevant, but the rewards will not. That alone is a much easier challenge compared to something along the lines of playing Target Smash with every character.
The other images seem to include a Home Run Contest Panel, meaning one will likely be getting 300 Meters in one game. Another appears to be Smash Run related, and the last one appears to have Toon Link and Link.
Here's a sample what you guys had to say regarding Challenges being a bit soft:
@CritzileanI really don't see a point in making the 3DS challenges easier :/
It's cool that we get funny little pictures for each challenge tho ^_^
@XyknessChallenge Accepted
@bksliderI hope the challenges are random specific things like in Kirby Air Ride or Uprising, instead of the general "clear target test" or "play as Sonic 10 times".
@WazygooseNever did beat all of Brawl's challenges. Couldn't beat Boss Battle Mode on Insane difficulty or whatever it's called--it won't let me use a golden hammer on it! Jerks!
Things Confirmed for Wednesday:
1. Challenge Mode returns as a mode.
2. There will be at least 35 challenges.
3. Completing a challenge gives you a picture that is relevant to the challenge and a reward for doing so.
4. Golden Hammers return as a way to unlock panels that you may struggle with completing.
The Power of Customization
8.28.14
Day #5: Thursday
On Thursday Sakurai shed some light concerning the customization features before playing Smash Run. Sakurai had this to say about the PotD:
There are two screens present: one top and one bottom. I would like to focus on the top first and then the bottom one afterward:"Pic of the day. Customize your characters in the Custom section. It sounded better to customize "characters" instead of "fighters," so that's what we went with. There are various ways to customize, but make sure you remember to set up the powers you're bringing with you before playing a round of Smash Run."
Prior to playing Smash Run, players can take time to adjust the customization features such as stats, moves, appearances, and powers. This is also most likely the customization menu players can access separate from Smash Run. The top menu obviously showcases which areas you can select. These include:
- Equipment (held items)
- Specials (special moves)
- Headgear (hats, masks, helmets, etc)
- Outfits (set pieces of individual articles of clothing)
- Powers (additional powers found in Smash Run)
Random, which is located under the character model, may just randomized the cutomizable features and then go straight to "OK" which starts the match.
The bottom screen will showcase the character's customizable features and may allow the player to drag and drop stuff in order to make full use of the touch screen. This screen displays the following:
- Stats (Attack, Defense, Speed)
- Specials (Neutral, Up, Side, Down)
- Powers (6 powers the player can move around)
- * (notes)
- No respawn invincibility
- Improved attack in a crisis
@Shun_oneYou can remove respawn invincibility!?
@LancerStaffInteresting. The "no invinciblity on respawn" bit is almost exactly like the negative modifiers from Kid Icarus. Looks like there's only +1s too.
No noobs running around with random +1s, I guess.
@JaiChoDangit :/ I was hoping against logic that the custom moves would be part of the Character Select Screen...even if it's just more convenient UI, it could've really helped to encourage the viability of custom moves in tournament play; given the time it takes to customize stuff if it's in a diff mode/menu like Brawl, it probably won't have much of a chance of being used to help CP MUs and whatnot :/
While others had other things to say about the PotD...
@KatKitJust look at that outfit! Paul from Tekken and Ken from Street Fighter confirmed.
@Master ShuckleDon't people remember that certain armor has different effects, such as the "Easy Split-Second Shield Overalls" It grants faster shields. So a piece of the Mii's armor must have a disadvantage. So it is not hard to say that armor could have either a Buff or Nurf.
Things Confirmed for Thursday
1. The customization menu
Attack of the Miis
8.29.14
Day #5: Friday
Writer: @
![TumblrFamous](/data/avatars/s/220/220863.jpg?1551331164)
![](http://smashboards.com/data/news/daily/Aug-29-2014.jpg)
-Masahiro SakuraiPic of the day. The mysterious fighting teams that appear in the Smash Bros. series come in many shapes and sizes, but this time even we don't know what all of them will look like! It's said that they copy faces from Mii characters saved on your system and attack in a large throng…!! But wait, they all have big smiles on their faces. Looks like they're having a good time, so show no mercy and launch them all away!!
To be honest, we knew this was a thing ever since the E3 Smash Bros Trailer last June. But now we get an official confirmation! Yep, the Miis will be our new "mysterious fighting team" in the upcoming games!
In previous Smash games, we have gotten Polygons and Wire Frames and Alloys, but now we have something new to beat the crap out of! It is stated by Sakurai that the Miis will copy faces from specific Miis saved onto your system, so that's good to hear! Many people expected that!
![](http://www.ssbwiki.com/images/thumb/d/d1/ThePolygons.png/300px-ThePolygons.png)
![](http://img3.wikia.nocookie.net/__cb20080101205910/ssb/images/a/a1/FightingWireFrames.jpg)
![](http://www.mariowiki.com/images/thumb/6/60/Alloya.jpg/180px-Alloya.jpg)
The three previous Fighting Teams!
Well, to be honest, there's not much more to this update. Miis are part of the line of Fighting Teams. It was a rather lukewarm week. But then, we got it. The Big Announcement. Something so great I couldn't contain myself. Well, it's exciting. So we should dive into it, shall we?
Things Confirmed for Friday
1. Miis are the new Fighting Team.
2. Miis will take the face of the Miis that are saved onto your system.
3. This picture was a placeholder for the bestest reveal yet (in my opinion).
Japanese Nintendo 3DS Direct - Smash Bros. 3DS
8.29.14
Day #3: Friday
Writer: @
Venus of the Desert Bloom
1. Miis are the new Fighting Team.
2. Miis will take the face of the Miis that are saved onto your system.
3. This picture was a placeholder for the bestest reveal yet (in my opinion).
Japanese Nintendo 3DS Direct - Smash Bros. 3DS
8.29.14
Day #3: Friday
Writer: @
![Venus of the Desert Bloom](/data/avatars/s/68/68664.jpg?1708833805)
On Friday, we had two glorious pieces of information in the Japanese Nintendo 3DS Direct. The first portion information was the introduction of a new character!
![](http://www.smashbros.com/images/character/shulk/main.png)
Shulk enters into Smash
Shulk makes his grand entrance into Super Smash Bros. for Wii U and 3DS. He wields the godly sword, the Monado in his quest to rid the world of Mechons and evil. He has the power to forsee the future and to execute powerful attacks using the energy from the sword. He appears ot be largely a stance fighter and can change his attacks and stats depending on the stance taken. For more information on Shulk, please visit the Shulk Newcomer article down below!
The Direct also showcased some information albeit in Japanese and some footage about characters that we really have yet to see in action. Here is a list of information shown in the Direct:
Ganondorf in the character display section
At around time stamp :57, it shows various individual game play videos of characters. In the Pikachu video, something is there that probably wasn't meant to be there (or maybe it was?)
![](http://smashboards.com/data/news/writer/venus/ganonleak1.png)
What's that blip on the right of Pikachu? Let's zoom in!
![](http://smashboards.com/data/news/writer/venus/ganonleak2.png)
Hmmm...let's zoom in more!
![](http://smashboards.com/data/news/writer/venus/ganonleak2.png)
Much better but it is still hard to make out what this is...
![](http://smashboards.com/data/news/writer/venus/ganonleak3.png)
It looks very similar to a certain....King of Evil...
![](http://smashboards.com/data/news/writer/venus/ganonleak4.png)
And there we are....Ganondorf
Final Destination Stages
We saw Final Destination stages for the following:
![](http://www.ssbwiki.com/images/thumb/c/c9/CorneriaOmega.jpg/640px-CorneriaOmega.jpg)
- Tortimer Island
- 3D Land
- Paper Mario
- Corneria
- Rainbow Road
- Living Room
We now know the purpose of certain items such as Super Leaf, Daybreaker, and Giratina that we didn't know previously before.
Nintendo 3DS Modes
We were treated to footage on various new modes on the Nintendo 3DS version usch as:
- Home-Run Contest
- Target Blast
- Multi-Man Mode which involves the Mii Fighters
- Single player mode (and collecting trophies)
The Direct also showed some new trophies and the Trophy Shop. These include:
- Meloetta (Pokemon)
- Steel Diver Submarines (Steel Diver)
- Dr. Shrunk (Animal Crossing)
- Arwing (StarFox)
The Smash Run showed us the various powers attributed Smash Run and that you are able to carry these over into Smash Run matches. There are other various modes that occur throughout the Smash Run mini-games such as:- Multi-Man Melee (identified as "Kumite" or "paired karate")
- Race to the Finish
- Climbing
- Enemy Army Group battle (probably occurs on a stage that is affiliated with that franchise enemies i.e. Kid Icarus enemies on Reset Bomb Forest stage.
You can pick between the Miis or Character. Choosing Character allows the player to add additional items or power ups with the Equipment or to change the moves in the Moves section. Kirby is capable of having 3 customizable attacks for each special move. He was the only one featured in the Direct:
Neutral B: Swallow
Custom 1: Freeze Breathe
Custom 2: Jumping Swallow
Up B: Final Cutter
Custom 1: Earth Wave
Custom 2: Rising Cutter
Side B: Hammer
Custom 1: Hammer Bash
Custom 2: Launching Hammer
Down B: Stone
Custom 1: Bury Stone
Custom 3: Meteor Stone
http://www.ssbwiki.com/Kirby_(SSB4)
With items and power ups, you can compare between the ones you have equipped and ones you don't have equipped.
Mii Fighter Customization
You are able to mix and match the Mii Fighters clothes and exchange sets of clothing. This includes putting Mario's hat on a costume of dragon-looking armor thus allowing for more freedom instead of particular sets.
It showcased tons of new and old footage and gave us a glimpse of what is to come for Super Smash Bros. for 3DS and appears to be just the surface of what is in the game.
Overview:
Monday gave us more details on Classic Mode's challenge mode. Like with Kid Icarus: Uprising, the higher the intensity, the higher the rewards and the higher the entry fee. Tuesday revealed Spectator Mode is coming onto the 3DS version. You can get rewards for predicting second place now, not just first! Wednesday revealed Challenges will return in both games, but it appears to be a bit easier on the 3DS Version, and will now include comical pictures in addition to rewards like trophies and Golden Hammers. Thursday showed off the customization aspect of Smash 3DS (titled Custom) and notes that Sakurai wanted to call them characters instead of fighters as it sounds nicer. You can customize Mii Fighters with Equipment, Headgear, Outfits, Specials and Powers. Friday gave us two major updates. The Multi-Man Smash team was unveiled to be the Mii Fighters (as teased earlier this year). They will copy faces from your system, be it 3DS or Wii U and use them as fighters. Then, on the Nintendo Direct, Sakurai revealed the motherload of all big reveals. Despite many leaks, teasers and footage leaks, it was still a very nice surprise to see Shulk (At least for the Overview's writer, whose most wanted was Shulk, that is)! Shulk appears to utilize a special moveset based on buffs and debuffs, like Xenoblade. For more details, check out this week's Shulk Analysis.