Tobi_Whatever
あんたバカァ~!?
Well, I got #burned.No, walkoffs make it so easy.
I still believe that FLSS provides a more fair average stage selection, even if this situation would ended up killing me.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Well, I got #burned.No, walkoffs make it so easy.
We should actually think about playing coin mode. The melee community obviously didn't give it a chance, and no one has given it a chance to flourish as the true competitive meta. We could even make a funny 4chan meme out of it and call it Coin Mode, Wario only with Castle Siege as the only stage.But this is the point of your OP and this whole thread right ? All of this is based on empirical observation and if my arbitrary conclusion wasn't right then this discussion wouldn't exist in the first place.
But those are your own beliefs. The competitive viability of a stage is dependant on the players' criterias for what an ideal competitive scenario is and thus many stages from a 9-13 stagelist are unpopular. A very large stagelist may find a niche of players that like diversity, but it will never appeal to the majority.
@ Tobi_Whatever & @ DavemanCozy : don't worry we just have to ban sheik, smashville and diddy kong, easy. Problem solved :^)
So we've had 2 events with 9 stage FLSS now and I honestly think it sucked simply because Delfino is a garbage stage that doesn't belong in any stage list with fewer than 12 total stages. Halberd is pretty meh too, probably just outside the top 10 if we rank stages from most to least deserving of a place in a stagelist. Literally the only thing these two stages have over the other candidates is popularity, probably largely due to familiarity (Brawl + being legal a lot of the time).I've decided to change my ruleset to FLSS with 9 stages because I think I can deal with the only downside being it supposedly taking longer as it's both more intuitive for newer players (I've seen this first hand) and likely makes for more balanced "game one"s. It undoubtedly promotes stage diversity too if people aren't lazy. Will report back after trialing it and seeing what people think.
Edit: FWIW I didn't really care for FLSS before this but I thought it was worth trying.
I honestly think the S/CP logic is more flawed than whatever stages are allowed inside it. If you think Delfino is garbage, it is garbage at full time. Personally I'd rather ban it entirely rather than put it in a CP list. Thanks for your input though, it was interesting.I've now switched to 7 starters […] and 2 counterpicks, but the counterpick bit is subject to change.
Slight off-topic, but what do you think about 64 Peach's Castle ? It is controversial, but less than Halberd (I think ?). Also maybe it can promote vertical KOs (the ramps discourage horizontal KOs + the ceiling is pretty low when on the bridge), when Kongo discourages them ?IMO the best combination for stages 8 and 9 would be Halberd + Kongo (small and large blast zones)
(striking 2-3-1, is this the optimal strike pattern and is it better than 5 starters 1-2-1?)
I think this is a very interesting subject for 7 stages FLSS, but didn't get much answers in the stage legality thread.I'm pushing for 2-3-1 stage striking for our weekly tournament series because I want to see this in practice compared to 1-2-2-1.
I agree with your first bit, I don't believe Delfino (and Halberd to a lesser extent) belong on a stagelist as counterpicks or starters (in FLSS) unless the stagelist is rather large. I don't own Peach's Castle though so I can't comment there.I honestly think the S/CP logic is more flawed than whatever stages are allowed inside it. If you think Delfino is garbage, it is garbage at full time. Personally I'd rather ban it entirely rather than put it in a CP list. Thanks for your input though, it was interesting.
Slight off-topic, but what do you think about 64 Peach's Castle ? It is controversial, but less than Halberd (I think ?). Also maybe it can promote vertical KOs (the ramps discourage horizontal KOs + the ceiling is pretty low when on the bridge), when Kongo discourages them ?
I think this is a very interesting subject for 7 stages FLSS, but didn't get much answers in the stage legality thread.
1-2-2-1 is visually nice but hasn't the "strike first and last" rule (advantages player 2).
2-3-1 also seems nice, but aren't the first two strikes the weakest of the lot ? P2 as an advantage over P1 ?
1-3-2 same thing in reverse, P1 gets to choose from three remaining stages, which is a great advantage.
1-1-1-2-1 and 1-2-1-1-1 both seem fairer, but are "ugly" and not very handy to memorize.
I understand the premise, I'm arguing that 2-3-1 is actually more balanced than 1-2-1, which IMO favours the first person to strike (as the last strike is stronger than the first strike is weak).As I understand it, the firsts strikes are weaker because you use them to remove stages that your opponent may have removed instead of you if he striked earlier. So you may have used them better another way, but you couldn't know it at the time (because you were first), so the strikes are weaker. With 2-3-1 P1 has the two weakest strikes, when P2 can remove three at once (which is a lot) after that. Also same reason why the last strike is the strongest, because the less stages there is the more powerful each strike becomes (and vice-versa). Maybe I'm misleading though.
Its not right. We're having this discussion because of exactly the flaws in your point. Top players with bias have too much swing with the TOs. A bunch of whining to further their particular agenda and boom another piece of legitimate ruleset ignored when it poses no problems, and is a more legitimate mode of operation for competition.But this is the point of your OP and this whole thread right ? All of this is based on empirical observation and if my arbitrary conclusion wasn't right then this discussion wouldn't exist in the first place.
Honestly that's your opinion as well.But those are your own beliefs. The competitive viability of a stage is dependant on the players' criterias for what an ideal competitive scenario is and thus many stages from a 9-13 stagelist are unpopular. A very large stagelist may find a niche of players that like diversity, but it will never appeal to the majority.
2-3-1 is quite interesting, although I much prefer 9 stage lists.I understand the premise, I'm arguing that 2-3-1 is actually more balanced than 1-2-1, which IMO favours the first person to strike (as the last strike is stronger than the first strike is weak).
I don't really know if that's valid criticism. In fact, I haven't really heard any valid criticism of 2-3-1 or 7 stage striking in general. The second-last strike always leaves your opponent with 2 stages to choose from, any striking order that ends in X-2-1 has the second last strike being exactly half of the remaining stages so I'm not entirely sure why striking more than half of the remaining stages is an issue. Each player strikes the same number of stages, and it's been designed that neither player has all of the strong strikes or all of the weak strikes.Pazx RIP|Merrick
Sorry to bring up the subject again, but I was recently arguing about 2-3-1 striking (7 stages) with someone : for him, this method is "really really bad" because it heavily favors J2. Striking 3 stages in a row gives J2 "too much control" over stage selection, because it's "more than half of the remaining stages".
It kiiiind of makes sense I guess, but at the same time striking more stages in a row without knowing what your opponent think is also risky. There was a bit more discussion, but it ended on that point. I do not know how or what answer to him, even if I do not agree with him.
Either 1 or 2, more commonly 2. This isn't a question specific to FLSS, though.I have a question regarding FLSS. Say you're using a 9 stage FLSS system; when the loser goes to counterpick a stage, how many bans would the winner receive? 2 or 3?
I think 2-3-1 for seven stages is tried and true and just works. Wasting needless amounts of time only striking 1 stage per person doesn't make sense to me when the optimum procedure is there, and it's been shown over time how muddy things can get over a slow process like 1-1-1-2-1, not to mention the impractically of the way its setup.Pazx RIP|Merrick
Sorry to bring up the subject again, but I was recently arguing about 2-3-1 striking (7 stages) with someone : for him, this method is "really really bad" because it heavily favors J2. Striking 3 stages in a row gives J2 "too much control" over stage selection, because it's "more than half of the remaining stages".
It kiiiind of makes sense I guess, but at the same time striking more stages in a row without knowing what your opponent think is also risky. There was a bit more discussion, but it ended on that point. I do not know how or what answer to him, even if I do not agree with him.