Strider755
Smash Journeyman
OK. I don't know about you, but winner-stays rotations and double-elimination brackets are among the worst ways to do things. They make it so much harder for new players and developing players to gain experience.
When I play friendlies, it's always 4-6 person winner-stays rotations. I really get obsessed with winning in those because one wrong move can mean a loss, which in turn cuts into my practice time. At the same time, the person who's wrecking everyone else gets far more practice than the others, which means he's the only one who will get ahead.
It's the same with double-elimination brackets. New players often go 0-2 their first couple of tournaments, which can be extremely discouraging. To add injury to insult, they get less tournament experience as well, while the players who keep winning keep playing and getting more experience. I already have a solution to this problem: switch to Swiss rounds. That's what Pokemon leagues use.
In a Swiss tournament, there is a set number of rounds, depending on the number of entrants. Each competitor (team or individual) does not play every other like in a round-robin format. Competitors meet one-to-one in each round and are paired using a set of rules designed to ensure that each competitor plays opponents with a similar running score or record, but not the same opponent more than once. All competitors play in each round unless there is an odd number of them. After the rounds are finished, there is a single-elimination Top Cut for the 4 or 8 or 16 or 32 best players (depending on tournament size), with the winner of that Top Cut declared the winner of the tournament.
Swiss rounds ensure that every player plays a minimum number of rounds, and nobody is eliminated until the Top Cut is determined. This system ensures that players get a decent amount of experience, and players tend to get paired against players of similar skill as the tournament progresses. As such, Swiss rounds are a better indicator of all players' relative skill than single or double elimination.
What say you?
When I play friendlies, it's always 4-6 person winner-stays rotations. I really get obsessed with winning in those because one wrong move can mean a loss, which in turn cuts into my practice time. At the same time, the person who's wrecking everyone else gets far more practice than the others, which means he's the only one who will get ahead.
It's the same with double-elimination brackets. New players often go 0-2 their first couple of tournaments, which can be extremely discouraging. To add injury to insult, they get less tournament experience as well, while the players who keep winning keep playing and getting more experience. I already have a solution to this problem: switch to Swiss rounds. That's what Pokemon leagues use.
In a Swiss tournament, there is a set number of rounds, depending on the number of entrants. Each competitor (team or individual) does not play every other like in a round-robin format. Competitors meet one-to-one in each round and are paired using a set of rules designed to ensure that each competitor plays opponents with a similar running score or record, but not the same opponent more than once. All competitors play in each round unless there is an odd number of them. After the rounds are finished, there is a single-elimination Top Cut for the 4 or 8 or 16 or 32 best players (depending on tournament size), with the winner of that Top Cut declared the winner of the tournament.
Swiss rounds ensure that every player plays a minimum number of rounds, and nobody is eliminated until the Top Cut is determined. This system ensures that players get a decent amount of experience, and players tend to get paired against players of similar skill as the tournament progresses. As such, Swiss rounds are a better indicator of all players' relative skill than single or double elimination.
What say you?