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We(I) need(want) a Hazard Switch like SSF2

We do, right?

  • YES!

    Votes: 28 73.7%
  • No.

    Votes: 10 26.3%

  • Total voters
    38

warriorman222

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No, The Great Camp Offensive and Palutena's Temple will never be viable even with this. No Omega stages don't fix that. I'd prefer variety over Omega and going all out with the stages. Prism Tower and Arena Ferox are examples, but Hazard switch wouldn't affect those since transitions aren't hazards. This means we might be able to butcher the Flying Man and the Yellow Devil while retaining Magicant, and Wily Castle's platforms. Plus it would make a lot of Wii U stages viable. Do you think it's worth the time, or shouldn't be implemented?

I KNOW IT WON'T HAPPEN BUT IT DOESN'T MEAN I CAN'T WANT IT. SAME THING WITH RIDLEY, RIDLEY WILL NEVER GET IN BUT PEOPLE STILL WANT HIM IN. IF I SOUND WHINY OR STUPID WHOOPS.
 
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Substitution

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Mind you, there are other factors that can ban stages apart from hazards (walk-offs, camping, etc.), sure you would take out one issue, but that's about it. Just one.
 

warriorman222

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Mind you, there are other factors that can ban stages apart from hazards (walk-offs, camping, etc.), sure you would take out one issue, but that's about it. Just one.
And one less issue to worry about. Prism Tower has an 8 second walk off, and some transitions where you can camp. It has the 2 issue you talk about i know it's legal, i think its counterpick.
 

Xermo

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*like PSASBR
you're also forgetting sakurai said he'd never add one
 
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Hayzie

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Super Street Fighter 2 never had any items for there to be an option to toggle in the first place.

:yeahboi::reverse:
 

Substitution

Deacon Blues
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And one less issue to worry about. Prism Tower has an 8 second walk off, and some transitions where you can camp. It has the 2 issue you talk about i know it's legal, i think its counterpick.
But really, compared to using the Omega method, how many would really become viable?
 

Squadaloo

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I don't think it would ever happen, but I'd enjoy it. Some of the maps here look like they'd be a lot of fun...and then one annoying thing happens that just ruins it. Wily Castle on 3DS is fun with the changing platforms, but Yellow Devil appearing every 30 seconds or so makes me hate the stage so much. The Garden of Hope stage in Wii U would be fine if there weren't an Aristocrab running through the middle of the map that everybody has to suddenly dodge. I'd like to play on less gimmicky maps without people going "OH JUST GO OMEGA MODE! ALL YOU WANT IS FINAL DESTINATION!" when it's not even remotely true. And I'm not even a competitive player.
 
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hotdogturtle

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Mind you, there are other factors that can ban stages apart from hazards (walk-offs, camping, etc.), sure you would take out one issue, but that's about it. Just one.
But really, compared to using the Omega method, how many would really become viable?
There are quite a few stages in 3DS that would become viable if you could turn off hazards without changing the stage.

Magicant without the enemies
F-Zero without the damaging floor (if you could just fall through it like a normal blastzone)
Paper Mario with just the boat phase
WarioWare without the microgames
Unova Pokemon League without... anything
Wily Castle without the Yellow Devil

And probably a few more that I'm missing off the top of my head. The Wii U version is likely to have a lot of these as well considering the sheer number of stages that it's going to have,
 

Substitution

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There are quite a few stages in 3DS that would become viable if you could turn off hazards without changing the stage.

Magicant without the enemies
F-Zero without the damaging floor (if you could just fall through it like a normal blastzone)
Paper Mario with just the boat phase
WarioWare without the microgames
Unova Pokemon League without... anything
Wily Castle without the Yellow Devil

And probably a few more that I'm missing off the top of my head. The Wii U version is likely to have a lot of these as well considering the sheer number of stages that it's going to have,
I don't know, personally I like the Omega stages, but I see what you mean.
 

Verde Coeden Scalesworth

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*like PSASBR
you're also forgetting sakurai said he'd never add one
This.

And we don't really. We can make our own courses now to a much higher degree.

3DS version definitely has too many problemsome courses, though. However, I think having courses with less wonky crap is the better solution. There's DLC courses to take into account as well. Until we see the entire Wii U course list(which seems to be really good so far), we don't have to worry about removing hazards. 3DS version depends if we can get good DLC ones.

Oh, and yes, calling for it won't help. Sakurai does not want to turn the game into it. He clearly created the programming for it, as WarioWare's minigames are disabled in All-Star Mode, but he doesn't see it as anything more than a core part of the regular design of the course for regular play. Omega Mode is not the greatest solution, but it is pretty effective and due to the differences versions of FD shown, it gives us viable courses already, more than if it were gone.

IMO, I do not mind hazards. They pretty much make the game interesting. It's just how powerful they are, and only some are ridiculous.
 

Lugubrious

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If you want to limit yourself to competitive stages, the value you're placing is on viability and not stage aesthetic or theme, so you ought to be satisfied with ten or fewer viable stages, which there are. Enjoy!
 

warriorman222

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After reading this all, i went ahead and voted no on the poll. Why, because "we" clearly don't need it, "we" don't want it, and I don't need it, I want it. Get it? Now everybody go vote no:troll:

To make this post useful, lemme list some stages that would be viable:
Wily Castle: the platforms may or may not be there, liek it matter. Yellow Troll is gone.
Magicant: No more 1% disruptive tomatos or Octopi, and Flying Man is dead 5 times over.
Unova League: They can set it so if Hazard switch is on, Reshiram and Zekrom have a 0% chance of appearing. Yay more Battlefields!
Mute City With a fall-thru floor and just the Blue Falcon in the middle the whole time makes it an upside down battlefield. Cool. Even if jumps are there the jumps stop camping because the Falcon will block projectiles. Plus camping is hard there
Paper Mario: Walk off? No. rotating bowser? pls no. Ship? It's fine.
:warioware:: I think you get it.
Pac-Man: Maybe. The weird layout and potential camping hurts it a bit.
Jungle Japes: Holy crap the celiing is high. but no damm water killing you before you die and allowing or Klaptrap OHKOing you should make it into somewhere. Although the absurd gimping on the left side is BAD.
Rainbow Road: Prism Tower 2.
Brinstar: Perfect. No damm stomach juices.

I could go on and on.

U versions:
:eldin:: A big big stretch, but the flat stage i've alwayswanted has a minscule chance of being Counterpick.
:norfair:: Should be fine.
Jungle Hijinx: If the backround is unusable, then the foreground should be fine. If only the backround, the extra knockback is kinda anti-camp
Wrecking Crew: no bombs and barrels is enough to put this stage wherever Tomodachi is.
Kalos League: No swords coming from Ironworks, Rayquaza from Dragonmark, floods in Flood and whatever is in Blazing make this a walled FD with to platforms outside.
:ps2:: Absolutely fine.
Luigi's Mansion: explain the lack of a pic. NOW. So anyways this stage would be good, i don't see any problems it's a bettetr Tomodachi.



Big list, right? I think so. And see how almost none of the mentioned stages are gonna be legal because they decided to copy SSF2 in the wrong way(DAMM YOU CUCCOS). This may not change your opinion, but I think it should be implemented. I want it to be.
 

8-peacock-8

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This was one of the things PSASBR did right. So i think this should be a thing that's patched into both versions. It's too bad that PSASBR doing it was the reason Sakurai gave for not wanting it.
 
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warriorman222

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This was one of the things PSASBR did right. So i think this should be a thing that's patched into both versions. It's too bad that PSASBR doing it was the reason Sakurai gave for not wanting it.
ikr, that's dumb. So because a rival implemented something entirely beneficial you won't? It's like saying (hopefully not actual case) that you won't install balance patches because UMVC3 and PSASBR did. It's making a game worse because you're too stubborn to see through your cloud of pride. # MakeItHappenSakurai
 
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PreciseMotion

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No, The Great Camp Offensive and Palutena's Temple will never be viable even with this. No Omega stages don't fix that. I'd prefer variety over Omega and going all out with the stages. Prism Tower and Arena Ferox are examples, but Hazard switch wouldn't affect those since transitions aren't hazards. This means we might be able to butcher the Flying Man and the Yellow Devil while retaining Magicant, and Wily Castle's platforms. Plus it would make a lot of Wii U stages viable. Do you think it's worth the time, or shouldn't be implemented?
What's wrong with transition stages? I think Prism tower could be viable. Halberd is viable in Project M... soo...?
 

Verde Coeden Scalesworth

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ikr, that's dumb. So because a rival implemented something entirely beneficial you won't? It's like saying (hopefully not actual case) that you won't install balance patches because UMVC3 and PSASBR did. It's making a game worse because you're too stubborn to see through your cloud of pride. # MakeItHappenSakurai
It's not a rival thing. Sakurai explicitly considers Smash a party game and wants the chaos there. It's his vision. He knows some players like regular fighting elements and made sure that way possible.

He was never going to implement it regardless. He only considers All-Star an "important" match clearly.
 

Xevious 1

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Weren't there like only 3-4 legal stages in Melee and Brawl anyway? So removing the stage hazards might not matter much.
 

Reila

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It would be an interesting addition for sure, but it is not going to happen. Play Omega Mode if you don't want hazards.
 

warriorman222

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It would be an interesting addition for sure, but it is not going to happen. Play Omega Mode if you don't want hazards.
I changed the OP just to make it clear i know it will never be implemented. Also Omega mode sucks imo because FD and Mac spam is annoying. having some other versions of Battlefield, even 2 others( WarioWare Unova League), the fact that i can play awesome music on one while not having to destroy Macs 22/7 Online since people will realize the very chance of a Battlefield stage makes him that much worse.
 

DoctorDub

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Pyrosphere was looking good until Ridley and the other Metroid creatures were confirmed as stage hazards. I reckon that a hazard switch would be perfect for maps like these.
 
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