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Waveshining troubles

Viceversa96

Banned via Warnings
Joined
Jun 18, 2012
Messages
413
I just played Melee Fox and P:M back to back and I'm having issues with Waveshining in P:M. I could do it perfectly in Melee so is the timing different? Also is it me or is the waveshine technique slower? These are serious questions btw.
 

Nemiak temp

Smash Apprentice
Joined
Jan 24, 2013
Messages
178
The spacies just feel off in P:M. I think it's landing detection, seems like fox actually "lands" later in PM than melee. (This also makes short hop double lasering much easier but effects timing with L-Cancelling/waveshining etc...) I could be wrong, it might not be landing detection that's the issue but it makes the mmost sense to me any way.
 

foxygrandpa

Smash Journeyman
Joined
Jul 30, 2013
Messages
414
Location
Long Island
I just went back to melee a little bit to test this. it seems to me that foxes wavedash in melee needs to be more horizontal, and in project m it seems like its slightly less horizantal. Fox's wavedash feels strange overall in p.m though. Maybe its the 1 frame lag.
 
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