OK, I figured wavedashing deserved its own topic, mainly because I want to complain about it.
To start, though, for those who don't know, wavedashing is the process of jumping and instantly airdodging back diagonally into the ground, which slides your character along the ground, often faster than normal running, and provides many more options for attack/defense than just simple dashing. The two methods people tend to use to do this advanced tactic are either to:
Duck, lean forward, and then tap X~R~X~R etc just jumping and dodging repeatedly, or
just hit X and then immediately tap the joystick with R.
Both can work to achieve the same result, sliding quickly across a level (though not down a slope) while still being able to do smash attacks, counters, dodges, or rolls, instantly. It's really hard to do though.
So this is an extremely useful tactic, from what I hear. I've never been able to really get the hang of it, no matter how much I practice. When I do get it, I'm never able to do the move afterwards. I often tap the c-stick to try to attack but it still counts me as shielding and I do a dodge or roll instead.
So here's my beef. Wavedashing is officially a pain in the *** . I think it is an awful addition to the game. I love all the other expert tactics they added since SSB, even when I don't use them much (ground/air dodging, duck cancelling, wallteching, the list goes on...) but this is one tactic I sincerely dislike. It gives me the feel of doing something that was never intended to be done in the game, for one thing, which makes it seem somewhat cheap to me. But more importantly is that it seems to be a necessary skill to play at the top level now and not just a nifty trick to use with Luigi and Marth as I had originally thought. I think needing to do this complex maneuver just to frickin' run makes the game a lot lamer and generally detracts from the enjoyment of the game. From what I hear, in those "crazy japanese videos", all they do to get around is wavedash. Is that what we really want? That sounds ridiculous to me. Not that there's anything we can do about it, but I just felt like stating my opinion that Wavedashes are hella lame.
Moving on, feel free to use this topic to argue or agree with my opinion, or to use it as a place to discuss how this tactic can either be done easier than my descriptions above or to discuss how to use it effectively. Or ignore the post. Whatever.
-B
To start, though, for those who don't know, wavedashing is the process of jumping and instantly airdodging back diagonally into the ground, which slides your character along the ground, often faster than normal running, and provides many more options for attack/defense than just simple dashing. The two methods people tend to use to do this advanced tactic are either to:
Duck, lean forward, and then tap X~R~X~R etc just jumping and dodging repeatedly, or
just hit X and then immediately tap the joystick with R.
Both can work to achieve the same result, sliding quickly across a level (though not down a slope) while still being able to do smash attacks, counters, dodges, or rolls, instantly. It's really hard to do though.
So this is an extremely useful tactic, from what I hear. I've never been able to really get the hang of it, no matter how much I practice. When I do get it, I'm never able to do the move afterwards. I often tap the c-stick to try to attack but it still counts me as shielding and I do a dodge or roll instead.
So here's my beef. Wavedashing is officially a pain in the *** . I think it is an awful addition to the game. I love all the other expert tactics they added since SSB, even when I don't use them much (ground/air dodging, duck cancelling, wallteching, the list goes on...) but this is one tactic I sincerely dislike. It gives me the feel of doing something that was never intended to be done in the game, for one thing, which makes it seem somewhat cheap to me. But more importantly is that it seems to be a necessary skill to play at the top level now and not just a nifty trick to use with Luigi and Marth as I had originally thought. I think needing to do this complex maneuver just to frickin' run makes the game a lot lamer and generally detracts from the enjoyment of the game. From what I hear, in those "crazy japanese videos", all they do to get around is wavedash. Is that what we really want? That sounds ridiculous to me. Not that there's anything we can do about it, but I just felt like stating my opinion that Wavedashes are hella lame.
Moving on, feel free to use this topic to argue or agree with my opinion, or to use it as a place to discuss how this tactic can either be done easier than my descriptions above or to discuss how to use it effectively. Or ignore the post. Whatever.
-B