Yaro
Smash Rookie
- Joined
- Sep 21, 2015
- Messages
- 9
Hey, I recently got Dolphin and SSBM. I went to practice my movement and see if anything felt off and different, and it turned out wavedashing was very odd. Wavedashing is muscle memory, and input lag wouldn't have anything to do with the timing, it would just display it later than a CRT. I have a Wii right beside me, and I can do a crisp wavedash everytime, but on Dolphin, it's always has a slight jump before the wavedash, and the character makes the airdodging sound (the grunt). It's either the wavedash with a slight jump, or I just end up jumping and doing a long air dodge. If anyone knows a fix to this, please let me know. I've already set my L/R triggers to a button, instead of an axis. Also I'm not sure what GC Adapter this is, I'm borrowing it from a friend, who got it at a local game store. For the driver, I'm using the "Wii U USB GCN adapter".
http://imgur.com/a/gqGSt
http://imgur.com/a/gqGSt