Ritter7124
Smash Rookie
- Joined
- Jul 28, 2014
- Messages
- 19
Hello guys!
I was messing around with the air dodge mechanic and I found something interesting. Sorry if this has been discovered already I haven't seen anything about it and I just discovered this a few minutes ago and wanted to let you guys know and or test everything with me.
Let's begin. So this might hard to be to explain and if you can make a video and posting it that would be awesome! so basically this technique is when you jump/double jump and then immediately air dodge onto a platform and you air dodge lag will be reduced a ton! I think that the lag if you do this successfully is basically 0. and this seems to only work if you are below the platform I tried to do this as if I was trying to recover from being juggled around and it didn't seem to work. But I tried doing this from hanging onto the ledge when I would Let go of the ledge and then use my double jump and air dodge to make it back to the stage so I could be invincible and have 0 landing lag. When you air dodge then land you can see a huge wave puff around you as you are caught in air dodge lag, If you do this successfully you will see only a small wave only around your feet. *** This only seemed to work on certain characters I figured this out using C.Falcon and it worked but then I tried using a more fast faller character like fox and I couldn't get it to work but don't confirm him out yet. This is not only with C.Falcon as I tried this with lucina and it worked first try. I will try to get a video maybe recorded from my phone and then upload it or something.
I don't know what to call it is essentially wave landing but not really. If you guys can come up with a name that would be awesome
1. start below a platform
2. jump/double jump
3. Immediately after air dodge and land on the platform above you
4. Rinse and Repeat.
Also Lucina seems to be able to cancel her air dodge when she lands with whatever she wants. not sure about any other characters.
I was messing around with the air dodge mechanic and I found something interesting. Sorry if this has been discovered already I haven't seen anything about it and I just discovered this a few minutes ago and wanted to let you guys know and or test everything with me.
Let's begin. So this might hard to be to explain and if you can make a video and posting it that would be awesome! so basically this technique is when you jump/double jump and then immediately air dodge onto a platform and you air dodge lag will be reduced a ton! I think that the lag if you do this successfully is basically 0. and this seems to only work if you are below the platform I tried to do this as if I was trying to recover from being juggled around and it didn't seem to work. But I tried doing this from hanging onto the ledge when I would Let go of the ledge and then use my double jump and air dodge to make it back to the stage so I could be invincible and have 0 landing lag. When you air dodge then land you can see a huge wave puff around you as you are caught in air dodge lag, If you do this successfully you will see only a small wave only around your feet. *** This only seemed to work on certain characters I figured this out using C.Falcon and it worked but then I tried using a more fast faller character like fox and I couldn't get it to work but don't confirm him out yet. This is not only with C.Falcon as I tried this with lucina and it worked first try. I will try to get a video maybe recorded from my phone and then upload it or something.
I don't know what to call it is essentially wave landing but not really. If you guys can come up with a name that would be awesome
1. start below a platform
2. jump/double jump
3. Immediately after air dodge and land on the platform above you
4. Rinse and Repeat.
Also Lucina seems to be able to cancel her air dodge when she lands with whatever she wants. not sure about any other characters.
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