#HBC | Joker
Space Marine
- Joined
- Feb 2, 2012
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- 3,864
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- St. Clair Shores, Michigan
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- HBCJoker
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- 1864-9780-3232
Wario's Castle!
Let's talk stages! Here's some of my favorite stages.
Fountain of Dreams
I think this might be Wario's strongest stage. The side platforms are pretty low to the ground, so you can dsmash most characters through them. They also move out of the way to give you some room to roam every once in awhile. The side blastzones are on the smaller side, but Wario will generally survive anything that would have allowed him to make it back to the stage. Top blastzone is really high up there, to help improve Wario's survivability. Ledges also have nice big walls, which is important for recovering with sideb.
Final Destination
Not sure if this is just personal preference for me, or if it's actually a good stage for us. With all the room to roam, I just feel like it's really easy for Wario to dance and weave circles around most opponents.
Dreamland
Gives you lots of space to move, and platforms to retreat to. Depending on the character you're facing, this can be a very solid stage for Wario.
Smashville
Basically a smaller FD, but with a nifty platform floating around. If you can catch somebody with a sideb on the platform out over the edge, it's quite satisfying. Floating platform allows you to setup great gimping opportunities on most characters. Platform is about the same height as the side ones on Battlefield. This means you can only reliably dsmash Bowser through it, but you can often catch Charizard, Marth or Ganondorf. DDD can also be dsmashed, but you have to aim for the ball on his hat, which is tough.
SubSpace Emissary: Jungle
TONS of space to move about. The platforms are even spaced perfectly for zipping around with edgecancelled sidebs.If you catch someone with a sideb on the higher platforms at a reasonable %, they're toast. The lower platforms are also low enough that you can dsmash most characters through them.
Yoshi's Island: Brawl
Has those nifty walls for recovering, and if you catch somebody with the platform tilted downwards, you can dsmash most characters through it. If it's level though, you won't hit anyone, not even Bowser. If the ghost platforms pop up when your opponent is offstage, and they aren't going for it, you can jump out there and spike them with dsmash.
Yoshi's Story
This stage always nets early kills, and Wario is certainly capable of delivering on those. Platforms you can dsmash through, walls for recovery, Randall. You can spike your opponent if they are offstage, and you dsmash while standing on Randall! The only thing is one doesn't have is a lot of room for you to run, which can get you stuck in pressure more often, and opponents can get the early kills on you almost just as easily. It's a bit of a double-edged sword. Choose the right MU for this one.
Dracula's Castle
Again, nifty walls, tons of room, and lowest platforms that you can dsmash through. Nice.
Pokemon Stadium 2
It's a pretty solid neutral for Wario, because of it's open space. The platforms don't really get in the way, but they're still there in case you need them. The sides of the stage also have okay sized walls for you to sideb into.
Metal Cavern
I think this stage is pretty solid for Wario as well. It's not like the other stages where you have a ton of room to run around, but it's small size presents another opportunity for Wario. Tech chases. You can cover most of this stage with a sideb! They simply can't get away. This is pretty matchup dependent though, since there are characters out there who like this stage more than you do. Bowser, for example. In the right MU though, why not?
Overall, I think Wario tends to do good with a lot of space to move around and abuse his mobility. That's not to discount the little ones though. On stages like FoD, I think Wario can do serious work by limiting his opponent's escape options, and putting them right where he wants them.
Let's hear some other opinions! Discuss
Any info related to stages is welcome.