arwildcats09
Smash Apprentice
Wario only feels slightly different in 2.6, but I'm still playing around with him. Other than the arial shoulder bash, what is different about him in this version? Is down tilt slower, or am I just imagining that?
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I didn't notice anything about his down smash, although from what I played today I didn't use it quite that much. However, I did spike someone off the stage with it.Its the same speed, as far as I can tell the only other thing that got changed was his down smash. It lost some of its range, and it looks like the hitbox that hits you out of the air is either completely gone, or drastically reduced in size.
It looks to me like Wario got more nerfs than buffs. I guess I really took his strengths for granted in 2.5b.-Dash Attack angle changed to hit characters more in front of Wario rather than behind
-Forward Tilt hold command increases in damage and knockback for each wind-up, similar to a Smash Attack
-Up Smash does reduced shield damage
-Fixed a bug where Down Smash's outside hitboxes could hit aerial opponents
-Removed "wind-up" SFX on Down Smash's charging animation
-Down Smash does reduced shield damage and has less range but deals slightly more damage
-Neutral Air's hitbox duration matched to the animation length and sourspot angle adjusted to use a general angle rather than a low trajectory
-Forward Air angles adjusted to be the same and sourspot has slightly increased in base knockback
-Up Air sourspot angle raised to match sweetspot
-Turn Grab has a bit more startup to match other Turn Grabs
-Neutral B grab box size increased
-Removed a restriction that prevented Wario from using Neutral B again for 15 frames after Bite Throw
-Side B -> Jump is always at medium power rather than its weakest power
-Aerial Side B revamped to travel mostly straight (angleable up or down) but go a much shorter distance and is stronger. The hitbox is still negatively disjointed but has improved vertically
-Aerial Side B can be canceled by holding Back and its vertical direction can be influenced by holding Up/Down
-Side B jump no longer happens with the analog stick if Tap Jump is off
-Fully-charged Down-B now has heavy armor near the startup and has stronger knockback
Why has this character gotten so out of hand? Fair and Uair already comboed very well before and now they seem to practically autocombo. A lot of the design decisions I see being made on this project are really starting to push me away from the game. I thought Wario was already ridiculously good in 2.1 when pretty much nobody played him, and then he got mad buffed in 2.5. Once he got buffed, he seemed to see a lot more play and I thought people would see how stupid the character is but no, he gets buffed again in 2.6. What gave the PMBR the idea that these types of characters are acceptable?I think Wario is overall a slightly better character in 2.6 than in 2.5. The Fair and Uair angle changes especially really round out his combo tree. www.youtube.com/watch?v=ErhNDTaAa9M Check out how I use the new Fair and Uair in combos
Aside from the DACUS, nothing your Wario does in this video is foreign to mine. I've been doing this stuff and all along I feel that the character has been made stronger in the wrong ways, though it's to my great disadvantage on the boards that I possess no method of recording my characters. I'm glad my definition of good is an outlier to the rest of the community because most of the community doesn't seem to know what they're talking about.It's very clear your definition of "ridiculously good" is a complete outlier in comparison to the rest of the community. I feel Wario is around 6-8th on the tier list, and there is quite obviously nothing wrong with him being that good.
I seriously do not understand the term "autocombo," or why it seems to get thrown around all the time when Melee and thus Project M are both defined by deep and interesting combos. I am at all times interacting with my opponent, inputting attacks, aerial drift, L-cancels. There's nothing automatic about it, it's simply good. Wario's combo game is unique and diverse, and difficult to implement. No one else combos with Wario like I do, not even Reflex. I shouldn't need to mention that I am a top player in the MW, one of the hardest regions for this game.