I was thinking about walkoffs recently and I want to kinda of let people know why Walkoffs harm gameplay in a competitive setting and why that hasn't changed.
So, at the beginning of a match on a walkoff, you are same stock, same percent. The risk of abusing a walkoff outweighs the benefit of if that abuse pays off. If someone doesn't know how walkoffs work and goes right to the edge from the get-go, enjoy your free win. This is only true if they don't know how walkoffs work, but you do (since you're good at this game). If that's the case, the other player is going to go in if you do this from the start. Since you know more then them, you're going to get some free kills. Again, enjoy your free win. Game knowledge comes into play, and the one who has more wins, as is normal. That's an argument many have made in favor of Walkoffs. Not noob friendly, but nothing high-level usually is.
Walkoffs play like a normal game in the beginning. This entirely changes after the first stock is lost.
So, I take your stock, I'm at 100+% with stock lead. That risk vs reward? It's now in the favor of me, since I have stock lead. Sure, I might die by camping the side, but what do I risk? Tacking on some percent before I might of died originally? Certainly worth the chance at a free stock from 0% or to be able to lay on damage or to MAKE you assume the risk of death by switching places. Let me go into detail on how it will work.
So, I run to the side and you respawn. You can just spam projectiles or safe moves to get me to approach! But I'm not going to. There isn't a single projectile in this game I can't hard shield or power shield, and even safe moves put you into a position where I can make a dash grab or get some free damage, because so little is actually safe on shield in S4. And, getting close enough to use a move that I can't just react to means you're close enough to get grabbed or hit. And, if I get some damage from my attacks or my projectiles, I just get to mitigate the risk of me abusing the stage like I am in this situation. You have NO CHOICE but to approach a situation where, if you guess wrong or make a mistake, you die. Period. No real effort on my part. Nothing skillful done. Just a basic read or punish.
This is degenerative gameplay. You have to assume a large risk to my smallish one, for a reward that is marginal vs my reward, which is massive. All because of stage choice and because I managed to get the first stock. Dealing with this strategy is very straightforward: Approach and choose the right option. Choose wrong, and you get one of the few possible outcomes. What are those outcomes to just camping the edge of the stage on a walkoff? Here they are:
- You kill me and I didn't get damage on you! Congrats. We're back to how we started the game off, and advantage is mine because I get to respawn with invincibility. And you can't just do what I did because the risk vs reward isn't skewed enough for the reward to outweigh the risk, exactly like it was in the beginning.
- You kill me, but I got damage on you! Yay! I get to go into my next stock with a % lead just because I employed this strategy, and there isn't anything you could of done. You can't do the same thing as me, because, if you do, I just wait out on the platforms, or on the other side, with a % lead. You still have to approach, but at least the game is normal again.
- I back throw you and you died! We get to repeat this entire scenario again, only this time, the risk is EVEN LESS for the same reward, because I now have a TWO STOCK LEAD just because you guessed wrong with your approach. We get to continue this for AT LEAST 2 more stocks, and there isn't a single thing you can do about it. Still degenerate.
- I back throw you, but you lived! Now you assume a much larger risk (dying at absurdly low %), for a much lesser reward (killing someone at a higher %), then I had. All those options you have to approach with? I have them now. The few options I have to defend or get the early kill? You have them now. I now get to abuse your limited options for a free kill, damage, or... I can just RUN TO THE OTHER SIDE and reset the scenario. Now you have a bit of %, so the next back throw leads to death. Still degenerate.
There isn't anything anyone can do to stop this after the first stock is taken. It's the optimal strategy, unless you got bodied first stock. If that happened, you're not winning either way. You can't stop it from occurring and the ways of dealing with it are very linear. If you screw up dealing with it, you die or go into one of the most unfavorable positions possible. If you succeed, I either have advantage because I dealt % OR we just go back to normal. The game can't resume until it's dealt with, and no one can do s*** to stop it from occurring. It's just too powerful and too beneficial for the abuser overall. It's why transforming stage walkoffs are allowed: The stage changes and, suddenly, the abuser is in a horrible position. You can just wait for it to change and render the strategy worthless. Perma-Walkoffs, though? First one to die is royally f***ed.
Ya, there is a greater risk of the abuser dying then the person that has to deal with it, but the cost of dying because of it? Marginal. The reward of pulling it off? Game-ending. (especially in a 2 stock format)
Ya, it won't happen all the time because people get bodied or double KO's happen. But it will happen in EVERY SINGLE COMPETITIVE GAME where those events don't happen. And there isn't a single thing that anyone in the disadvantage can do to make it so it doesn't happen.
It's a strategy that can be beaten, but why should it even be available as a strategy in the first place? We have a huge stage list already. Competitive Smash isn't a wheel that needs to be reinvented. We tried in Brawl and it didn't work for FUNDAMENTAL reasons that have existed in every single game that's had a walk off: All of them.
Quick Edit: I just want people to know what they're fighting for, here. This gameplay. This playstyle. If you can get it into a few locals where abuse doesn't occur, then that's just dandy. In a competitive setting, though, there is no reason to actually fight when this can be done, unless you just want to risk dying to tack on a few % before you do do this.
Edit2: I can't english. I fixed a bunch of grammatical errors.