Back again with more still technically not waddle dashing.
So, I was wondering how useful waddles are for shield pressure. If you can do a regular re throw on someone's shield, the waddle will almost always bounce back allowing you to do it again, as seen
here (sorry for poor quality, was from a netplay stream so it happened to have a lag spike there, not much I could have done about it :/). I found that if you throw a waddle dee at a downward angle, you can throw them even faster, as seen
here (even more johns, since I'm lonely I had to just use a computer with the damage ratio on .5 so he wouldn't fly away from me ;-; ). When you throw them that way, you can throw one waddle every 20 frames or so (depends on Dedede's distance). Sadly, I can't properly test this because, like I said, I'm lonely and don't have someone to sit there and hold shield while I do this so I can't quite see how many frames of shield stun a waddle has (therefore how many frames they can act out of shield).
Assuming that you can get the other character in a situation where they have to jump or roll (so pretty much if you're behind a character with no oos options or in front of someone with a really small grab range), I figured you can probably follow this up with a waddle dash on their roll to punish, similar to fox's multishine to roll chase in melee, except not nearly as good and a lot more situational. Anyway, if someone can figure out how much shield stun a waddle dee and waddle doo do, that'd be just fantastic.
EDT: now that I realise it, multishine wasn't the best example. Basically, what I meant was, using this will almost always result in a roll from the other person (even though they usually do have better oos options). So, if they roll, you can chase with a waddle dash, and if they jump, you can angle the waddle up to catch them on that. Really not the best "tech" (if you wanna call it that) but it'll often lead to a free waddle hit. Just wanted to see if anyone knew how many frames of shield stun a waddle causes to fully understand the usefulness of this (how many characters can do something that's not roll or jump basically). Crap, now im rambling *_*