I need a little advice on combatting Zelda. I've read Rhyfelwyr's guide, and have been using the arrows the interrupt Din's Fire, allowing me to close in (when not trying to out predict his use of Nayru's Love), but my main issues have to with her physical attacks.
One thing in particular is Zelda's Fsmash and Usmash. I've read that a proper DI upward can get you out of the Fsmash, but has anybody found a way to escape the Usmash?
Also, my friend often resorts to shield grabbing a lot when I close in with a short hopped nair or dash attack. I've tried utilizing Pit's disjointed hitboxes with his ftilt to poke at the shield from a distance, but after that my friend'll usually just start rolling around alot until he gets a chance to hit me with a Fsmash or grab me. When he does this should I just retreat a distance, or does Pit have any particular moves that punish rolling? Also, if I'm missing any moves that help against shield grabbers, that'd be good to know, too.
One thing in particular is Zelda's Fsmash and Usmash. I've read that a proper DI upward can get you out of the Fsmash, but has anybody found a way to escape the Usmash?
Also, my friend often resorts to shield grabbing a lot when I close in with a short hopped nair or dash attack. I've tried utilizing Pit's disjointed hitboxes with his ftilt to poke at the shield from a distance, but after that my friend'll usually just start rolling around alot until he gets a chance to hit me with a Fsmash or grab me. When he does this should I just retreat a distance, or does Pit have any particular moves that punish rolling? Also, if I'm missing any moves that help against shield grabbers, that'd be good to know, too.