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I agree. I feel MASm in the Ditto MU will be the least used Art, while Speed or Vanilla for ground game will be the most used Arts. Buster imo will be countered too easily by Shield as far as Neutral Game grounded is concerned, & that we should be careful when fishing for a grab against the Shulk who has Shield mode on because the most defensive Art with a smaller SH height will wall out with Nairs & spaced Pivot Grabs; this pertains mostly to Buster vs Shield though. Speed vs Shield will be interesting because both Shulk's that are fully aware of their Art's boosts & decreases will play a lot of footsies, Speed lightly rushing down Shield passive-aggressively while Shield plays more careful & patient. Though once Speed Shulk pushes Shield Shulk toward an end of the stage, the mind-gaming grab > Bthrow is the first step to winning against Shield.Monado smash sucks.
You go Monado Smash. If I counter vision takes on the properties of your attacks damage and knockback. You will die.
I however could be in monado shield or vanilla, and signiicantly more safe, unless theres like an 80% damge gap between us screw monado Smash.
Now Speed and Buster are where its at.
Avoid D-smash unless they telegraph a roll, it has huge lag, and the person in Monado Speed *will* catch you, they will grab you or U-smash and you will feel it in your butt.
If they go Shield, go for the grab, if you take them off stage, they're in a dicey situation. This can sometimes be a *very* easy gimp. SH, B, f-air,nair or dair and jump back to safety easily. A well positioned D-air should meteor through air slash.
Imo Vanilla is great because you dont have a weakness to capitalize on. You go shield, then I control the pace of the fight through Speed. If you go Speed, I can stick in vanilla, or speed as well.
I really think Shulk vs Shulk breaks down to a grab game from 0-110% and continues as such if they are in shield.
Indeed, the Art counterpick is almost perfect. I'd think that Shield Shulk's bubble strength may ignore Buster's shieldstun as well. If that were true then Shield in my eyes would be a perfect counter.Whenever I'm against Shulk and he uses buster, I'm like, "Screw that. I'm using shield >_>"
Or you can risk it, go buster and deal a butcher load of damage because buster on buster (-20% def) rocks. It just sucks if your the one getting hitIndeed, the Art counterpick is almost perfect. I'd think that Shield Shulk's bubble strength may ignore Buster's shieldstun as well. If that were true then Shield in my eyes would be a perfect counter.
I would like clarification of what RCG's abbreviation stands for. I'm ready to feel derp & slurp when seeing the reply too.I think Shulks RCG is equivalent to his Speed Dash/Pivot grab. So Speeds grab advantage doesn't exist until the other Monado user uses something to lag them...from what I can tell.
Roll Canceled Grab.
http://smashboards.com/threads/roll-cancel-grabs.371874/
It's been a while of this MU thread getting any new posts so I'll update this portion of my quote & clarify that based on my FG & offline experience. Shield mode literally ruins the other Shulk's Buster or Smash mode, more-so Smash than Buster imo.
- They go MAB, we go MASh = A good but not perfect counter
- They go MASm, we go MASh = The Perfect Counter