here's my opinion on the matchup.... It relies completely on spacing and whiff punishing, if you want to stand a chance.
1. i disagree about metaknight being outranged by ike, at least on certain moves...
mk's forward tilts and up+B have ridiculous range/priority, vs ike's moves coming in the same way.
mk's side B has huge range AND priority of ike's side B (just as a direct comparison)
mk's upsmash beats out my dairs a lot, although this may be priority rather than range.
2. Reversal doesn't work.
People also fail to mention that more often than not, metaknight's multi-hit attacks go past ike's down+B reversal (you reverse the first hit, and then the second and third hits will knock you out of your reversal attack).
3. MK has better ground game.
If you try fight mk on the ground, his neutral AAA hits extremely far in front of him, as well as behind him, giving mk a fantastic panic button against ike's slow attacks. If you decide to do a fast attack (which ike only has one of, namely AAA), it just hit cancels against mk's AAA, so mk's poke game is effectively better than ike's. Outside of that, mk's ftilt has bigger range than most of ike's moves, certainly all of his faster ones, and it launches you, priming you for aerial chasing, which is mk's obvious forte.
All these things mean you will get interrupted a LOT, the few attacks you manage to safely pull off will get you shield-grabbed, so essentially it's a very very frustrating game, against a semi-decent player who knows what he's doing with mk.
I agree with Emblem Lord, in that Ike's killing power combined with MK's light weight keeps Ike in the game.
I also agree with ShortAssassin, in that spacing plays a large role. For MK, the only way he's gonna break a turtling Ike is by staying out of grab range. For Ike, the only way he's gonna break an offensive MK is by baiting attacks to whiff and then scoring some key hits.
Anyone wanna comment on my take on the situation?
edit: i forgot to mention during ground game about why i said ike only has one fast attack. it's because trying to RAR bair metaknight is ****ed hard, being that mk is such a short c*nt
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