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First of all, arrows are easily avoided/shielded by Little Mac if he stalls on the other side of the stage. Secondly, nobody wins since arrows won't kill. Little Mac's Forward Smash downwards/Down Smash can hit you out of the Up B after you finish your wimpy arrow stall. And we haven't even talked about his offstage options.Ah, Little Mac. DP almost appears to be designed to beat him. In my experience, he can't do much to you if you camp on the ledge properly and shoot arrows. Fall past the ledge, use all your jumps, Uspecial, grab ledge, drop off with down, jump, shoot arrow, and fall down and repeat. Use Fairs if he tries to get close. Yeah, this become what's potentially the slowest matchup in the game, but a win is a win in my book.
Once he's at a good %, (I'll usually go with 50%) get back on stage and get him off somehow. (Still working this part out for the good ones TBH.) Then edgeguard with the Electroshock until he fails to recover. It trumps both of his recoveries, I believe. Really, go ahead and try to hit him every time he recovers high. Don't do it when he's low though, as the Electroshock's lag kills you if you're below the edge of the stage.
Arrows are useful for racking damage and interrupting Mac's approaches and spacing options, but you definitely can't spam them. They're also really useful against a mac recovering from above the ledge for more or less the same reasons.First of all, arrows are easily avoided/shielded by Little Mac if he stalls on the other side of the stage. Secondly, nobody wins since arrows won't kill. Little Mac's Forward Smash downwards/Down Smash can hit you out of the Up B after you finish your wimpy arrow stall. And we haven't even talked about his offstage options.
Yeah. Little Mac's Nair can easily catch your Up B or jump after you arrow stall and gimp you. There are ways to beat Little Mac, but that isn't one of them.
At low %s and if DP were to stall below the ledge for as long as possible, that's enough invincibility to get off an attack, typically a Fair due to it's long reach.First of all, arrows are easily avoided/shielded by Little Mac if he stalls on the other side of the stage. Secondly, nobody wins since arrows won't kill. Little Mac's Forward Smash downwards/Down Smash can hit you out of the Up B after you finish your wimpy arrow stall. And we haven't even talked about his offstage options.
Yeah. Little Mac's Nair can easily catch your Up B or jump after you arrow stall and gimp you. There are ways to beat Little Mac, but that isn't one of them.
Mind Blown...Little Mac Tips
- Has anyone tested to see if its even possible to gimp his side b move with Guardian Orbitars?
Sure do. It's finicky though, has to be the tail-end of the move. And he can punch over the shields.
- Has anyone tested to see if its even possible to gimp his side b move with Guardian Orbitars?
Sorry for the necropost, but I feel it worth noting that while I don't know if you can do this to Little Mac's side B move, you can do it to his up B move. I'd also offer the advice of never trying to stop a Straight Lunge or Smash charge-up with the arrows, they can't break his super armour.Little Mac Tips
- Has anyone tested to see if its even possible to gimp his side b move with Guardian Orbitars?
Super armour can't be broken with anything. Super armour unaffected by ALL KB, heavy armour has a damage threshold.I'd also offer the advice of never trying to stop a Straight Lunge or Smash charge-up with the arrows, they can't break his super armour.
It's been quite awhile since I wrote that, yaknow...Super armour can't be broken with anything. Super armour unaffected by ALL KB, heavy armour has a damage threshold.
As a Little Mac, a few tips here aren't as effective as other options. Hardest DP match-ups use delayed tomahawks and generally play like a jiggly****. Good Little Macs will spotdodge or 1 frame jab to prevent grabs, and the best will space to prevent shield grabs. Depending on the attacks, you might be able to dash attack, but I'm not 100% on the effectiveness here. Definitely varies move to move. It's all gimp gimp gimp though. Fair/Bair him across the stage, dair if you can sweet it to pop him up. Then DP does exactly that to LM offstage. Either arrow him right after his double, or just orbiters on either b used for recovery.
@ LancerStaff Dash -> Dsmash, approach -> dtilt, run -> dash attack. You're down too far to prevent approaching LMs. You sound like you're playing FG Little Macs. His Dsmash does indeed hit below the ledge, LM is a pretty good edgeguard, almost as good as Bowser in PM. If you're in the air, but on LMs level or lower while he's on the ground, you're going to have a bad time. DP has plenty of good options on the stage, and can make this a really quick match. 0 reason for DPvLM to go to % win.
Well uh... I learned to look at dates for posts from now on. My bad.It's been quite awhile since I wrote that, yaknow...