• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Vs. Greninja.

Lord Exor

Smash Apprentice
Joined
Sep 8, 2008
Messages
146
NNID
LordExor
3DS FC
0430-8460-0827
What are our best tools for use against Greninja? Is this considered a poor match-up for the Koopalings? I played against an incredible Greninja player in For Glory last evening, and barely any of his moves seemed to sport exploitable lag. Somehow he managed to laglessly short-hop toss his shurikens, which led into combos once he stunned me.
 

Lukingordex

No Custom Titles Allowed
Joined
Mar 9, 2012
Messages
3,056
Switch FC
SW-6444-7862-9014
Did this greninja you encountered had the name tag "Lukin"?

Your post really reminds me of my playstyle with him.
 

Lord Exor

Smash Apprentice
Joined
Sep 8, 2008
Messages
146
NNID
LordExor
3DS FC
0430-8460-0827
No, but I'll be glad to add you so we can play.
 

Eji1700

Smash Apprentice
Joined
Mar 6, 2008
Messages
84
My post from the pit thread, mildly modified:

A couple of greninja's weaknesses-

1. If he's in the air, he actually has very few options for attacking below him. Dair isn't awful, but it's EXTREMELY punishable. He can cancel the landing lag with side B, but that's also got a year and a half of lag on the end, so if he's above you there's very little to fear as long as you're ready for dair.

2. Nair has absurd ending lag if he doesn't land. Watch for it if he does it high up or over the edge(he shouldn't, but just be aware).

3. He has almost 0 true combos. Almost all of his damage comes from good reads and poking away with projectiles. Fair also has significant startup, although it's not obvious unless you play him.

Beyond that there isn't much to say. He's got very good recovery, especially on levels with walls, but that doesn't mean you can't go out there and gimp him. His power is that he's got very few weakness or strengths.

Pump does seem very powerfuls, so maybe use side B to recover, since if the pump kicks you up you can recover with up B still. Other than that you just need to play solid. Watch out for his tilts and kill moves(full charged B, pump gimps, fair, uair, smashes(up is his best by FAR) side B, and at high %'s bair).

Removed the pit specific stuff. A lot of the same info still applies. Greninja is just solid all around mostly, but also forces solid play to see results, so if you actually run into a good one you need to have your fundamentals down as well.

The only thing i'd add is watch for his laggy moves(side B is AWFUL most times) and punish accordingly. Dropping Koopa's can disrupt his game, but you can't just spam them since I think B just blows them up.
 
Top Bottom