Duck SMASH!
Smash Journeyman
I don't get it.
What did Sakurai have in mind when he made this character?
At first, you'd think heavy zoner, with the slingshots, lloid, tree, and whatnot.
And then there's pocket, which is one of the best neutral B moves in the game and completely invalidates other zoners with proper usage.
Ok fine. That makes sense.
Then you look at Villager's air game, and see Fair and Bair. That makes sense for him to have projectile aerials. Slingshot was a clever choice.
Then you see the other aerials.
His other aerials have hitboxes that last a year, and are surprisingly strong. Nair is better than Yoshi's at breaking combos, for example, and his Uair/Dair also last for years, completely shutting down attempts to challenge Villager in the air. I bet even Ike struggles to challenge Villager's Uair/Dair.
Ok, so he's a heavy zoner with a ridiculously strong air game. That's not too crazy, right?
But then you look at everything else...
His throws are surprisingly powerful - he has one of the strongest Bthrows in the game.
His Fsmash is stupidly powerful and extremely effective at edgeguarding. And even if you hit him, the ball still falls and can still kill you. If Villager is set up at the ledge, there is literally nothing you can do unless your recovery is good enough to allow you to stall, or power through the ball somehow....
His recovery is the kicker, being literally one of the best in the game... so if you don't kill Villager outright he's going to make it back unless you somehow only hit his balloons when edgeguarding.
I'm not saying he's broken or anything, but what the hell was Sakurai thinking in designing Villager? He never gets gimped, is excellent at zoning, some of his aerials cannot really be challenged, can also guarantee death if you're offstage once he sets up properly, and can kill with throws faster than freaking Bowser...
I don't get it.
What do you guys think he had in mind when he made Villager the way he is now?
What did Sakurai have in mind when he made this character?
At first, you'd think heavy zoner, with the slingshots, lloid, tree, and whatnot.
And then there's pocket, which is one of the best neutral B moves in the game and completely invalidates other zoners with proper usage.
Ok fine. That makes sense.
Then you look at Villager's air game, and see Fair and Bair. That makes sense for him to have projectile aerials. Slingshot was a clever choice.
Then you see the other aerials.
His other aerials have hitboxes that last a year, and are surprisingly strong. Nair is better than Yoshi's at breaking combos, for example, and his Uair/Dair also last for years, completely shutting down attempts to challenge Villager in the air. I bet even Ike struggles to challenge Villager's Uair/Dair.
Ok, so he's a heavy zoner with a ridiculously strong air game. That's not too crazy, right?
But then you look at everything else...
His throws are surprisingly powerful - he has one of the strongest Bthrows in the game.
His Fsmash is stupidly powerful and extremely effective at edgeguarding. And even if you hit him, the ball still falls and can still kill you. If Villager is set up at the ledge, there is literally nothing you can do unless your recovery is good enough to allow you to stall, or power through the ball somehow....
His recovery is the kicker, being literally one of the best in the game... so if you don't kill Villager outright he's going to make it back unless you somehow only hit his balloons when edgeguarding.
I'm not saying he's broken or anything, but what the hell was Sakurai thinking in designing Villager? He never gets gimped, is excellent at zoning, some of his aerials cannot really be challenged, can also guarantee death if you're offstage once he sets up properly, and can kill with throws faster than freaking Bowser...
I don't get it.
What do you guys think he had in mind when he made Villager the way he is now?