- Joined
- May 3, 2009
- Messages
- 7,190
Hey guys, so I've begun to compile KO percentages for various attacks. I haven't finished yet, but I want to post this now so I can get feedback from you all while I go through the process. I am testing based on weight, the values for which I got from Aerodrome's thread: Smash 4 Weight Rankings
For my current process, I excluded Shulk's Monado Arts altered weights, and grouped characters with the same weight values into one testing unit (for the most part). This conveniently left me with 30 characters for three weight tiers. I'm first gonna test KO percentages at 0%, then later once I figure out an effective way to do it, I'll test for percentages with various degrees of the Rage multiplier.
Anyway what I want you all to tell me is what moves you want to see percentages for. I already have a good idea of what to test, but if there's anything specific you want just say so! I was initially testing KO percentages on the top of a tier, the bottom of a tier, and the middle two of a tier, but now I'm not sure if the middle two are necessary or just negligible and more of a waste of time than anything.
Notes:
Rank | Character | Weight
1 | Extreme 盾 (Shield) Stance Shulk | 189*
2 | 盾 (Shield) Stance Shulk | 146*
3 | Koopa | 128
4 | DK | 122
5 | Dedede | 119
6-7 | Charizard | 115
6-7 | Bowser Jr. | 115
8 | Ganondorf | 112
9 | Samus | 108
10-11 | Ike | 107
10-11 | Wario | 107
12 | Robot | 106
13-15 | Captain Falcon | 104
13-15 | Link | 104
13-15 | Yoshi | 104
16-18 | Shulk | 102
16-18 | Max Weight Mii | 102
16-18 | Megaman | 102
19 | Default Weight Mii | 100
20 | Lucario | 99
21-22 | Dr. Mario | 98
21-22 | Mario | 98
23-25 | Villager | 97
23-25 | Min Weight Mii | 97
23-25 | Luigi | 97
26-28 | Wii Fit Trainer | 96
26-28 | Dark Pit | 96
26-28 | Pit | 96
29-31 | Robin | 95
29-31 | Sonic | 95
29-31 | Pacman | 95
32-33 | Frog | 94
32-33 | Ness | 94
34-35 | Toon Link | 93
34-35 | Diddy Kong | 93
36-37 | Palutena | 91
36-37 | Duck Hunt | 91
38-39 | Lucina | 90
38-39 | Marth | 90
40 | 撃 (Smash) Stance Shulk | 89.5
41 | Petch | 89
42-43 | Zelda | 85
42-43 | Sheik | 85
44-45 | Little Mac | 82
44-45 | Falco | 82
46 | Zero Suit Samus | 81
47 | Meta Knight | 80
48-50 | Fox | 79
48-50 | Olimar | 79
48-50 | Pikachu | 79
51 | Rosalina | 78
52 | Kirby | 77
53 | G&W | 75
54 | Jigglypuff | 68
55 | Extreme 撃 (Smash) Stance Shulk | 67
*Monado Art Weights accurate to ~1 point either side.
|Heavy|Middle|Light
Top|128|100|89
| 122 | 99 | 85
| 119 | 98 | 82
| 115 | 97 | 81
Mid 1 | 112 | 96 | 80
Mid 2 | 108 | 95 | 79
| 107 | 94 | 78
| 106 | 93 | 77
| 104 | 91 | 75
Bottom | 102 | 90 | 68
| Top | Mid 1 | Mid 2 | Bottom
FSmash Uncharged | 103% - 78% | 95% - 71% | 93% - 70% | 91% - 69%
FSmash Charged | 66% - 48% | 59% - 42% | 59% - 42% | 58% - 41%
Down Tilt | 149% / 246% ||| 141% / 234%
Up Tilt |||| 145%
Standard Axe | 144% - 118% ||| 127% - 105%
Standard Tree Growth | 98% / 142% |||
Standard Tree Falling | 71% / 137% ||| 67% / 130%
For my current process, I excluded Shulk's Monado Arts altered weights, and grouped characters with the same weight values into one testing unit (for the most part). This conveniently left me with 30 characters for three weight tiers. I'm first gonna test KO percentages at 0%, then later once I figure out an effective way to do it, I'll test for percentages with various degrees of the Rage multiplier.
Anyway what I want you all to tell me is what moves you want to see percentages for. I already have a good idea of what to test, but if there's anything specific you want just say so! I was initially testing KO percentages on the top of a tier, the bottom of a tier, and the middle two of a tier, but now I'm not sure if the middle two are necessary or just negligible and more of a waste of time than anything.
Notes:
- Values before a dash are for horizontal KO percentages from the KO spawn point (center) of Battlefield-Ω. Values after a dash are for horizontal KO percentages from the 2-player starting spawn points (near edges) of Battlefield-Ω
- Values before a slash are for sweetspotted KO percentages. Values after a slash are for sourspotted KO percentages
- An attack name in green indicates an uncharged attack. An attack name in red indicates a fully charged attack
- Values before a slash are for sweetspotted KO percentages. Values after a slash are for sourspotted KO percentages
- An attack name in green indicates an uncharged attack. An attack name in red indicates a fully charged attack
1 | Extreme 盾 (Shield) Stance Shulk | 189*
2 | 盾 (Shield) Stance Shulk | 146*
3 | Koopa | 128
4 | DK | 122
5 | Dedede | 119
6-7 | Charizard | 115
6-7 | Bowser Jr. | 115
8 | Ganondorf | 112
9 | Samus | 108
10-11 | Ike | 107
10-11 | Wario | 107
12 | Robot | 106
13-15 | Captain Falcon | 104
13-15 | Link | 104
13-15 | Yoshi | 104
16-18 | Shulk | 102
16-18 | Max Weight Mii | 102
16-18 | Megaman | 102
19 | Default Weight Mii | 100
20 | Lucario | 99
21-22 | Dr. Mario | 98
21-22 | Mario | 98
23-25 | Villager | 97
23-25 | Min Weight Mii | 97
23-25 | Luigi | 97
26-28 | Wii Fit Trainer | 96
26-28 | Dark Pit | 96
26-28 | Pit | 96
29-31 | Robin | 95
29-31 | Sonic | 95
29-31 | Pacman | 95
32-33 | Frog | 94
32-33 | Ness | 94
34-35 | Toon Link | 93
34-35 | Diddy Kong | 93
36-37 | Palutena | 91
36-37 | Duck Hunt | 91
38-39 | Lucina | 90
38-39 | Marth | 90
40 | 撃 (Smash) Stance Shulk | 89.5
41 | Petch | 89
42-43 | Zelda | 85
42-43 | Sheik | 85
44-45 | Little Mac | 82
44-45 | Falco | 82
46 | Zero Suit Samus | 81
47 | Meta Knight | 80
48-50 | Fox | 79
48-50 | Olimar | 79
48-50 | Pikachu | 79
51 | Rosalina | 78
52 | Kirby | 77
53 | G&W | 75
54 | Jigglypuff | 68
55 | Extreme 撃 (Smash) Stance Shulk | 67
*Monado Art Weights accurate to ~1 point either side.
Top|128|100|89
| 122 | 99 | 85
| 119 | 98 | 82
| 115 | 97 | 81
Mid 1 | 112 | 96 | 80
Mid 2 | 108 | 95 | 79
| 107 | 94 | 78
| 106 | 93 | 77
| 104 | 91 | 75
Bottom | 102 | 90 | 68
Rage: 0%
Weight Tier: Heavy
FSmash Uncharged | 103% - 78% | 95% - 71% | 93% - 70% | 91% - 69%
FSmash Charged | 66% - 48% | 59% - 42% | 59% - 42% | 58% - 41%
Down Tilt | 149% / 246% ||| 141% / 234%
Up Tilt |||| 145%
Standard Axe | 144% - 118% ||| 127% - 105%
Standard Tree Growth | 98% / 142% |||
Standard Tree Falling | 71% / 137% ||| 67% / 130%
Last edited: