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Vids of a new NC Metaknight

Speedsk8er

Smash Champion
Joined
Apr 16, 2006
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Raleigh, NC
http://www.youtube.com/watch?v=CcB_xxGUn0c

Vids taken from MPJubileeVI. I was the IC, GaW, Jiggz user. My friend Dark Hart was the Meta. He's just picked Meta up but he's already got things like spacing and mindgames and stuff down. He just needs more experience with Meta's moveset. Got any advice for him?

In other news, WTF? Jiggz Fair = vert KO? O_O
 

Giannis

Smash Cadet
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Jul 3, 2008
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64
Location
Greece
Well,I have some advice for the MK:
-I noticed he never used shield/never dodged.Thats an important mistake
-He should use Mach Tornado more
-Sometimes he used shuttle loop needlessly.He might work on that
-(Shield) grabbing would help a lot also

That's the points I think he should work on.By the way,his spacing is indeed very good.
 

Dark Hart

Rejected by Azua
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Mar 25, 2008
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Death Row, North Carolina
Thanks for posting this, Speedsk8er. I was about to do it myself. ;) You also pointed out my main problem there: I need more experience with his move-set, as well as going against different characters. Jubilee was the first day I played Meta in a competitive manner, so I have a long way to go.

Giannis: Thanks for all the tips. I'll be sure to work on it next time I play brawl. Is my spacing really good? I though it was rather sloppy while playing but good while watching, so I'm confused.

Any other help that is given will be greatly appreciated.

In other news, WTF? Jiggz Fair = vertical KO? (o_O)
 

Dr Peepee

Thanks for Everything <3
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Alright, I'm thinking about doing some serious business critiquing on these matches, but I gotta make sure that you'll practice and improve so you can wreck people aight?

Lol seriously though, I'll get on this in a little bit. Food johns. I haven't watched the matches yet, but these posts seem to indicate that you didn't ***** the whorenado. What is you doin?
 

Dark Hart

Rejected by Azua
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Death Row, North Carolina
I kinda got into the habit of using Meta's SideB as an offensive move rather than the tornado... :( Man, I really need to learn how to play Brawl.

Thanks in advance for the critique btw, don't hold back just cause we're friends. =P I heard I had very good spacing, is this true PP?
 

Dr Peepee

Thanks for Everything <3
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Ok, I'll do this thing now. This is probably gonna be long, but whatever. You asked for it!

0:07ish: you started out well, and you could've kept it going had you predicted him properly here. Most players won't DI into you after you've hit them a few times, so you're allowed to keep going agressive on them provided you predict their AD/defensive aerial correctly.

0:12: Why did you SL? It shouldn't usually get to the point where you take a gamble anyways, you should be in the air pressuring them out of their jumps/ADs, or using some empty jumps to get them to blow theirs, or at least attack earlier lol. Your other, more appropriate option here would be to attempt to grab as they land because most people do that instinctively. Should that not work, you can always chase a roll, or grab/Dtilt/Dsmash/whatever you want to a spotdodge accordingly.

0:17-024: why the down B? Unless you're just messing around, but this critique is serious, so no johns. I can forgive that first Dair when you got Uaired because it was a defensive more, but that second one needs to be planned a little. As you fall, don't go for a FF Dair because they have ample time to shieldgrab you, or Fsmash you apparently. Usually(but not always), you want to use a few of your jumps going down to trick your opponent into thinking that you'll drop when you actually won't. When you do decide to drop, you typically wanna FF and do one of a few things: Dsmash if they shield drop, Nair if they jump out of shield, grab if they aren't ready or continue to shield, or whorenado. There are more options at your disposal here, so don't be afraid to experiment.

0:28- a few extra Dtilts here. I recommend reading Emblem Lord's thread on Brickwalls and Setups for more elaboration, but MK only needs to use one or two Dtilts, then needs to stop. This is so that you can respond to their reaction. For instance, you could've SLed or Faired ICs out of their jump had you reacted a little quicker and hadn't been focusing on the Dtilt.

0:33- You had decent momentum going here, you should always expect ICs to do a Dair because it's pretty safe when challenged(I think lol). You can still stand under them, but be sure to either tornado(slightly to the side) , or SHAD to the side and punish the terrible lag.

That little skirmish you had from 0:45-1:02- too much down B! Not a great move imo. Anyway, you spacing was pretty good, but it doesn't do you much good if you aren't rewarded for it. If he's feeling comfortable and getting inside of your range, then you aren't making him uncomfortable with your pressure+range game. You need to get in those hits then space sometimes. I have no matchup experience here, but I would venture to say that you could just aggro ICs most of the time and be pretty safe(as long as you stay out of grab's reach).

1:20- You Usmashed when he was shielding....I know he wasn't right before you did, but if he doesn't ordinarily jump away at your approach(which I doubt most good ICs would), then you shouldn't run in to try that. Try a dash grab every now and then ok? Grabs are great setups(especially Dthrow) for MKs awesome aerial game.

1:27- There isn't any need to attempt to land on the stage like that if your opponent is that close. Try to use a jump or two to get him to whiff a smash before FFing to the edge or stage or something. You could also FF nado or just nado onto the platform. Options galore!

1:42-1:44- As soon as you see that second jump, you should already either be about to Dair/SL him, or that should be your cue to hit him again. MK is the best edguarder in the game, so throw yourself out there! Be sure to always predict ADs and learn to read his movements. It's not usually the best idea to grab the edge on an opponent recovering high anyways if they can make it because they could probably make it with or without you there lol. Just stand on the edge until you think the time is right to go for the kill(practice!).

1:47-149: Too many SHs man. After that first Fair, it would've been best to dash grab or set up a brick wall/Dtilt trap.

1:52- punish don't SH!

1:54-2:04- SH dair is good, but certainly not spammable. Switching up your game is essential, nothing else to it. Maybe a few Sh Dairs to an empty SHFF to grab/nado/whatever.

2:21-DJ fakeouts don't work bro lol. Just use a few jumps above or Dtilt traps to see what they'll do.

2:23-2:25- keep moving! Unless something distracted you, then there shouldn't be any reason to stay still.

after that-....FF your Fairs.

end-don't use Forward B except as a recovery move, and don't spam Fsmash! That move should rarely be used! It's kinda laggy(especially for MK), and has less killing potential than Dsmash. Just use it as a mixup, or when Dsmash is decayed.

Okay, I'm only doing this one! ...Unless you need more help that is. Do work with this man!
 

Dr Peepee

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Hmmm, I'll probably do that one too I guess. Not today though. I'll let that soak in, then look at vs Jiggz tomorrow.

Glad I could help! You had better be kicking tail this time! We need a NC MK.
 

Speedsk8er

Smash Champion
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Raleigh, NC
THe thing about this match is, I still barely got any grabs in too. Either that or I didn't go for many. I think I'm used to going against better metas where grabbing them with IC is next to impossible so I don't even try to grab meta anymore. :(
 

Speedsk8er

Smash Champion
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Apr 16, 2006
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Raleigh, NC
Why does no one else want to help me? :(

Well, contrary to what most people would tell you. I think that Dsmashing out of shield would be a bad idea. It degenerates it too much. Try Ftilting out of shield instead.

Of course, I don't really know much about metaknight.


But you should have dsmashed alot more.
 

ChileNess

Smash Apprentice
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May 15, 2008
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i live where a Wii is and a tourney in the moment.
hope this help mi friend.

actually i noticed that you were not shuttle loop friend in JP match you didnt shuttle loop and actually that can make you win. i ussually shuttle loop alot only because cover alot of area in front and above MK also dont fair too much in high % you have to make space for a Nair or dair also shield a little bit and dodge more you actually are much "offensive" and your foe just waited when you ended something to atack you.... also a nice thing to do is f throw to shuttle loop you are quick you are good.... also against ICS a thing i do is jump dodge and i get out of chaint throw also F tilt more that move make your space offense better prove fair + ftilt also when your foe trip go for the grab is more quick but that is for you also play very smart agains a MGW his powerful moves can kill you easily if you dont be smart play a little defensive against MGW in general ftilt more shuttle loop more like shield and Shuttle loop just a idea i want to share.... keep in mind that you do well in general dont keep atacking at the air in general you are just asking to get hit against a smart foe hope that help.
 
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