For those of you who can quickly and successfully do the lock, do you use normal gamecube controller config or do you have Y or X set to specials?
Best configuration would be X set to specials for GC controller, IMO. That way, it's more similar to the classic controller's layout, with Y and B in such a position that you can alter between Jumping and specials barely moving your thumb. Theorhetically, (I've grown TOO addicted to classic controller) An "X-tra Special" GC controller can pull of the same stuff just as well.
Right on Muhznit. You can really shout anything, but this is a move that requires shouting to work.
Here's why I think its easy:
If you just go through them while they are on the ground, you can start it.
and Here's why I think its difficult:
techs are kind of rare - not many attacks lead to techs because the hitstun is too short in brawl.
Maybe someone can make a more comprehensive guide on which moves cause techs to which people at which percentages to be able to start the QAL?
I find that a full-hopped thunderjolt (The Ball Lightning, not the Slinky Lightning) directly to the head is a decent cause of teching. With the lack of landing lag that comes with it, Pika is able to get into a QAL quickly if the opponent messes up.
Do you think that on some characters the QAL has the ability to be infinite? If a charcter can be stunned long enough for you to keep pulling off the QAC then it should have the ability to be infinite. I would compare this to a waveshine in melee. Waveshining(infinately) was possible as long as there was a wall to go against because the shine hits each charcter back always the same distance, regardless of how much damage the victim had. Does the QA affect the charcter the same no matter what the damage?
There was a guide somewhere on the forum on QAL, where I initially experimented with it. The author said that it can't be done infinitely, and I don't think it can either, judging by how ganondorf slowly went to the left each time I did it in my vid.