While this topic is about the relationship of video game violence to real life violence, I think it's also important to talk about M-rated games, since there seems to be a connection.
Personally I think the M-rating is being strictly enforced a bit too much. Its one thing as a guideline and suggestion, but another thing to act like a 16-year-old is going to suffer some serious problems if they played a M-rated game. There are many laws going around trying to get passed to strictly enforce the M-rating, like getting the seller in trouble or in some cases, the child trying to buy the game. I don't remember R rated movies being quite as strict on this, in which that many people are rushing to pass laws or make sure every single person under 17 don't touch it. Again, I thought the rating was only suppose to be a suggestion, informing people of possibly offensive content in a game and for the parent(s) to decide if the game is ok for their children, not the government.
Not all M-rated games are "equally" as bad. I think it's best to look at them on case-by-case basis. Oblivion used to be rated T before being changed to M a little after a month of release for two reasons. The first was near the end of one of the quest lines, it was bloodier then what was originally shown to the ESRB. The second was a mod for the PC version that removed the bras from female characters, using content found off the disc. Anyway, my point is, if a parent was going to buy a child this game while it was T rated, they should find out why it got changed to a M rating rather than "M rated = tons and tons of child ruining content". The first cast is rare, not something that's common throughout the game. The second case, regardless if it's possible with textures off the disc, these mods exist for just about any popular PC game. I wonder how parents who already brought their children the game before the re-rating acted. I know, it could take a little bit of time to find out why a game is rated what it is, but isn't that what being a good parent is about, rather than taking the easy and quick out for parenting?
Just because a parent (like the example of that kid with the talk of getting the next GTA with his dad) buys their under 17 child an M-rated game doesn't automatic mean their being careless. However, from what I seen, this seems to be the exception, not the rule. Many parents seem to buy their child a game thinking games are strictly meant for kids and if their child turns out bad from it, they scapegoat the game, rather than thinking they themselves could be at fault. If a parent believes their child can mentally handle the game, then buying the game for them should be ok right? I remember first playing GTA3 since I was at least 14. I also remember playing games like Mortal Kombat when I was around 6 and Doom not too long after. Had I gone out and hurt or killed someone, I likely would still be in jail and not here typing this reply. What I'm saying is I think it should be case-by-case basis for both the game and the child. Surely there are no laws that prevent a parent with their child from buying an M-rated game right?
GTA is sure a favorite to bring up in these cases. While those games do contain a bunch of stuff that the average person might find offensive, on closer look, GTA doesn't seem that realistic...
- You can break most traffic laws without getting in trouble.
- You can attack or kill a few people and not get reported unless a cop is around, but you get "magically" reported if you do it too many times.
- You can easily stop traffic by walking in front of it and easily hijack someone's vehicle.
- You can get a hold of heavy weaponry like rocket launchers and miniguns.
- It can take many cops to stop you.
- The actions of the people, from mostly acting like jerks and not reporting crimes.
- Other things...
That's not counting video game factors like dying and coming back in perfect health or making the police stop chasing you. My point is, how can even a game that’s supposed to be semi-realistic like this be mistaken for real violence? Who's will play this game and think they can do all of that stuff, or at least so easily? I'm beginning to think GTA is being treated more realistic then what it actually is.
As it has already been said quite a bit, only those who are unstable or were already planning to commit a crime seem to be affected by video game violence and commit a real crime as a result. In the cases where people blamed video games for their crime, they were never over 17, at least from what I seen. There were also usually other warning sights too with those people. People also seem to want to scapegoat games for crimes like school shootings before even know who did it and why. I'm pretty sure with the case of Virginia Tech last year, I seen people blamed video games before they found out the killer never had any video games in his room.
Way too often do I see people talk about keeping M rated games away from those under 17 (or 18 in some cases), but not go into details about the dangers. Like I said earlier, not every person under 17 is too immature to handle an M-rated game. I guess it could be argued that there are people 17 and over who also feel like they can't handle M-rated games, but at least have the option then the automatic viewpoint that's applied to those under 17. It's like anyone under 17 is automatic immature and not worth as much unless they lived a few years longer. Sure it may be easier to act this way, but what about hurting those who are not quite like that, but just didn't yet reach 17 or older?
Anyway, what are the real dangers of people playing games that are suppose to be unsuitable? Do they get grossed out by the violence and not want to see it anymore? How would that lead to wanting to commit a real crime, rather than to avoid the game? Would they get some of the wrong ideas of how to behave from a game? Would they want to smoke and/or drink because of seeing it in a game? I guess that could be a real danger, but not just limited to games or even the media. What about mistaking some of the actions in a game for being realistically possible or acceptable? This seems more like a case of being unstable and not knowing the different between fantasy and reality.
I think we should look more at why someone commits a crime after playing a video game, since I'm pretty sure there are other factors or early warning signs. How can a video game possibly be the sole cause for something like this? I just don't see a person that's stable and respects the law to suddenly turn out to become a killer after playing GTA.