Beren Zaiga
Smash Ace
I'll list them in sequence. Some of these question will require someone with animation skill with BrawlBox. So here we go.
1). I have edited two icons for my Custom CSS project I would like to finish maybe some time in the near future. It is a Mega Man-themed CSS and here is what I am doing.
A. I have changed the border for the character select portraits, I did this because I want to have a tech-like border like the ones you see in the Classic Series of Mega Man games around the Boss Mugshots. I also plan to do a 16-color version of every character's mugshot and CSP. However, after editing the Frame, it's size appeared to skyrocket and I don't know why. It has only 2-3 colors on it if I recall correctly.
B. Now for the next one. For the KO Count Icon, I have changed it to Dr.Wily's signature logo, but it's file size also grew. Despite the fact it meets the 80 color limit.
2). I am working on an animation project on my own. For now I am doing the General Movement animations (Wait1 through Rebound), and I have stumbled onto a problem. My character's Wait1 pose has him facing 90 degrees to the right of his front, and that has me stumped on making a suitable EscapeB animation (and subsequently, EscapeF). If anyone can give me a good idea, I would appreciate it. It is planned to be 40 Frames long.
EDIT: 3). Now I find I have a problem with the Dash, which I will redo. I am making it a scant 27 frames long, but like the Escape animations, he'll end up starting at a near 90 degree turn from the front (-60 on the HipN). Can anyone give me suggestions?
1). I have edited two icons for my Custom CSS project I would like to finish maybe some time in the near future. It is a Mega Man-themed CSS and here is what I am doing.
A. I have changed the border for the character select portraits, I did this because I want to have a tech-like border like the ones you see in the Classic Series of Mega Man games around the Boss Mugshots. I also plan to do a 16-color version of every character's mugshot and CSP. However, after editing the Frame, it's size appeared to skyrocket and I don't know why. It has only 2-3 colors on it if I recall correctly.
B. Now for the next one. For the KO Count Icon, I have changed it to Dr.Wily's signature logo, but it's file size also grew. Despite the fact it meets the 80 color limit.
2). I am working on an animation project on my own. For now I am doing the General Movement animations (Wait1 through Rebound), and I have stumbled onto a problem. My character's Wait1 pose has him facing 90 degrees to the right of his front, and that has me stumped on making a suitable EscapeB animation (and subsequently, EscapeF). If anyone can give me a good idea, I would appreciate it. It is planned to be 40 Frames long.
EDIT: 3). Now I find I have a problem with the Dash, which I will redo. I am making it a scant 27 frames long, but like the Escape animations, he'll end up starting at a near 90 degree turn from the front (-60 on the HipN). Can anyone give me suggestions?