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Various problems I need to ask about.

Beren Zaiga

Smash Ace
Joined
Feb 6, 2009
Messages
803
Location
Kansas
I'll list them in sequence. Some of these question will require someone with animation skill with BrawlBox. So here we go.

1). I have edited two icons for my Custom CSS project I would like to finish maybe some time in the near future. It is a Mega Man-themed CSS and here is what I am doing.

A. I have changed the border for the character select portraits, I did this because I want to have a tech-like border like the ones you see in the Classic Series of Mega Man games around the Boss Mugshots. I also plan to do a 16-color version of every character's mugshot and CSP. However, after editing the Frame, it's size appeared to skyrocket and I don't know why. It has only 2-3 colors on it if I recall correctly.

B. Now for the next one. For the KO Count Icon, I have changed it to Dr.Wily's signature logo, but it's file size also grew. Despite the fact it meets the 80 color limit.

2). I am working on an animation project on my own. For now I am doing the General Movement animations (Wait1 through Rebound), and I have stumbled onto a problem. My character's Wait1 pose has him facing 90 degrees to the right of his front, and that has me stumped on making a suitable EscapeB animation (and subsequently, EscapeF). If anyone can give me a good idea, I would appreciate it. It is planned to be 40 Frames long.

EDIT: 3). Now I find I have a problem with the Dash, which I will redo. I am making it a scant 27 frames long, but like the Escape animations, he'll end up starting at a near 90 degree turn from the front (-60 on the HipN). Can anyone give me suggestions?
 

highfive

Smash Lord
Joined
Mar 22, 2009
Messages
1,324
Location
Buhl, Idaho
1. Your editing the common5.pac right? You'll have to change the colors to CMPR I believe to reduce file size.

B. Same I believe

2. I *think* it's the Z translation you need to change. I'm not sure. I just click random buttons in brawlbox until I think it works.
 

Beren Zaiga

Smash Ace
Joined
Feb 6, 2009
Messages
803
Location
Kansas
1. Your editing the common5.pac right? You'll have to change the colors to CMPR I believe to reduce file size.

B. Same I believe

2. I *think* it's the Z translation you need to change. I'm not sure. I just click random buttons in brawlbox until I think it works.
Well, currently I don't know whether to make Falco do a cartwheel or some other stunt for EscapeB, cause, like I said. His body is facing 90 degrees to the right (while his head is face directly forward). That is why I am stumped.

Actually. That is what I did, but the KO Count and frames are not CMPR format.
 

highfive

Smash Lord
Joined
Mar 22, 2009
Messages
1,324
Location
Buhl, Idaho
Then that's your problem. Having the common5.pac even over one kilobyte then the original size will cause it to freeze.

Just change his face to rotate to where his body is if that's the problem.
 

Beren Zaiga

Smash Ace
Joined
Feb 6, 2009
Messages
803
Location
Kansas
Then that's your problem. Having the common5.pac even over one kilobyte then the original size will cause it to freeze.

Just change his face to rotate to where his body is if that's the problem.
Uh, thats the way his Wait1 pose is... Its what he should do for an Escape that confuses me.

This is a completely custom animation I am doing for Falco.
 
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