Welcome to the official Patch Notes thread for v9.0.0 of Ultimate.
This thread is only for cataloguing confirmed changes. For reporting and discussing changes use the patch discussion thread:
https://smashboards.com/threads/v9-0-0-patch-discussion.507840/
If there's anything that we might have missed and have evidence of, you can either post it in the Patch Discussion Thread and tag shrooby , or PM me with direct reports and evidence of unconfirmed changes (that are not in this post or discussed).
All character numerical values are presented in the base format, without the 1-v-1 multiplier. For convenience, the value with the 1-v-1 multiplier applied is displayed next to it in parentheses (*).
Changes marked in italics are changes that were not mentioned in Nintendo's official patch notes in any capacity.
This thread is only for cataloguing confirmed changes. For reporting and discussing changes use the patch discussion thread:
https://smashboards.com/threads/v9-0-0-patch-discussion.507840/
If there's anything that we might have missed and have evidence of, you can either post it in the Patch Discussion Thread and tag shrooby , or PM me with direct reports and evidence of unconfirmed changes (that are not in this post or discussed).
All character numerical values are presented in the base format, without the 1-v-1 multiplier. For convenience, the value with the 1-v-1 multiplier applied is displayed next to it in parentheses (*).
Changes marked in italics are changes that were not mentioned in Nintendo's official patch notes in any capacity.
- Banjo & Kazooie
- Rapid Jab Multihit: Made it so the attack cannot clank
- Rapid Jab Finisher: Made it so the attack cannot clank
- Bayonetta
- Rapid Jab Finisher: Made it so the attack cannot clank
- Bowser Jr
- Adjusted certain landing behaviors to no longer prevent passing through platforms
- Forward Tilt: Increased BKB: 55 -> 72
- Up Smash: Made hits link more reliably
- Down Smash
- Decreased startup frames: 15F -> 12F
- Decreased total frames: 59F -> 56F
- Forward Throw: Increased BKG: 70 -> 92
- Side Special: Increased the Clowncar's super armor threshold: 8.0% -> 10.0%
- Up Special: Decreased startup frames: 21/56F -> 17/47F
- Ledge Attack: Increased damage when Jr. is outside of the Clowncar: 9.0F -> 10.0F
- Captain Falcon
- Up Smash: Made hits link more reliably
- Donkey Kong
- Side Special (Grounded Variant): Added an additional hitbox against grounded opponents, increasing the attack's vertical range
- Ice Climbers
- Decreased the damage Nana receives
- Decreased the knockback Nana receives
- Adjusted Nana's AI behavior
- Dash Attack: Made Popo and Nana's hits link more reliably
- Hitlag modifier (Popo): x1.0 -> x1.2
- Down Smash: Increased BKB: 45 -> 50
- Side Special: Increased speed of ledge-grab timing: 61F -> 55F
- Up Special
- Made it so that Nana performing an up special automatically will not prevent the player from performing an up special
- Increased the distance that it is possible for Popo and Nana to Belay together
- Link
- Up Smash: Made hits link more reliably
- First two hits:
- Adjusted knockback angles against grounded opponents: 105° -> 107°
- Lowered set knockback of first two hits against grounded opponents: 39 -> 28
- Increased additional hitstun frames: +0f -> +3f
- Lucario
- Increased damage multiplier when at maximum Aura: 1.60 -> 1.67
- Jab 1
- Decreased startup: 7F -> 5F
- Decreased total frames: 26F -> 24F
- Forward tilt: Made hits link more reliably
- Down Smash
- Decreased startup frames: 19F -> 16F
- Decreased total frames: 54F -> 51F
- Up Special
- Fixed an issue where Lucario could infinitely re-grab the ledge by grabbing the ledge with up special
- Decreased landing lag when landing during helpless state: 40F -> 35F
- Side Special: Increased knockback of Aura hitbox
- BKB: 45 -> 48
- KBG: 48 -> 58
- Meta Knight
- Rapid Jab Finisher: Made it so the attack cannot clank
- Mii Swordfighter
- Up Special 3: Made hits link more reliably
- Min Min
- Rapid Jab Finisher: Made it so the attack cannot clank
- Ness
- Up Tilt
- Increased damage
- Strong hit: 7.0% -> 9.0%
- Weak hit: 5.0% -> 7.0%
- Adjusted knockback
- Both hits
- BKB: 42 -> 46
- KBG: 140 -> 113
- Both hits
- Increased damage
- Dash Attack (third hit)
- Increased damage: 4.0% -> 6.0%
- Adjusted knockback
- BKB: 80 -> 85
- KBG: 133 -> 113
- Down Air
- Decreased startup: 20F -> 18F
- Decreased total frames: 54F -> 52F
- Adjusted autocancel window: 1-19F/41-54F -> 1-17F/39-52F
- Neutral Special
- Decreased startup frames: 44-121F -> 40-117F
- Decreased total frames: 65-142F -> 61-138F
- Up Throw: Increased damage: 10.0% -> 12.0%
- Up Tilt
- Pikachu
- Forward Air: Made hits link more reliably
- Piranha Plant
- Rapid Jab Multihit: Made it so the attack cannot clank
- Rapid Jab Finisher: Made it so the attack cannot clank
- Pokemon Trainer
- Ivysaur
- Rapid Jab Finisher: Made it so the attack cannot clank
- Charizard
- Side Special: Made hits link more reliably
- Up Special: Made hits link more reliably
- Ivysaur
- Ridley
- Rapid Jab Multihit: Made it so the attack cannot clank
- Rapid Jab Finisher: Made it so the attack cannot clank
- Up Special (Downward): The landing hitbox will only affect grounded opponents
- Robin
- Rapid Jab Finisher: Made it so the attack cannot clank
- Ken
- Final Smash: Made hits link more reliably
- Sheik
- Up Tilt: Made hits link more reliably
- Shulk
- Up Smash: Made hits link more reliably
- Neutral Special: Reduced Shulk's weight while using Monado Arts (Shield)
- Down Special: Increased knockback
- Fast variant
- KBG: 80 -> 90
- Slow variant
- KBG: 70 -> 80
- Aerial variant
- KBG: 70 -> 80
- Fast variant
- Simon
- Rapid Jab Multihit: Made it so the attack cannot clank
- Rapid Jab Finisher: Made it so the attack cannot clank
- Dash Attack:
- Increased damage
- Multihit: 1.7% -> 2.0%
- Total damage: 12.0% -> 13.5%
- Adjusted knockback of final hit
- BKB: 70 -> 80
- KBG: 115 -> 105
- Increased damage
- Up Tilt: Adjusted knockback
- Strong hit
- BKB: 60 -> 80
- KBG: 75 -> 57
- Weak hit
- BKB: 60 -> 88
- KBG: 100 -> 82
- Strong hit
- Up Smash
- Decreased startup frames: 18F -> 16F
- Decreased total frames: 55F -> 53F
- Increased knockback
- Tipper hit
- BKB: 61 -> 64
- KBG: 88 -> 91
- Non-tipper hit
- BKB: 60 -> 63
- KBG: 82 -> 85
- Tipper hit
- Down Smash: Increased knockback
- Front hit: KBG: 77 -> 82
- Back hit: KBG: 82 -> 87
- Up Special: Increased attack range vertically
- Richter
- Rapid Jab Multihit: Made it so the attack cannot clank
- Rapid Jab Finisher: Made it so the attack cannot clank
- Dash Attack:
- Increased damage
- Multihit: 1.7% -> 2.0%
- Total damage: 12.0% -> 13.5%
- Increased BKB
- Increased damage
- Up Tilt: Increased BKB
- Up Smash
- Decreased startup frames: 18F -> 16F
- Decreased total frames: 55F -> 53F
- Increased knockback
- Down Smash: Increased knockback
- Up Special: Increased attack range
- Sonic
- Dash Attack
- Increased damage
- Early hit: 6.0% -> 8.0%
- Late hit: 4.0% -> 6.0%
- Adjusted Knockback
- Early hit:
- BKB: 88 -> 91
- KBG: 80 -> 63
- Late hit:
- BKB: 93 -> 96
- KBG: 80 -> 60
- Early hit:
- Adjusted knockback to compensate
- Reduced total frames: 49F -> 45F
- Increased damage
- Up Tilt: Reduced total frames 39F -> 35F
- Up Smash
- Made hits link more reliably
- Decreased startup frames of all hits: 18/21/23/25/27/29/31/33F -> 14/17/19/21/23/25/27/29F
- Adjusted invulnerability frames: 18-20F -> 14-18F
- Decreased total frames: 65F -> 61F
- Charge hold frame: 13F -> 9F
- Up Air: Made hits link more reliably
- Dash Attack
- Steve
- Herobrine removed
- Wario
- Up Special: Made hits link more reliably
- The changes to certain hitboxes now results in the move doing more damage on average (~0.9%) than before. Actual damage values of the hitboxes were unchanged, however.
- Up Special: Made hits link more reliably
- Young Link
- Rapid Jab Finisher: Made it so the attack cannot clank
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