Welcome to the official Patch Notes thread for v8.0.0 of Ultimate.
This thread is only for cataloguing confirmed changes. For reporting and discussing changes use the patch discussion thread:
https://smashboards.com/threads/v8-0-0-patch-discussion-thread.505850/
If there's anything that we might have missed and have evidence of, you can either post it in the Patch Discussion Thread and tag shrooby , or PM me with direct reports and evidence of unconfirmed changes (that are not in this post or discussed).
All character numerical values are presented in the base format, without the 1-v-1 multiplier. For convenience, the value with the 1-v-1 multiplier applied is displayed next to it in parentheses (*).
Changes marked in italics are changes that were not mentioned in Nintendo's official patch notes in any capacity.
This thread is only for cataloguing confirmed changes. For reporting and discussing changes use the patch discussion thread:
https://smashboards.com/threads/v8-0-0-patch-discussion-thread.505850/
If there's anything that we might have missed and have evidence of, you can either post it in the Patch Discussion Thread and tag shrooby , or PM me with direct reports and evidence of unconfirmed changes (that are not in this post or discussed).
All character numerical values are presented in the base format, without the 1-v-1 multiplier. For convenience, the value with the 1-v-1 multiplier applied is displayed next to it in parentheses (*).
Changes marked in italics are changes that were not mentioned in Nintendo's official patch notes in any capacity.
- Banjo & Kazooie
- Ledge Getup Attack: Increased the backward attack range
- Bayonetta
- Forward Tilt 3: Reduced total frames: 42F -> 39F
- Up Tilt
- Reduced startup frames of both hits: 9/15F -> 7/13F
- Reduced total frames 31F -> 29F
- Added two additional active frames to second hit: 15F -> 13-15F
- Increased range of final hit
- Made hits link more reliably
- Forward Smash
- Increased BKB: 26/26/26/26 -> 34/34/35/35
- Increased active frames: 18-19F -> 18-20F
- Side Special (Grounded Variant)
- Reduced total frames unheld variant: 71F -> 66F
- Reduced total frames of held variant: 72F -> 67F
- Up Special: Reduced SDI multiplier: x2 -> x1.5
- Final Smash:
- Decreased knockback for fighters that did not get instantly KO'd by Gomorrah
- Adjusted knockback angle for fighters that did not get instantly KO'd by Gomorrah
- Captain Falcon
- Dash Attack: Decreased total frames: 37F -> 34F
- Down Tilt: Increased KBG: 80 -> 86
- Up Smash: Increased KBG of second hit: 72/74/80 -> 80/81/88
- Side Special
- Grounded Variant
- Increased attack range horizontally
- Adjusted knockback angle of grounded variant
- Decreased KBG: 52 -> 30
- Aerial Variant
- Made it easier to connect meteor hitbox
- Grounded Variant
- Down Special
- Grounded Variant
- Reduced startup frames: 15F -> 13F
- Reduced total frames: 70F -> 68F
- Reduced total frames when starting the move on the ground and going off an edge: 67F -> 65F
- Increased KBG sweetspot: 84 -> 88
- Aerial Variant
- Reduced startup frames: 16F -> 14F
- Reduced total frames: 58F -> 56F
- Increased KBG of sweetspot: 52 -> 57
- Grounded Variant
- Corrin
- Forward Smash
- Tipper Hit
- Increased damage of the tipper hit: 15.2% -> 16.7% (18.2% -> 20.0%)
- Increased size of the tipper hit by adding an additional hitbox (properties copied from existing hitbox)
- Increased shieldstun of tipper hit 10F -> 17F
- Increased shield stun of close and mid range hits: 8F -> 13F
- Tipper Hit
- Forward Air: Increased damage, but maintained knockback:
- Damage: 7.5% -> 9.0% (9.0% -> 10.8%)
- KBG: 99 -> 87
- Back Air
- Increased damage of the first hit: 11.0% -> 12.0% (13.2% -> 14.4%)
- Up Air
- Increased damage: 9.0% -> 10.0% (10.8% -> 12.0%)
- KBG 99 -> 97
- Side Special
- Reduced total frames of aerial variant: 41F -> 37F
- Reduced total frames when jumping out of grounded stab: 39F -> 29F
- Increased KBG for the sweetspot of the kick (both directions): 90 -> 98
- Forward Smash
- Diddy Kong
- Dash Attack
- Made hits link more reliably
- Adjusted set knockback of second hit: 55/40/70 -> 45/45/70
- Increased hitbox size of final hit
- Forward Tilt
- Increased hitbox size near hands
- Adjusted knockback angle: 45° → 35°
- Increased active frames of late hit: 13-14F -> 13-16F
- Down Smash
- Decreased startup frames of both hits: 9/14F -> 7/12F
- Increased total active frames for the second attack by one: 14F -> 12-13F
- Forward Air: Increased hitbox size of early hit
- Down Special
- Increased time until another banana peel can be pulled after one has been thrown: 12F -> 61F
- Arrested on account of an illegal pyramid scheme
- Dash Attack
- Dr. Mario
- Final Smash: Increased damage
- Duck Hunt
- Increased total frames forward and backward tech rolls to align with other fighters: 39F -> 40F
- Falco
- Down Tilt
- Decreased startup frames: 10F -> 8F
- Decreased total frames: 31F -> 29F
- Adjusted knockback angle: 75° -> 85°
- Up Smash
- Made hits link more reliably
- Increased KBG of second hit: 102 -> 107
- Increased active frames
- First hit: 7-9F -> 7-12F
- Second hit: 13-18F -> 13-20F
- Increased active frames of leg intangibility 7-18F -> 7-20F
- Neutral Air
- Decreased total frames: 48F -> 46F
- Adjusted autocancel window 43F -> 41F
- Final Hit
- Connects on frame 19 -> 17
- Increased hitbox size
- Down Air
- Decreased total frames 51F -> 43F
- Decreased landing lag: 14F -> 12F
- Side Special
- Grounded Variant
- Decreased startup frames: 18F -> 13F
- Increased total active frames by 3: 18-24F -> 13-22F
- Decreased total frames: 55F -> 50F
- Aerial Variant
- Increased active frames: 18-24F -> 18-27F
- Grounded Variant
- Down Tilt
- Hero
- Kaboom: Made it easier to connect all hits of the attack
- Ice Climbers
- Final Smash
- Added a slowdown effect to opponents during the initial slowdown period
- Increased the speed at which the iceberg will appear
- Increased attack range near the peak of the iceberg
- Made it easier to grab on to the condor
- Final Smash
- Ike
- Dash Attack: Increased KBG
- Early hit: 78 -> 88
- Late hit: 100 -> 110
- Down Tilt: Decreased KBG: 70 -> 55
- Neutral Air
- Increased KBG: 105 -> 130
- Reduced hitbox size of late hit
- Forward Air
- Increased damage: 11.5% -> 13.0% (13.8% -> 15.6%)
- Decreased KBG: 65 -> 60
- Decreased total frames: 59F -> 51F
- Up Special (Grounded)
- First hit can no longer clank
- Increased KBG of final landing hit: 115 -> 155
- Adjusted knockback angle of final landing hit: 60° -> 50°
- Dash Attack: Increased KBG
- Incineroar
- Standing Grab
- Decreased startup frames: 8F -> 7F
- Decreased total frames: 38F -> 37F
- Dash Grab
- Decreased startup frames: 12F -> 11F
- Decreased total frames: 46F -> 45F
- Pivot Grab
- Decreased startup frames: 13F -> 12F
- Decreased total frames: 44F -> 43F
- Up Smash:
- Decreased BKB: 94 -> 89
- Increased KBG: 53 -> 61
- Side Special
- Decreased startup frames: 18F -> 16F
- Decreased total frames: 59F -> 57F
- Increased KBG of Lariat
- Against grabbed opponent: 440 -> 454
- Collateral hitbox: 38 -> 40
- Down Special
- Reduced total frames of unsuccessful counter: 53F -> 49F
- Increased damage scaling from successful counter
- Forward Throw: Increased KBG: 52 -> 58
- Standing Grab
- Isabelle
- Dash Attack
- Decreased startup frames: 9F -> 7F
- Decreased total frames: 41F -> 39F
- Up Tilt: Decreased total frames: 32F -> 29F
- Up Smash
- Decreased startup frames: 11/16F -> 9/14F
- Decreased total frames: 47F -> 45F
- Decreased charge hold frame: 7F -> 6F
- Up Air: Increased BKB: 30 -> 40
- Down Air
- Decreased startup frames: 14F -> 11F
- Decreased total frames: 45F -> 42F
- Adjusted autocancel window: 39F -> 36F
- Dash Attack
- Jigglypuff
- Final Smash: Added a slowdown effect to opponents during the initial slowdown period
- King Dedede
- Up Tilt
- Increased damage
- Sweetspot: 10.0% -> 11.5% (12.0% -> 13.8%)
- Sourspot: 8.0% -> 9.5% (9.6% -> 11.4%)
- Increased damage
- Down Tilt: Adjusted knockback angle: 45° → 35°
- Forward Air: Increased KBG: 90 -> 98
- Up Air: Increased KBG of final hit: 147 -> 167
- Neutral Special
- Decreased startup frames to inhale opponents: 17F -> 14F
- Decreased startup frames to inhale projectiles and items: 20F -> 17F
- Increased hitbox size for inhale
- Decreased total frames of release: Minimum total frames: 77F -> 74F
- Up Tilt
- King K. Rool
- Increased durability of belly armor
- Dash Attack
- Increased active frames of early hit: 7-11F -> 7-14F
- Decreased active frames of late hit: 12-25F -> 15-25F
- Increased KBG
- Early hit: 57 -> 61
- Late hit: 48 -> 55
- Up Smash
- Increased damage: 15.0% -> 17.0% (18.0% -> 20.4%)
- Decreased BKB: 32 -> 31
- Decreased KBG: 95 -> 90
- Side Special: Increased damage threshold of armor during the move: 6% -> 12% (7.2% -> 14.4%)
- Back Throw: Adjusted knockback angle: 45° -> 35°
- Kirby
- Dash Attack
- Reduced total frames: 59F -> 51F
- Increased KBG of initial hit: 66 -> 71
- Down Smash
- Decreased startup frames: 10F -> 7F
- Decreased total frames: 53F -> 50F
- Increased KBG: 89 -> 94
- Adjusted active frames of leg intangibility: 5-14F -> 3-11F
- Decreased charge hold frame: 4F -> 2F
- Forward Air
- Increased damage of second: 3.0% -> 4.0% (3.6% -> 4.8%)
- Final Hit
- Increased damage: 5.0 -> 6.0 (6.0% -> 7.2%)
- Decreased KBG: 30 -> 24
- Back Air: Increased KBG of sweetspot: 100 -> 104
- Down Special
- While falling
- Increased KBG: 70 -> 76
- Increased BKB: 65 -> 69
- Landing shockwave
- Increased KBG: 24 -> 30
- While falling
- Dash Attack
- Little Mac
- Increased total frames backward tech roll to align with other fighters: 39F -> 40F
- Getup Attack: The vulnerability now aligns with other fighters
- Mario
- Final Smash
- Increased damage
- Increased range
- Final Smash
- Marth
- Down Smash
- Increased BKB of first hit: 50 -> 58
- Increased KBG of second hit: 88 -> 92
- Forward Air: Made it easier to land tipper hit
- Back Air: Made it easier to land tipper hit
- Up Air: Made it easier to land tipper hit
- Down Smash
- Mega Man
- Increased total frames forward and backward tech rolls to align with other fighters: 39F -> 40F
- Meta Knight
- Neutral Air: Increased hitbox size
- Forward Air
- Reduced total frames: 45F -> 39F
- Made hits link more reliably
- Adjusted autocancel window: 44F -> 39F
- Back Air: Made hit link more reliably
- Neutral Special: Increased active frames of sweetspot: 12-21F -> 12-25F
- Up Special
- First hit
- Decreased fixed knockback: 80 -> 68
- Adjusted knockback angle: 86° -> 84°
- Increased hitbox size of second hit
- First hit
- Mewtwo
- Back Air
- Increased damage
- Mid-range hit: 11.0% -> 12.0% (13.2% -> 14.4%)
- Max-range hit: 9.0% -> 11.0% (10.8% -> 13.2%)
- Increased KBG of sweetspot: 97 -> 101
- Increased damage
- Up Air: Increased KBG
- Sweetspot: 86 -> 98
- Other hitboxes: 86 -> 92
- Neutral Special
- Increased damage of non-fully charged variants: Minimum damage: 2.5% -> 4.0% (3.0% -> 4.8%)
- Releasing from charging state
- Decreased startup frames: 9F -> 4F
- Decreased total frames: 31F -> 27F
- Releasing full charge
- Decreased startup frames: 18F -> 16F
- Decreased total frames: 43F -> 39F
- Up Special: Reduced landing lag after finishing the move in the air: 30F -> 20F
- Down Throw: Decreased total frames: 45F -> 41F
- Back Air
- Min Min
- "我來啊 !"
- Olimar
- Final Smash
- Increased strong attack's hitbox range
- Increased damage of the strong hitbox
- Final Smash
- Pac-Man
- Increased total frames forward and backward tech rolls to align with other fighters: 39F -> 40F
- Palutena
- Final Smash
- Reduced the amount of time opponents will be pulled in at the start of the move
- Reduced the range that the Black Hole will pull in opponents
- Final Smash
- Piranha Plant
- Up Tilt
- Decreased startup frames: 8F -> 6F
- Decreased total frames: 28F -> 26F
- Adjusted knockback angles
- Sweetspot: 80° -> 85°
- Sourspot: 85° -> 90°
- Adjusted active frames of head intangibility: 6-13F -> 8-15F
- Down Smash
- Decreased startup frames 12/16F -> 10/14F
- Decreased total frames: 45F -> 43F
- Forward Air
- Decreased startup frames 10F -> 7F
- Decreased total frames: 47F -> 44F
- Adjusted autocancel window: 39F -> 36F
- Back Air: Increased KBG: 100 -> 105
- Up Air
- Increased damage: 8.0% -> 10.0% (9.6% -> 12.0%)
- Decreased KBG: 110 -> 104
- Added intangibility frames to Piranha Plant's head: 7-9F
- Up Tilt
- Pit
- Down Tilt
- Decreased KBG: 50 -> 46
- Adjusted knockback angle: 75° -> 83°
- Up Smash: Increased KBG: 102 -> 111
- Down Smash: Adjusted knockback angle of first hit: 55° → 48°
- Up Air
- Decreased startup of all hits by 2 frames: 12/15/18/21/24F -> 10/13/16/19/22
- Reduced total frames: 49F -> 40F
- Increased KBG of last hit: 130 -> 143
- Adjusted knockback angle: 68° -> 80°
- Adjusted autocancel window: 37F -> 35F
- Down Special
- Orbitars can be released 5 frames sooner: 26F -> 21F
- Decreased total frames of release: 23F -> 18F
- Total frames: 49-129F -> 39-124F
- Getup Attack: Increased total frames to align with other fighters
- Down Tilt
- Dark Pit
- Down Tilt
- Decreased KBG: 50 -> 46
- Adjusted knockback angle: 75° -> 83°
- Up Smash: Increased KBG: 102 -> 111
- Down Smash: Adjusted knockback angle of first hit: 55° → 48°
- Up Air
- Decreased startup of all hits by 2 frames: 12/15/18/21/24F -> 10/13/16/19/22
- Reduced total frames: 49F -> 40F
- Increased KBG of last hit: 130 -> 143
- Adjusted knockback angle: 68° -> 80°
- Adjusted autocancel window: 37F -> 35F
- Down Special
- Orbitars can be released 5 frames sooner: 26F -> 21F
- Decreased total frames of release: 23F -> 18F
- Total frames: 49-129F -> 39-124F
- Getup Attack: Increased total frames to align with other fighters
- Down Tilt
- Pokemon Trainer
- Ivysaur
- Increased total frames forward and backward tech rolls to align with other fighters: 39F -> 40F
- Ivysaur
- Ridley
- Down Special
- Increased damage of sweetspot (first hit): 40.0% -> 45.0% (48.0% -> 54.0%)
- The Special Zoom effect no longer triggers against opponents with grab immunity
- Down Special
- Sheik
- Forward Smash
- Made hits link more reliably
- Increased hitbox size of second hit
- Forward Smash
- Sonic
- Final Smash
- Added a slowdown effect to opponents during the initial slowdown period
- Increased hitbox size when initiating attack
- Final Smash
- Terry
- Final Smash: Extended launch distance
- Villager
- Neutral Attack: Made multihits of the jab link more reliably
- Up Tilt
- Made Villager's arm and head intangible from frames 7-25
- Made each hit of the move link more reliably
- Up Smash
- Increased damage of multihits: 1.0% -> 1.5% (1.2% -> 1.8%)
- Increased damage of final hit: 4.0% -> 4.5% (4.8% -> 5.4%)
- Up Air: Increased BKB: 30 -> 40
- Down Air
- Decreased startup: 14F -> 11F
- Decreased total frames: 45F -> 42F
- Adjusted autocancel window: 39F -> 36F
- Down Special
- Reduced total frames from planting the sapling: 43F -> 38F
- Reduced total frames from watering: 54F -> 49F
- Axe Attack
- Increased BKB: 30 -> 36
- Increased shield damage: 6 -> 9
- Wii Fit Trainer
- Down Tilt: Adjusted knockback angle: 55° → 40°
- Up Smash
- Decreased startup frames: 14F -> 11F
- Shifted invulnerability frames: 12-15F -> 9-12F
- Decreased total frames: 57F -> 54F
- Down Smash: Reduced total frames: 51F -> 46F
- Forward Air
- Reduced total frames: 38F -> 35F
- Reduced landing lag: 9F -> 7F
- Neutral Special (Full Charge)
- Increased BKB: 30 -> 38
- Increased KBG: 63 -> 64
- Zero Suit Samus
- Final Smash: Increased active frames of finishing hit
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