Official v8.0.0 Patch Notes

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shrooby

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shrooby
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#1
Welcome to the official Patch Notes thread for v8.0.0 of Ultimate.

This thread is only for cataloguing confirmed changes. For reporting and discussing changes use the patch discussion thread:

https://smashboards.com/threads/v8-0-0-patch-discussion-thread.505850/

If there's anything that we might have missed and have evidence of, you can either post it in the Patch Discussion Thread and tag shrooby shrooby , or PM me with direct reports and evidence of unconfirmed changes (that are not in this post or discussed).

All character numerical values are presented in the base format, without the 1-v-1 multiplier. For convenience, the value with the 1-v-1 multiplier applied is displayed next to it in parentheses (*).

Changes marked in italics are changes that were not mentioned in Nintendo's official patch notes in any capacity.

  • :ultbanjokazooie:Banjo & Kazooie
    • Ledge Getup Attack: Increased the backward attack range
  • :ultbayonetta:Bayonetta
    • Forward Tilt 3: Reduced total frames: 42F -> 39F
    • Up Tilt
      • Reduced startup frames of both hits: 9/15F -> 7/13F
      • Reduced total frames 31F -> 29F
      • Added two additional active frames to second hit: 15F -> 13-15F
      • Increased range of final hit
      • Made hits link more reliably
    • Forward Smash
      • Increased knockback
      • Increased active frames: 18-19F -> 18-20F
    • Side Special (Grounded Variant)
      • Reduced total frames unheld variant: 71F -> 66F
      • Reduced total frames of held variant: 72F -> 67F
    • Up Special: Reduced SDI multiplier
    • Final Smash:
      • Decreased knockback for fighters that did not get instantly KO'd by Gomorrah
      • Adjusted knockback angle for fighters that did not get instantly KO'd by Gomorrah
  • :ultfalcon:Captain Falcon
    • Dash Attack: Decreased total frames: 37F -> 34F
    • Down Tilt: Increased knockback
    • Up Smash: Increased knockback of the second attack
    • Side Special
      • Grounded Variant
        • Increased attack range forward of grounded variant
        • Adjusted knockback angle of grounded variant
        • Decreased knockback
      • Aerial Variant
        • Made it easier to connect meteor hitbox
    • Down Special
      • Grounded Variant
        • Reduced startup frames: 15F -> 13F
        • Reduced total frames: 70F -> 68F
        • Reduced total frames when starting the move on the ground and going off an edge: 67F -> 65F
      • Aerial Variant
        • Reduced startup frames: 16F -> 14F
        • Reduced total frames: 58F -> 56F
      • Increased knockback of sweetspot
  • :ultcorrinf:Corrin
    • Forward Smash
      • Tipper Hit
        • Increased damage of the tipper hit: 15.2% -> 16.7% (18.2% -> 20.0%)
        • Increased size of the tipper hit by adding an additional hitbox (properties copied from existing hitbox)
        • Increased shieldstun of tipper hit 10F -> 17F
      • Increased shield stun of close and mid range hits: 8F -> 13F
    • Forward Air: Increased damage, but maintained knockback:
      • Damage: 7.5% -> 9.0% (9.0% -> 10.8%)
      • KBG: 99 -> 87
    • Back Air
      • Increased damage of the first hit: 11.0% -> 12.0% (13.2% -> 14.4%)
    • Up Air
      • Increased damage: 9.0% -> 10.0% (10.8% -> 12.0%)
      • KBG 99 -> 97
    • Side Special
      • Reduced total frames of aerial variant: 41F -> 37F
      • Reduced total frames when jumping out of grounded stab: 39F -> 29F
      • Increased KBG for the sweetspot of the kick (both directions): 90 -> 98
  • :ultdiddy:Diddy Kong
    • Dash Attack
      • Made it easier to hit multiple times
      • Increased attack range of the final attack
    • Forward Tilt
      • Increased attack range near the hands
      • Adjusted launch angle
      • Increased active frames of late hit: 13-14F -> 13-16F
    • Down Smash
      • Decreased startup frames of both hits: 9/14F -> 7/12F
      • Increased total active frames for the second attack by one: 14F -> 12-13F
    • Forward Smash: Increased attack range of the beginning of the attack
    • Down Special
      • Increased time until another banana peel can be pulled after one has been thrown
      • Arrested on account of an illegal pyramid scheme
  • :ultdoc:Dr. Mario
    • Final Smash: Increased damage
  • :ultduckhunt:Duck Hunt
    • Increased total frames forward and backward tech rolls to align with other fighters: 39F -> 40F
  • :ultfalco:Falco
    • Down Tilt
      • Decreased startup frames: 10F -> 8F
      • Decreased total frames: 31F -> 29F
      • Adjusted knockback angle
    • Up Smash
      • Made hits link more reliably
      • Increased knockback
      • Increased active frames
        • First hit: 7-9F -> 7-12F
        • Second hit: 13-18F -> 13-20F
      • Increased active frames of leg intangibility 7-18F -> 7-20F
    • Neutral Air
      • Decreased total frames: 48F -> 46F
      • Adjusted autocancel window 43F -> 41F
      • Final Hit
        • Connects on frame 19 -> 17
        • Increased hitbox size
    • Down Air
      • Decreased total frames 51F -> 43F
      • Decreased landing lag: 14F -> 12F
    • Side Special
      • Grounded Variant
        • Decreased startup frames: 18F -> 13F
        • Increased total active frames by 3: 18-24F -> 13-22F
        • Decreased total frames: 55F -> 50F
      • Aerial Variant
        • Increased active frames: 18-24F -> 18-27F
  • :ulthero:Hero
    • Kaboom: Made it easier to connect all hits of the attack
  • :ulticeclimbers:Ice Climbers
    • Final Smash
      • Added a slowdown effect to opponents during the initial slowdown period
      • Increased the speed at which the iceberg will appear
      • Increased attack range near the peak of the iceberg
      • Made it easier to grab on to the condor
  • :ultike:Ike
    • Dash Attack: Increased knockback
    • Down Tilt: Decreased knockback
    • Neutral Air
      • Increased knockback
      • Reduced low-damage range
    • Forward Air
      • Increased knockback
      • Increased damage: 11.5% -> 13.0% (13.8% -> 15.6%)
      • Decreased total frames: 59F -> 51F
    • Up Special (Grounded)
      • First hit can no longer clank
      • Increased knockback of final hit
      • Adjusted knockback angle of final hit
  • :ultincineroar:Incineroar
    • Standing Grab
      • Decreased startup frames: 8F -> 7F
      • Decreased total frames: 38F -> 37F
    • Dash Grab
      • Decreased startup frames: 12F -> 11F
      • Decreased total frames: 46F -> 45F
    • Pivot Grab
      • Decreased startup frames: 13F -> 12F
      • Decreased total frames: 44F -> 43F
    • Side Special
      • Decreased startup frames: 18F -> 16F
      • Decreased total frames: 59F -> 57F
      • Increased knockback of Lariat
    • Down Special
      • Reduced total frames of unsuccessful counter: 53F -> 49F
      • Increased damage scaling from successful counter
    • Forward Throw: Increased knockback
  • :ultisabelle:Isabelle
    • Dash Attack
      • Decreased startup frames: 9F -> 7F
      • Decreased total frames: 41F -> 39F
    • Up Tilt: Decreased total frames: 32F -> 29F
    • Up Smash
      • Decreased startup frames: 11/16F -> 9/14F
      • Decreased total frames: 47F -> 45F
      • Decreased charge hold frame: 7F -> 6F
    • Up Air: Increased knockback
    • Down Air
      • Decreased startup frames: 14F -> 11F
      • Decreased total frames: 45F -> 42F
      • Adjusted autocancel window: 39F -> 36F
  • :ultjigglypuff:Jigglypuff
    • Final Smash: Added a slowdown effect to opponents during the initial slowdown period
  • :ultkingdedede:King Dedede
    • Up Tilt
      • Increased damage
        • Sweetspot: 10.0% -> 11.5% (12.0% -> 13.8%)
        • Sourspot: 8.0% -> 9.5% (9.6% -> 11.4%)
      • Increased knockback
    • Down Tilt: Adjusted knockback angle
    • Forward Air: Increased knockback
    • Up Air: Increased knockback of the final attack
    • Neutral Special
      • Decreased startup frames to inhale opponents: 17F -> 14F
      • Decreased startup frames to inhale projectiles and items: 20F -> 17F
      • Increased hitbox size for inhale
      • Decreased total frames of release: Minimum total frames: 77F -> 74F
  • :ultkrool:King K. Rool
    • Increased durability of belly armor
    • Dash Attack
      • Increased knockback
      • Increased active frames of sweetspot: 7-11F -> 7-14F
    • Up Smash
      • Increased damage: 15.0% -> 17.0% (18.0% -> 20.4%)
      • Increased knockback
    • Side Special: Increased damage threshold of armor during the move
    • Back Throw: Adjusted knockback angle
  • :ultkirby:Kirby
    • Dash Attack
      • Reduced total frames: 59F -> 51F
      • Increased knockback of initial hit
    • Down Smash
      • Decreased startup frames: 10F -> 7F
      • Decreased total frames: 53F -> 50F
      • Increased knockback
      • Adjusted active frames of leg intangibility: 5-14F -> 3-11F
      • Decreased charge hold frame: 4F -> 2F
    • Forward Air
      • Increased damage of second: 3.0% -> 4.0% (3.6% -> 4.8%)
      • Final Hit
        • Increased damage: 5.0 -> 6.0 (6.0% -> 7.2%)
        • Increased knockback
    • Back Air: Increased knockback of sweetspot
    • Down Special: Increased knockback
  • :ultlittlemac:Little Mac
    • Increased total frames backward tech roll to align with other fighters: 39F -> 40F
    • Getup Attack: The vulnerability now aligns with other fighters
  • :ultmario:Mario
    • Final Smash
      • Increased damage
      • Increased range
  • :ultmarth:Marth
    • Down Smash: Increased knockback of tipper hit
    • Forward Air: Made it easier to land tipper hit
    • Back Air: Made it easier to land tipper hit
    • Up Air: Made it easier to land tipper hit
  • :ultmegaman:Mega Man
    • Increased total frames forward and backward tech rolls to align with other fighters: 39F -> 40F
  • :ultmetaknight:Meta Knight
    • Neutral Air: Increased hitbox size
    • Forward Air
      • Reduced total frames: 45F -> 39F
      • Made hits link more reliably
    • Back Air: Made hit link more reliably
    • Neutral Special: Increased active frames of sweetspot: 12-21F -> 12-25F
    • Up Special
      • Made hits link mroe reliably
      • Adjusted knockback of first hit
      • Increased hitbox size of second hit
  • :ultmewtwo:Mewtwo
    • Back Air
      • Increased knockback
      • Increased damage
        • Mid-range hit: 11.0% -> 12.0% (13.2% -> 14.4%)
        • Max-range hit: 9.0% -> 11.0% (10.8% -> 13.2%)
    • Up Air: Increased knockback
    • Neutral Special
      • Increased damage of non-fully charged variants: Minimum damage: 2.5% -> 4.0% (3.0% -> 4.8%)
      • Releasing from charging state
        • Decreased startup frames: 9F -> 4F
        • Decreased total frames: 31F -> 27F
      • Releasing full charge
        • Decreased startup frames: 18F -> 16F
        • Decreased total frames: 43F -> 39F
    • Up Special: Reduced landing lag after finishing the move in the air: 30F -> 20F
    • Down Throw: Decreased total frames: 45F -> 41F
  • :ultminminMin Min
    • "我來啊 !"
  • :ultolimar:Olimar
    • Final Smash
      • Increased strong attack's hitbox range
      • Increased damage of the strong hitbox
  • :ultpacman:Pac-Man
    • Increased total frames forward and backward tech rolls to align with other fighters: 39F -> 40F
  • :ultpalutena:Palutena
    • Final Smash
      • Reduced the amount of time opponents will be pulled in at the start of the move
      • Reduced the range that the Black Hole will pull in opponents
  • :ultpiranha:Piranha Plant
    • Up Tilt
      • Decreased startup frames: 8F -> 6F
      • Decreased total frames: 28F -> 26F
      • Adjusted knockback angle
      • Adjusted active frames of head intangibility: 6-13F -> 8-15F
    • Down Smash
      • Decreased startup frames 12/16F -> 10/14F
      • Decreased total frames: 45F -> 43F
    • Forward Air
      • Decreased startup frames 10F -> 7F
      • Decreased total frames: 47F -> 44F
      • Adjusted autocancel window: 39F -> 36F
    • Back Air: Increased knockback
    • Up Air
      • Increased damage: 8.0% -> 10.0% (9.6% -> 12.0%)
      • Increased knockback
      • Added intangibility frames to Piranha Plant's head: 7-9F
  • :ultpit:Pit
    • Down Tilt
      • Decreased knockback
      • Adjusted knockback angle
    • Up Smash: Increased knockback of last hit
    • Down Smash: Adjusted knockback angle of first hit
    • Up Air
      • Decreased startup of all hits by 2 frames: 12/15/18/21/24F -> 10/13/16/19/22
      • Reduced total frames: 49F -> 40F
      • Increased knockback of last hit
      • Adjusted knockback angle
      • Adjusted autocancel window: 37F -> 35F
    • Down Special
      • Orbitars can be released 5 frames sooner: 26F -> 21F
      • Decreased total frames of release: 23F -> 18F
      • Total frames: 49-129F -> 39-124F
    • Getup Attack: The vulnerability for attacking when getting up now aligns with other fighters
  • :ultdarkpit:Dark Pit
    • Down Tilt
      • Decreased knockback
      • Adjusted knockback angle
    • Up Smash: Increased knockback of last hit
    • Down Smash: Adjusted knockback angle of first hit
    • Up Air
      • Decreased startup of all hits by 2 frames: 12/15/18/21/24F -> 10/13/16/19/22
      • Reduced total frames: 49F -> 40F
      • Increased knockback of last hit
      • Adjusted knockback angle
      • Adjusted autocancel window: 37F -> 35F
    • Down Special
      • Orbitars can be released 5 frames sooner: 26F -> 21F
      • Decreased total frames of release: 23F -> 18F
      • Total frames: 49-129F -> 39-124F
    • Getup Attack: The vulnerability for attacking when getting up now aligns with other fighters
  • :ultpokemontrainerf:Pokemon Trainer
    • :ultivysaur:Ivysaur
      • Increased total frames forward and backward tech rolls to align with other fighters: 39F -> 40F
  • :ultridley:Ridley
    • Down Special: Increased damage of sweetspot (first hit): 40.0% -> 45.0% (48.0% -> 54.0%)
  • :ultsheik:Sheik
    • Forward Smash
      • Made hits link more reliably
      • Increased hitbox size of second hit
  • :ultsonic:Sonic
    • Final Smash
      • Added a slowdown effect to opponents during the initial slowdown period
      • Increased hitbox size when initiating attack
  • :ult_terry:Terry
    • Final Smash: Extended launch distance
  • :ultvillager:Villager
    • Neutral Attack: Made multihits of the jab link more reliably
    • Up Tilt
      • Made Villager's arm and head intangible from frames 7-25
      • Made each hit of the move link more reliably
    • Up Smash
      • Increased damage of multihits: 1.0% -> 1.5% (1.2% -> 1.8%)
      • Increased damage of final hit: 4.0% -> 4.5% (4.8% -> 5.4%)
      • Increased knockback
    • Up Air: Increased Knockback
    • Down Air
      • Decreased startup: 14F -> 11F
      • Decreased total frames: 45F -> 42F
      • Adjusted autocancel window: 39F -> 36F
    • Down Special
      • Reduced total frames from planting the sapling: 43F -> 38F
      • Reduced total frames from watering: 54F -> 49F
      • Axe Attack
        • Increased knockback
        • Increased shield damage
  • :ultwiifittrainer:Wii Fit Trainer
    • Down Tilt: Adjusted knockback angle
    • Up Smash
      • Decreased startup frames: 14F -> 11F
      • Shifted invulnerability frames: 12-15F -> 9-12F
      • Decreased total frames: 57F -> 54F
    • Down Smash: Reduced total frames: 51F -> 46F
    • Forward Air
      • Reduced total frames: 38F -> 35F
      • Reduced landing lag: 9F -> 7F
    • Neutral Special: Increased knockback
  • :ultzss:Zero Suit Samus
    • Final Smash: Increased knockback of final hit
 
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