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UUs and NUs opposed to OUs

outofdashdwz

Smash Lord
Joined
Mar 29, 2006
Messages
1,128
Location
La Jolla, CA
What do you mean? No guard makes both pokemons attacks hit all of the time.
You misinterpret the text. No Guard makes all moves coming from and going to Machamp hit 100%. Shiri is right. It will not affect the accuracy of your partner's attack.

IC3R, for your convenience, I just went to the Battle Tower with a No Guard Machamp and a Dugtrio with Fissure. Against a Cranidos and a Luxio, Fissure hit the first time and missed the second, where all Pokemon in play were level 50.

And no, I don't memorize this lol. I just ran some calcs cuz I was wondering if Ember would actually OHKO.
 

IC3R

Smash Lord
Joined
Aug 27, 2007
Messages
1,623
Location
Fayetteville, GA
You misinterpret the text. No Guard makes all moves coming from and going to Machamp hit 100%. Shiri is right. It will not affect the accuracy of your partner's attack.

Be cool if it did though...Everyone in 2-on-2's would call the OHKO clause just out of fear of that combo...\/ \/ \/ \/

IC3R, for your convenience, I just went to the Battle Tower with a No Guard Machamp and a Dugtrio with Fissure. Against a Cranidos and a Luxio, Fissure hit the first time and missed the second, where all Pokemon in play were level 50.

I say we sue Serebii for misinformation!!! Raaarrrggh!!!! :mad:

And no, I don't memorize this lol. I just ran some calcs cuz I was wondering if Ember would actually OHKO.

You got a damage formula for everyone?
So yeah, I was wrong about the No Guard thing, but you can't blaim me really, I have no personal experience with the game. But I do have an eye for combos, even if they're not supposed to work...:grin:

Anyway, this was all to prove a point that lower-tier battles can be a lot more fun an interesting than seeing a thousand Garchomps get ***** by Weaviles over and over...

But I don't get why there are certain move clauses when there are move counters and ability counters...
-------------------------
Sturdy, Protect, Detect--OHKO Clause;
Haze, Foresight, Odor Sleuth, Miracle Eye
Nevermissers (Aerial Ace, Shock Wave, etc.)--Evasion Clause (Double Team)...

Is it laziness, or fear of loss? (0_-) <(?)
--------------------------------------------
Which makes me wonder, does Protect negate Lock-on and Mind Reader?
 

Chill

Red
BRoomer
Joined
Sep 21, 2001
Messages
9,010
Location
Viridian City
You misinterpret the text. No Guard makes all moves coming from and going to Machamp hit 100%. Shiri is right. It will not affect the accuracy of your partner's attack.
It looks like we both misunderstood each other. I thought you were saying that No Guard did not raise the accuracy of moves to %100, when infact you were saying that it doesn't affect your partners attacks.
 

outofdashdwz

Smash Lord
Joined
Mar 29, 2006
Messages
1,128
Location
La Jolla, CA
So yeah, I was wrong about the No Guard thing, but you can't blaim me really, I have no personal experience with the game. But I do have an eye for combos, even if they're not supposed to work...:grin:

Anyway, this was all to prove a point that lower-tier battles can be a lot more fun an interesting than seeing a thousand Garchomps get ***** by Weaviles over and over...

But I don't get why there are certain move clauses when there are move counters and ability counters...
-------------------------
Sturdy, Protect, Detect--OHKO Clause;
Haze, Foresight, Odor Sleuth, Miracle Eye
Nevermissers (Aerial Ace, Shock Wave, etc.)--Evasion Clause (Double Team)...

Is it laziness, or fear of loss? (0_-) <(?)
--------------------------------------------
Which makes me wonder, does Protect negate Lock-on and Mind Reader?
You have to keep in mind that Haze and Perish Song are the only reliable counters to evasion. Roar, Whirlwind, Foresight, Odor Sleuth, and Miracle Eye can all miss.

About the protect thing, I believe so.

It looks like we both misunderstood each other. I thought you were saying that No Guard did not raise the accuracy of moves to %100, when infact you were saying that it doesn't affect your partners attacks.
Oh. Sorry. Lol.
 

Shiri

Smash Chump
Joined
Nov 7, 2004
Messages
3,804
:yoshi: The only clause I can really see the justification for is the evasion clause.

While there are moves that bypass evasion (that used to be what I'd say for people who wanted the clause on), sometimes it's just not enough. Have you ever fought a Curse Registeel with Sub and Double Team? Yeah, didn't think so. Scyther and Electrode also get pretty homo with evasion (especially back in GSC).

Anyway, back to the topic, OU represent the idea of strength in numbers, literally. Very impressive base stats and usually at least one exploitable stat area that most opponents just can't handle. BL and UU are more team-based role-fulfilling pkmn. They're every bit as good as OU, but because of their design, they have to have setup or support.
 

takieddine

Smash Master
Joined
May 1, 2006
Messages
3,862
Location
Not chilindude829
you gotta be pretty **** creative with UU's and NU's, because the point of OU's is that they are best at what they do.

If you try to emulate OU's with UU's and NU's you are doomed to fail.
 
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