Babatunde
Smash Journeyman
We all know about peach's new uptilt right? Good, now do we know about DJC? Yea...........how foreign sounding that may be for a character like this. As a new PM Peach player you might just only be seeing a tremendous amount of FCed aerials and such due to you coming from melee or if you are just new in general, but in PM she has a new platform (and possibly new combo string) game with her new uptilt that calls for a not as often used tactic. That tactic is called DJC. I will be breaking down new DJC utilizations in this thread for a tactic that has been overlooked a lot in the current peach metagame and how effective it can really be.
Platform options:
As general smashers, we all know how long it can take to get your thumb to an uptilt position at times, but Peach is one of the few unique characters that can actually use something commonly known among ness mains as a DJC (Double Jump Cancel). This is something that me myself have not seen utilized that often in Melee, But with PM being a well inviting game for new smashers, i took it upon myself with my discovery mentality to find new things that might make her stronger/Weaker in this game. (I haven't found ANY weaknesses so far btw XD) Alright, now if you see an opponent land on a platform and/or roll or something and you want to be able to catch him/her with utilt, all you have to do is dash to where the opponent will be, then DJC, then u-tilt. This is done by dashing to your desired location, then press y and then immediately doing a full hop right after, then u-tilt. What this does is it enables you to interrupt your dashing animation to stay in place, and the full hop lets you keep you control stick up enabling you to perform an u-tilt. This is something that would not prove to be as useful in Melee considering as how utilt didn't have as much range in Melee, But with the inclusion of Brawl mechanics, we can have yet another great way to read opponents platform actions! (with the other options being nair and uair)
Combo possibility:
I have found that besides u-air, u-tilt is a great combo starter after u-throw. Having DJC at my disposal, i found a possibility that it could be a great string as well. The opponent may be able to DJ out of it, but i think if you are fast enough, after u-throw, you can U-tilt, then dash, then DJC so that you can perform an utilt right after canceling your dash animation with DJC to catch the opponent with another utilt when He/She is DIing. At 0% You can hit a character like Bowser or DK up to 3 times with it, after which you can do a full hop fair to send the opponent flying and edgeguard from there. Again there is a possibility of your opponent DJing out of it, but i believe you can pull it off if you are fast enough.
Feel free to comment if this thread has been helpful to you, or if you would like to put your input on this new strat. Or if you have seen it done before by another Peach.
Platform options:
As general smashers, we all know how long it can take to get your thumb to an uptilt position at times, but Peach is one of the few unique characters that can actually use something commonly known among ness mains as a DJC (Double Jump Cancel). This is something that me myself have not seen utilized that often in Melee, But with PM being a well inviting game for new smashers, i took it upon myself with my discovery mentality to find new things that might make her stronger/Weaker in this game. (I haven't found ANY weaknesses so far btw XD) Alright, now if you see an opponent land on a platform and/or roll or something and you want to be able to catch him/her with utilt, all you have to do is dash to where the opponent will be, then DJC, then u-tilt. This is done by dashing to your desired location, then press y and then immediately doing a full hop right after, then u-tilt. What this does is it enables you to interrupt your dashing animation to stay in place, and the full hop lets you keep you control stick up enabling you to perform an u-tilt. This is something that would not prove to be as useful in Melee considering as how utilt didn't have as much range in Melee, But with the inclusion of Brawl mechanics, we can have yet another great way to read opponents platform actions! (with the other options being nair and uair)
Combo possibility:
I have found that besides u-air, u-tilt is a great combo starter after u-throw. Having DJC at my disposal, i found a possibility that it could be a great string as well. The opponent may be able to DJ out of it, but i think if you are fast enough, after u-throw, you can U-tilt, then dash, then DJC so that you can perform an utilt right after canceling your dash animation with DJC to catch the opponent with another utilt when He/She is DIing. At 0% You can hit a character like Bowser or DK up to 3 times with it, after which you can do a full hop fair to send the opponent flying and edgeguard from there. Again there is a possibility of your opponent DJing out of it, but i believe you can pull it off if you are fast enough.
Feel free to comment if this thread has been helpful to you, or if you would like to put your input on this new strat. Or if you have seen it done before by another Peach.