Hee443
Smash Cadet
Usually tech for me is quite obvious what the benefits could be for them, but jump-cancelled grabs don't make sense to me, what am I gaining if I implement this into my play compared to normal grabs?
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less laggy/punishable than a normal dash grab if you whiff. Sometimes you need to use dash grab if you want to grab a short crouching target because it lets you scoop them upUsually tech for me is quite obvious what the benefits could be for them, but jump-cancelled grabs don't make sense to me, what am I gaining if I implement this into my play compared to normal grabs?
So let's say a Marth was crouching, I could dash jump-cancel grab and actually grab him then?less laggy/punishable than a normal dash grab if you whiff. Sometimes you need to use dash grab if you want to grab a short crouching target because it lets you scoop them up
I just tested this all out and realized I can grab even kirby with normal a dash grab and a jump-cancelled grab, so is the only benefit have to do with less lag?So let's say a Marth was crouching, I could dash jump-cancel grab and actually grab him then?
99% of the time you want to JC grab. However, dash grab has some rare uses because it lets you scoop up people you otherwise would be unable to. IMO just get used to always JC grabbing for nowI just tested this all out and realized I can grab even kirby with normal a dash grab and a jump-cancelled grab, so is the only benefit have to do with less lag?
Everything People have responded with has convinced me to do it, there are only upsides and isn't too hard to pull off at all.99% of the time you want to JC grab. However, dash grab has some rare uses because it lets you scoop up people you otherwise would be unable to. IMO just get used to always JC grabbing for now
With the following exceptions, jump-cancelled grabs are better than dash grabs because they posses less endlag and in a few cases are faster in startup (in some cases they can actually be slower, but that's only if you do the JC quite late).Usually tech for me is quite obvious what the benefits could be for them, but jump-cancelled grabs don't make sense to me, what am I gaining if I implement this into my play compared to normal grabs?
You can dthrow->regrab most characters with the running grab just as easily with the JC grab...assuming you follow their tech/DI.Isn't JCG also the only way to chaingrab?
They are significantly different. The running grab has a much larger area, and can even grab behind him (aka as falcon's butt grab). Apparently, its still not worth the lag that follows it to use that grab.Im pretty sure the active areas (the "grab boxes") in a JC grab vs. normal running grab are different. I find it much easier to downthrow chain grab a marth at low percent using a JC grab... As a falcon