• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Using up tilt as Anti-Air

Gum

Smash Journeyman
Joined
Apr 19, 2007
Messages
470
Location
Everywhere you wanna be
So recently I've started to realize that Samus' uptilt has the ability to nullify her lack of KO moves more effectively than previousley thought. Obviousley hitting an opponent who is air born with the utilt will cause them to be knocked outward and away or, interestingly enough, backwards and away. This tilt can kill non-heavy characters as low as 80% and heavy characters as low as 100%. Obviously, using the utilt as an edge gaurd is awesome, but using it against airborn attacking enemies is amazing as well. Even if you trade hits, it will still wreck them and sends them flying. We should aim to find more setups for this move. I was thinking fast falling fair to uptilt since it pops them into the air.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
So recently I've started to realize that Samus' uptilt has the ability to nullify her lack of KO moves more effectively than previousley thought.
Hahaha... no.
Gum said:
Obviousley hitting an opponent who is air born with the utilt will cause them to be knocked outward and away or, interestingly enough, backwards and away. This tilt can kill non-heavy characters as low as 80% and heavy characters as low as 100%.
Info taken from Project Vertical.
Utilt on Mario directly infront of you on FD
--Samus: 153%
Utilt on Mario on the platform above you on BF
Samus: 141%

Those are vertical kill percents, using utilt as an edgeguard is near impossible with auto-sweetspotting.
Gum said:
Obviously, using the utilt as an edge gaurd is awesome, but using it against airborn attacking enemies is amazing as well.
If you're lucky, you could hit somebody attempting to ledgehop an aerial. No wait... you could do this: http://www.youtube.com/watch?v=KtrHdz8Lq2s

The video describes how the ledge grants almost no invincibility when climbing back to the stage. In order to get invincibility, you have to roll from the ledge as soon as you grab onto it. Samus could use her utilt here, but it would take lots of prediction and/or luck.
Gum said:
Even if you trade hits, it will still wreck them and sends them flying.
Aerial attacks cannot clash with ground attacks. Aerial attacks will always overpower ground attacks.

Ground vs. Ground = clash
Ground vs. Air = Air wins
Air vs. Air = trade hits
Gum said:
We should aim to find more setups for this move. I was thinking fast falling fair to uptilt since it pops them into the air.
FF fair>utilt:
-- If you cancel the last hit of fair, the move doesn't send them flying at all. But it also leaves less hitstun, utilt's start up lag is too high to combo from this. Maybe if you use a turn-around utilt, it might work (similar to fox's dair to turn-around utilt).
-- If you don't cancel the last hit of fair, the move has a bit of knockback and might hit your foe out of range of utilt. This makes this a low % combo. At low %, hit stun is even lower, so it STILL might not combo.
 

Gum

Smash Journeyman
Joined
Apr 19, 2007
Messages
470
Location
Everywhere you wanna be
The edge guard was indeed referring to somepn trying to ledgehop or jump from the edge. It work in both situations.

The data you presented against Mario is not what Im talking about. Those are indeed vertical KO's which is not the issue. A horizontal KO on Mario with an utilt kills him at 80% flat.

You brought up clashing, which is also not what Im referring to. A clash is the same as a clank, in which both hits voideach other. Im talking about trading hits. I have most definitley traded an utilt with Peach's fair, one of the most high priority moves in the game, and killed her. Maybe you do mean trading and you are just calling it a clash, but I trade hits with aerials using utilt all the time so either way Im not sure what you are talking about.

In terms of the FF fair > utilt, utilt's hit box begins IMMEDIATELY after her leg goes into the air. It hits about 88 degrees from the top to the ground, so if they are above you they get hit. Startup really has nothing to do with it. Almost the entire move hits, which is why someone above and behind you ca still get hit by it. The idea is that you keep them above you somehow. Maybe it wont pop them up enough at low %, but startup isnt the problem there. Maybe a SH Power Missile that is still within range of the utilt would be better.
 

Dobs1007

Smash Ace
Joined
Jan 12, 2008
Messages
894
Location
West Chester, PA
Umm using U-tilt as anti air is good and can be used as edge guard catch people edgehopping or near edge. I've been able to get kills around 80 when using it due to its horizontal knockback if used correctly.
 

VirisKnite

Smash Journeyman
Joined
May 13, 2008
Messages
249
Location
South Florida
Great stuff Gum. Working more utilts into my game has been in back of mind for awhile now. Now I have motivation to start using it more, yay.
 
Top Bottom