So recently I've started to realize that Samus' uptilt has the ability to nullify her lack of KO moves more effectively than previousley thought.
Hahaha... no.
Gum said:
Obviousley hitting an opponent who is air born with the utilt will cause them to be knocked outward and away or, interestingly enough, backwards and away. This tilt can kill non-heavy characters as low as 80% and heavy characters as low as 100%.
Info taken from Project Vertical.
Utilt on Mario directly infront of you on FD
--Samus: 153%
Utilt on Mario on the platform above you on BF
Samus: 141%
Those are vertical kill percents, using utilt as an edgeguard is near impossible with auto-sweetspotting.
Gum said:
Obviously, using the utilt as an edge gaurd is awesome, but using it against airborn attacking enemies is amazing as well.
If you're lucky, you could hit somebody attempting to ledgehop an aerial. No wait... you could do this:
http://www.youtube.com/watch?v=KtrHdz8Lq2s
The video describes how the ledge grants almost no invincibility when climbing back to the stage. In order to get invincibility, you have to roll from the ledge as soon as you grab onto it. Samus could use her utilt here, but it would take lots of prediction and/or luck.
Gum said:
Even if you trade hits, it will still wreck them and sends them flying.
Aerial attacks cannot clash with ground attacks. Aerial attacks will always overpower ground attacks.
Ground vs. Ground = clash
Ground vs. Air = Air wins
Air vs. Air = trade hits
Gum said:
We should aim to find more setups for this move. I was thinking fast falling fair to uptilt since it pops them into the air.
FF fair>utilt:
-- If you cancel the last hit of fair, the move doesn't send them flying at all. But it also leaves less hitstun, utilt's start up lag is too high to combo from this. Maybe if you use a turn-around utilt, it
might work (similar to fox's dair to turn-around utilt).
-- If you don't cancel the last hit of fair, the move has a bit of knockback and might hit your foe out of range of utilt. This makes this a low % combo. At low %, hit stun is even lower, so it STILL might not combo.