• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Using u-air

Subach

Smash Apprentice
Joined
Aug 8, 2007
Messages
129
I having great difficulty landing u-air, and this bothers me because it's definitely one of her most damaging moves.

What is the technique to using u-air effectively? On a somewhat related note, what are some good tactics for Samus to start a combo and keep it going?
 

Paradigm

Smash Ace
Joined
Nov 21, 2005
Messages
700
Location
St. Brutus's Secure Center for Incurably Criminal
Those are some rather open-ended questions.

Lets see...

If the opponent is coming down back to the stage (eg after a dtilt hit him at high percent but didn't KO) and you believe you can rush or out prioritize their defense (dair, usually) and could punish an airdodge. Depending on which way it knocks them I usually follow this up with another uair (especially if I still have my second jump), a fair, a bair, or a zair.

The uair works especially well on opponents who are above you on platforms. You may even be able to uair upwards into them and again on the way back down.

If your opponent is directly below you the uair can be used like Fox's dair to hold your opponent in place. Once you land immediately attack to follow up on it. I usually either dsmash, dtilt, jump and uair again or screw attack. Screw attack works great on stages like battlefield if you're under the middle platform - you may land in time to follow it up even further against your opponent.

In general to string a number of attacks against an opponent you want to hit them in such a manner that they'll lag long enough for you to hit them again (so your move can't be to laggy) but not get knocked too far away. Good moves for these things are the uair, fair, dash attack (into screw attack), jab, canceled missiles, charge shot (especially at full charge where they just float in the air before getting knocked away) possibly the dtilt or dsmash, often the using the dair to po 'em up and of course the zair. End with a move that knocks your opponent far enough away that they can't just start a combo back. These moves include smashes and the bair.

Its best to just watch videos, honestly, to get a better idea, and then to try them out to get a feel for them.
 

Jing)

Smash Apprentice
Joined
Mar 29, 2008
Messages
84
Location
Stilly, MN
Any good ways to use uair out of dthrow? I usually just wait till theyre just above me then fullhop uair.. but sometimes they airdodge.. anyway to punish airdodge/thoughts on the way i uair?:p
 

LaserBust

Smash Journeyman
Joined
May 21, 2007
Messages
308
Location
NewportNewZ,Va
As for landing Uair in general, I use it for rising through platforms alot. I believe U can FullHop a rising Uair into a double jumped Dair through platforms. Its a really nice shield pressure tactic.

The other way I land meh Uairs is 2 follow behind missles and RAR it. I find it neccasary 2 follow behind Homings and Super MC'ed Missiles because of its lack of range. I RAR it because Its awesome 2 land behind the shield with it and follow up with Jabs. Its even kooler cuz Samus jabs Clashes with alot of Dsmashes, which iz like, the 1st thing that comes 2 mind when some1 land behinds yur shield.

All in all tho, Its not the safest approach, and should be used with caution.
 

Crystanium

Smash Hero
Joined
Apr 28, 2008
Messages
5,921
Location
California
Any good ways to use uair out of dthrow? I usually just wait till theyre just above me then fullhop uair.. but sometimes they airdodge.. anyway to punish airdodge/thoughts on the way i uair?:p
If you're using d-throw to combine u-air, it's probably best if your opponent is a bit higher in percentage, since he/she will bounce higher up. If I were you, I'd select Samus' f-air if your opponent tries to air-dodge. I fought my friend yesterday. I was Samus and he was Lucas. (I won.) When he was in the air, I used my f-air about three times on him. Even if he were to try air-dodging, the flame frames would still hit him, since they last longer.

With the f-air, you can move forward or backwards. I believe you can perform the same thing with the u-air. If your opponent tries to air-dodge, move with him/her in the same direction. You'll likely connect the hit, even if it doesn't do much. As noted in the aforementioned post, you can use the u-air more than once while in the air. Use level 3 CPUs and try these out. Make every hit count.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
Personally, Samus really shouldn't be using any of her throws other than forward and backwards. It's much easier to combo out of them, especially with zair. Dthrow doesn't combo, so if your opponent gets hit by the follow up, get a better opponent. Uair is a great move because of its surprisingly good priority during its startup. I use it when they're out of screw attack range or if screw attack moves too fast to hit them.
 
Top Bottom