ParanoidDrone
Smash Master
For Glory is a very different beast from standard competitive play for a variety of reasons. It stands to reason that otherwise good Rosalina tactics will falter in such a different environment. So let's talk a bit about how to effectively use Rosalina For Glory.
To get us started, here are a few of my own observations:
To get us started, here are a few of my own observations:
- It's a tossup if your opponent knows you can airdodge out of dthrow > fair. Still a bad habit to get into since experienced players can airdodge it every time, but you can get away with it.
- Not many people respect Luma Shot until it sends them flying at least once. Be careful against anyone with a reflector, but otherwise it can make for a good long range landing trap.
- Using Launch Star horizontally to land on the stage is risky but workable against slow characters or anyone who preemptively jumped offstage for an edgeguard.
- If someone prefers to just work around Luma instead of attacking it directly, odds are they'll jump over it.