I've figured out how to use zair effectively, but I have hard time using rope snake on the ledge. Up B hard to cling to the ledge with and I have a hard time getting to the ledge and back to the stage quickly. Any tips?
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You can cancel into the tether out of an air dodge normally, is that different if it forces an air dodge during cooldown? If it's not, you could just hit the grab button again if you notice him dodging instead of throwing out the tether.Also here's a tip: if you are doing magnet wait for the magnet to be completely put away first before you zair because it will register as an airdodge.
I've always wondered why Lucas would use an aerial when I would try to use Rope Snake to cling to the ledge. :SMake sure you aren't too far away, too low or too high. I would suggest labbing it yourself by going into training mode and testing where and where it doesn't work. Also here's a tip: if you are doing magnet wait for the magnet to be completely put away first before you zair because it will register as an airdodge. Also if lucas is in his tumble animation he cannot zair, he will do an aerial instead. To avoid this airdodge or throw out a fast move like fair. On top of that in the middle of an airdodge you can cancel all the add endlag by zairing in the middle of animation. This will stop the airdodge and get rid of any airdodge lag.
Ohhh... I was WONDERING about this (/ZeRo) because sometimes I'll try to grab ledge and do a nair instead and it's sooooo aggravating. Thanks!Also if lucas is in his tumble animation he cannot zair, he will do an aerial instead.
The fastest move you can do is your fair because it has the least amount of startup and cooldown. Or you could airdodge if need be. Just choose some sort of quick aerial or move so you are able to tether afterward.Ohhh... I was WONDERING about this (/ZeRo) because sometimes I'll try to grab ledge and do a nair instead and it's sooooo aggravating. Thanks!
Okay, I'm your opponent, guarding the ledge, and I just stuffed your midair jump when you tried to use it to tether. Now what?Thanks for saying the tumble, thing, no wonder I would Nair. Jesus, that helps so much. Anyways, I also recommend just jumping directly before you Zair. It will get your out of a tumble state, it's lagless, and fakes out the opponent.
You shouldn't be getting hit. You should tether and instantly zoom up unless you're trying to edgeguard someone who is returning (Zair-trump to Bair guaranteed). Besides, airdodge to zair isn't as instant as DJ-Zair, right? Even after all that, you should still have Up-B, you're not that limited.Okay, I'm your opponent, guarding the ledge, and I just stuffed your midair jump when you tried to use it to tether. Now what?
Cancel airdodge into tether. Works every single time.
If you think you can't get hit while the tether retracts, you aren't playing the right people, but that's besides the point. Airdodge cancels instantly into tether and is always available, unlike your double jump.You shouldn't be getting hit. You should tether and instantly zoom up unless you're trying to edgeguard someone who is returning (Zair-trump to Bair guaranteed). Besides, airdodge to zair isn't as instant as DJ-Zair, right? Even after all that, you should still have Up-B, you're not that limited.