Mewtwo, when you first played him in melee, he sucked. But lets be honest, you still played him because he was that cool. in super smash bros Wii U and 3DS, he has a major buffs! One of his worst moves in melee are one of his greatest now! confusion (side special) is one of his most useful attacks, you can use it to get a little extra air, or just to avoid an enemy in mid-air, or you can reflect annoying projectile characters like Ness, Falco, Lucario, or even Mewtwo him self. Here are great tips for using confusion effectively!
Using confusion is fast and easy, but using it right is what really makes Mewtwo a threat in one on one battles.
When you're a very close distance from the stage while trying to recover, try using confusion instead of recover, if you do it at the right time, you just saved a few second by not having to grab on the ledge or use Mewtwo's recovery that often has very bad landing lag.
A very good combo to use is to use confusion on your enemy, then right as you confuse them, use your down smash while facing them, it will do quite some knock-back and damage, there you can dash at them or create distance to charge your shadow ball.
when playing against a character who is likely to use projectiles, always use your confusion when they come close enough to get in reach of their max projectile distance, If you do this you may find them using their projectile, depending on the projectile, it may do much knock-back and tons of damage.
when your opponent is a Mewtwo, you usually start off with both Mewtwo's charging their shadow ball, charge yours, but try and bait the other Mewtwo to throw his, keep your distance though, you need enough time to reflect the ball back at him, it will be nearly a one hit K.O. if he is over 50%.
Sometimes, very rarely a Mewtwo will try to disable you, you can counter this but quickly using confusion, if it worked, he will be disabled, depending on the percents you can do the following attacks:
0% - Grab and immediately throw him, as he will break away from you the second you grab him.
10% - Grab him and hit him once or twice, then throw him.
30% - If he is near the edge of the stage, use your side smash immediately, if he is anywhere else, use your
down smash while facing him.
50% - if he is near the edge of the stage, use your side smash after charging for for half a second, if he is anywhere else use your down smash while facing him.
70% - if he is near the end of the stage, get behind him and grab him, hit him 3 times and throw him back-wards. if he was close enough to the end of the stage, it should kill him.
100%+ - if he is near the end of the stage, get behind him and grab him, throw him backward immediately, if he is anywhere else, use your down smash while facing him or if grab him and throw him up after hitting him 5 times.
I will update this form as i continue my research online.
Using confusion is fast and easy, but using it right is what really makes Mewtwo a threat in one on one battles.
When you're a very close distance from the stage while trying to recover, try using confusion instead of recover, if you do it at the right time, you just saved a few second by not having to grab on the ledge or use Mewtwo's recovery that often has very bad landing lag.
A very good combo to use is to use confusion on your enemy, then right as you confuse them, use your down smash while facing them, it will do quite some knock-back and damage, there you can dash at them or create distance to charge your shadow ball.
when playing against a character who is likely to use projectiles, always use your confusion when they come close enough to get in reach of their max projectile distance, If you do this you may find them using their projectile, depending on the projectile, it may do much knock-back and tons of damage.
when your opponent is a Mewtwo, you usually start off with both Mewtwo's charging their shadow ball, charge yours, but try and bait the other Mewtwo to throw his, keep your distance though, you need enough time to reflect the ball back at him, it will be nearly a one hit K.O. if he is over 50%.
Sometimes, very rarely a Mewtwo will try to disable you, you can counter this but quickly using confusion, if it worked, he will be disabled, depending on the percents you can do the following attacks:
0% - Grab and immediately throw him, as he will break away from you the second you grab him.
10% - Grab him and hit him once or twice, then throw him.
30% - If he is near the edge of the stage, use your side smash immediately, if he is anywhere else, use your
down smash while facing him.
50% - if he is near the edge of the stage, use your side smash after charging for for half a second, if he is anywhere else use your down smash while facing him.
70% - if he is near the end of the stage, get behind him and grab him, hit him 3 times and throw him back-wards. if he was close enough to the end of the stage, it should kill him.
100%+ - if he is near the end of the stage, get behind him and grab him, throw him backward immediately, if he is anywhere else, use your down smash while facing him or if grab him and throw him up after hitting him 5 times.
I will update this form as i continue my research online.
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