Sushi-Man
Smash Ace
I copied and pasted the info from this thread: http://www.smashboards.com/showthread.php?t=192522
All Credit Goes to Ulevo
I would assume this is common knowledge, but I rarely ever see this done by anyone except high level players. And to be quite honest with you, a lot of high level players don't do it either, hence why I am posting this. This method of recovery aid improves your chances of survival significantly, and may help your character to live anywhere from 8-12% longer than normal.
If you are struck with an attack and sent flying, using an aerial attack will help you to survive by giving you control over your character to perform the desired action in order to live. If a character is sent horizontally, attacking allows the character to jump sooner, helping to slow the momentum down in order to live. If a character is sent vertically, attacking using aerials allows you to fast fall prior to the apex of your trajectory, thus significantly slowing down your momentum and allowing you to survive to higher percent.
Facts:
1) The faster the aerial used ends on cool down frames, the better it is for horizontal trajecory only. The reason being is because the sooner the aerial ends, the sooner you can jump to improve your chance to live. For vertical trajectory, it does not matter, since you can fast fall during the aerial.
2) When you hold down on the analog stick and enter aerials via the C Stick with any aerial attack excluding down, it will automatically force your character to descend at a fast fall rate. You can also achieve the same effect with a Dair by either hitting down on the C Stick alone while the Analog stick isn't held downwards, or if Down + Attack is pressed at the appropriate time during trajectory. So what does this mean? If being sent vertical by an attack, use your C Stick plus downward on the Analog Stick for any aerial excluding Dair to achieve the desired effect to aid in survival. If a Dair is desired, simply use Dair by pressing the C Stick down while avoiding any downward cardinal on the Analog Stick, or properly time the Analog Stick down plus Attack. If a Nair is used, it will need to be timed strictly by using Nair followed by down on the Analog Stick shortly after.
3) You should only use the aerial once for horizontal trajectories. During the time an aerial is used, you are helpless, and being carried in the same trajectory you may die from. Once your aerial attack finishes, you can regain control of your influence, as well as the ability to perform any other action in the air, such as jumping, in order to help you live. However, if you spam the aerial and use it more than once, you will extend the amount of time you are unable to control your character, and may go into a blastzone as the result.
4) Aerials with momentum altering traits do not offer you any special benefit whatsoever as opposed to other aerials. During the time you are lingering in hit stun, these aerials lose any special characteristic they have normally, such as Lucarios stalling Dair, or Toon Links fast fall Dair. Because of this, they may work the same or worse compared to other aerials which might in fact be faster. Point is, if you have a faster aerial to perform, do not use them.
5) Aerial attacks and Air Dodging are the only actions you can perform while sent flying. This also means that Specials cannot be used until you have regained control, and thus cannot be used the way aerials can.
6) Jumping helps to stall momentum when sent in a horizontal direction. However, if used during a vertical trajectory, it will not aid you in preventing death from an upper blast zone, only a horizontal one. On the flip side, fast falling your aerial during trajectory will not save you during a horizontal trajectory.
7) Air Dodging sucks. Don't use it.
Point being? USE YOUR AERIALS FOR RECOVERY. Remember that old habbit we all had back in March where everyone used Airdodging immediately after attacks hit you because you thought it did something? Replace that with aerials and you're good to go.
If you are too lazy to read the entire thing: Use up-airs instead of an air dodges when knocked back. No metaknights that I see do this and it will let you live another 10=15%
VIDEO PROOF
http://www.youtube.com/watch?v=3qAVsFk9Eug
All Credit Goes to Ulevo
I would assume this is common knowledge, but I rarely ever see this done by anyone except high level players. And to be quite honest with you, a lot of high level players don't do it either, hence why I am posting this. This method of recovery aid improves your chances of survival significantly, and may help your character to live anywhere from 8-12% longer than normal.
If you are struck with an attack and sent flying, using an aerial attack will help you to survive by giving you control over your character to perform the desired action in order to live. If a character is sent horizontally, attacking allows the character to jump sooner, helping to slow the momentum down in order to live. If a character is sent vertically, attacking using aerials allows you to fast fall prior to the apex of your trajectory, thus significantly slowing down your momentum and allowing you to survive to higher percent.
Facts:
1) The faster the aerial used ends on cool down frames, the better it is for horizontal trajecory only. The reason being is because the sooner the aerial ends, the sooner you can jump to improve your chance to live. For vertical trajectory, it does not matter, since you can fast fall during the aerial.
2) When you hold down on the analog stick and enter aerials via the C Stick with any aerial attack excluding down, it will automatically force your character to descend at a fast fall rate. You can also achieve the same effect with a Dair by either hitting down on the C Stick alone while the Analog stick isn't held downwards, or if Down + Attack is pressed at the appropriate time during trajectory. So what does this mean? If being sent vertical by an attack, use your C Stick plus downward on the Analog Stick for any aerial excluding Dair to achieve the desired effect to aid in survival. If a Dair is desired, simply use Dair by pressing the C Stick down while avoiding any downward cardinal on the Analog Stick, or properly time the Analog Stick down plus Attack. If a Nair is used, it will need to be timed strictly by using Nair followed by down on the Analog Stick shortly after.
3) You should only use the aerial once for horizontal trajectories. During the time an aerial is used, you are helpless, and being carried in the same trajectory you may die from. Once your aerial attack finishes, you can regain control of your influence, as well as the ability to perform any other action in the air, such as jumping, in order to help you live. However, if you spam the aerial and use it more than once, you will extend the amount of time you are unable to control your character, and may go into a blastzone as the result.
4) Aerials with momentum altering traits do not offer you any special benefit whatsoever as opposed to other aerials. During the time you are lingering in hit stun, these aerials lose any special characteristic they have normally, such as Lucarios stalling Dair, or Toon Links fast fall Dair. Because of this, they may work the same or worse compared to other aerials which might in fact be faster. Point is, if you have a faster aerial to perform, do not use them.
5) Aerial attacks and Air Dodging are the only actions you can perform while sent flying. This also means that Specials cannot be used until you have regained control, and thus cannot be used the way aerials can.
6) Jumping helps to stall momentum when sent in a horizontal direction. However, if used during a vertical trajectory, it will not aid you in preventing death from an upper blast zone, only a horizontal one. On the flip side, fast falling your aerial during trajectory will not save you during a horizontal trajectory.
7) Air Dodging sucks. Don't use it.
Point being? USE YOUR AERIALS FOR RECOVERY. Remember that old habbit we all had back in March where everyone used Airdodging immediately after attacks hit you because you thought it did something? Replace that with aerials and you're good to go.
If you are too lazy to read the entire thing: Use up-airs instead of an air dodges when knocked back. No metaknights that I see do this and it will let you live another 10=15%
VIDEO PROOF
http://www.youtube.com/watch?v=3qAVsFk9Eug