itsthebigfoot
Smash Lord
ok, i've been trying to work in more of dks moves, but running attack has given me some problems. so far i've found two uses for it. so i thought i'd share
first is matchup specific but very important. breaking the tornado, it works every time, makes mk easier
second, if you play other fighting games you'll know what this means, but meaty on wakeup (rolls too).
for those of you who just play smash, basically it means that, because the hitbox lingers, but doesn't reduce damage/knockback, you can leave it out over where they're going to be once there invincibility wears off. what this does is basically cancel the lag on it, so you can follow it up
basically if you knock them down and read the roll, or just read a roll/spotdodge, running attack ahead of time so it hits them once the invincibility runs out, at the end of the attack (which has much less lag, since the lag is due to lingering hitboxes) 11% + bad position for them
just figured i'd share
first is matchup specific but very important. breaking the tornado, it works every time, makes mk easier
second, if you play other fighting games you'll know what this means, but meaty on wakeup (rolls too).
for those of you who just play smash, basically it means that, because the hitbox lingers, but doesn't reduce damage/knockback, you can leave it out over where they're going to be once there invincibility wears off. what this does is basically cancel the lag on it, so you can follow it up
basically if you knock them down and read the roll, or just read a roll/spotdodge, running attack ahead of time so it hits them once the invincibility runs out, at the end of the attack (which has much less lag, since the lag is due to lingering hitboxes) 11% + bad position for them
just figured i'd share