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Up throw???

Link24a

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Up throw seems practically useless in this game. I never really see anyone use it. Is it just a bad move or is there some way I can use it for a mixup or something unexpected online. I guess you can use it on floaty characters to juggle with pk thunder...
 

VioletSmashfan

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Up throw seems practically useless in this game. I never really see anyone use it. Is it just a bad move or is there some way I can use it for a mixup or something unexpected online. I guess you can use it on floaty characters to juggle with pk thunder...
Whenever I use Ness' up throw I tend to do his up air attack (then again most of the up throws in this game tend to be combo starters or finishers depending on the damage %.)
 

Meccs

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It's not bad, but there's just quite honestly never really a reason to use it instead of Dthrow.
 

CURRY

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I used it once to kill a CPU when I grabbed them on the top platform of Battlefield. It felt weird.

I was in Event Mode, so knockback scaling and/or character weights were all wonky... So I don't know whether bthrow would've been better or not.
 
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Noa.

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This is how throws work for Ness.

When you grab someone

Would they die to bthrow?
Bthrow

Are they at a low enough percent to combo?
Dthrow

Would they be sent off stage?
Fthrow

Otherwise?
UThrow

So bthrow at high percents and dthrow at low percents. Use fthrow or uthrow at mid percents depending on stage position.
 

Earthbound360

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Noa's pretty much hit the nail on the head, but I would like to mention that fthrow does 1% more than uthrow.

I sorta think it's up to preference between which throw (fthrow/uthrow) you want to use. If you're better at edgeguarding, fthrow. If you're better at juggling, uthrow.
 

Noa.

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Noa's pretty much hit the nail on the head, but I would like to mention that fthrow does 1% more than uthrow.

I sorta think it's up to preference between which throw (fthrow/uthrow) you want to use. If you're better at edgeguarding, fthrow. If you're better at juggling, uthrow.
Two good points that I missed. :V

Fthrow or uthrow also can change depending on the matchup.
 
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Meccs

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I don't know, I can't think of all that many times where I'd want to Uthrow somebody instead of a) Killing them with Bthrow, b) getting them offstage with Fthrow (I guess that's just personal preference of me rather attacking them offstage with PK Thunder and Fair than above with PK Thunder and Uair or something) or c) getting them into an easier follow up situation with Dthrow.
Maybe on Battlefield or somewhere else where you'll put them above a couple platforms? It's good to mix it up every now and then too, I suppose.
 

Noa.

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I don't know, I can't think of all that many times where I'd want to Uthrow somebody instead of a) Killing them with Bthrow, b) getting them offstage with Fthrow (I guess that's just personal preference of me rather attacking them offstage with PK Thunder and Fair than above with PK Thunder and Uair or something) or c) getting them into an easier follow up situation with Dthrow.
Maybe on Battlefield or somewhere else where you'll put them above a couple platforms? It's good to mix it up every now and then too, I suppose.
If you fthrow them and they land onstage, I'd say that it'd be better to uthrow. If they land onstage by the time you get a pk thunder out, then an uthrow would be better. This is possible on the longer and larger stages like FD and Duck Hunt.
 

Meccs

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If you fthrow them and they land onstage, I'd say that it'd be better to uthrow. If they land onstage by the time you get a pk thunder out, then an uthrow would be better. This is possible on the longer and larger stages like FD and Duck Hunt.
Well if Fthrow wouldn't get them off stage I would use Dthrow for an aerial followup but I suppose Uthrow would be better when trying to follow up with PKT as a miss with PKT after Dthrow will probably end in you getting punished.
 

Earthbound360

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Well if Fthrow wouldn't get them off stage I would use Dthrow for an aerial followup but I suppose Uthrow would be better when trying to follow up with PKT as a miss with PKT after Dthrow will probably end in you getting punished.
Dthrow at higher percents is pretty pointless. You can't combo off of it, and it does significantly less damage than the rest of Ness' throws.

Heck, even with enough rage dthrow stops being a good combo starter :\
 

EarthBoundEnigma

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Save up throw for doubles. It combos nicely with several other characters. Notably, the tall ones. The angle of back throw and forward throw aren't as easy for certain follow-ups by a partner, and using up throw for team combos keeps the other, more important, throws from suffering decay.

Some of Ness' abilities are outright never used in singles, but are plenty viable in team games or free-for-alls. Still, dair is essentially out of the game. Even a falling nair is better than a dair.
 

L9999

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Save up throw for doubles. It combos nicely with several other characters. Notably, the tall ones. The angle of back throw and forward throw aren't as easy for certain follow-ups by a partner, and using up throw for team combos keeps the other, more important, throws from suffering decay.

Some of Ness' abilities are outright never used in singles, but are plenty viable in team games or free-for-alls. Still, dair is essentially out of the game. Even a falling nair is better than a dair.
Rising Dair. Kinda sucks but it's better than PK Flash and D-Tilt.

I wish U-Throw was like the Melee one. Animation and functionally. It allowed for cheap Uairs even if Uair in Melee sucks, but in 4 it doesn't suck. And the Pizza rolling animation was way better than 4's. Back to Smash 4, I tend to do U-Throw if I don't feel like doing D-Throw or I'm not in a position to kill with B-Throw.
 

Earthbound360

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Melee uthrow animation was OP.
And hey, Ness' uair didn't suck in that game. It's just broken now, so it sucks by comparison lol.
 

Pazx

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I think knowing when to use uthrow and fthrow has really made it clear who the good Ness players are.

If you disagree with Noa and EB360 on this particular point, you are not making the most of your grab game.
 

Noa.

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I think knowing when to use uthrow and fthrow has really made it clear who the good Ness players are.

If you disagree with Noa and EB360 on this particular point, you are not making the most of your grab game.
I mean there are good Ness players who don't effectively use uthrow and fthrow. But yeah if you are using those throws correctly then you do have good knowledge of some of Ness's more obscure tools.
 

Lukingordex

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Uthrow isn't useless, the problem is that the other throws are better.

Basically, my throw game consist of:

If the victim is at kill % - Bthrow
If the victim is at a low % - Dthrow
If the victim is at a % where I can't combo but also can't kill - Fthrow

However, there's a situation where Uthrow is OP:

In one of Delfino's transformations, before that scenario with the 3 grassy platforms with water under them appears, the top platform will rise. If you grab someone at that moment and Uthrow them, you're going to kill them at ridiculous %s. I got a kill at 30% with very little rage doing this.
 
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Waael

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F-Throw, D-Throw are better options at low %s.


At High Percents:
Use Up Throw into a PKT2 Mindgame if you want to have people in awe ;)
B-Throw - But kills like these are boring haha
 
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epic11

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i use it when they are at 200% for fun or i combine it with rising pk flash(ness his custom b)
 

gilligan156

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This is how throws work for Ness.

When you grab someone

Would they die to bthrow?
Bthrow

Are they at a low enough percent to combo?
Dthrow

Would they be sent off stage?
Fthrow

Otherwise?
UThrow

So bthrow at high percents and dthrow at low percents. Use fthrow or uthrow at mid percents depending on stage position.
This is exactly my mentality. If backthrow will kill, use it. Otherwise keep it fresh. If they're at too high of percent to combo from downthrow I'll use fthrow if i'm facing off the stage and then try to juggle with pk thunder; or if i'm not I use upthrow and juggly with pk thunder or try to an upair.
 

Earthboundy

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It really helps with the Mac match up. Use it to get him into the platform since he becomes super easy to kill.
 

Formaldehyde

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From experience the only, and I stress only use I can find for up throw is getting some PK thunders out to rack up a bit of damage.
 

Spaceman

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I'm not sure if someone brought it up, but I have been using U-Throw more because it's good for mix-ups and small percentage boosts for most characters not expecting it.

U-throw>pkt1>pkt1 or on stage follow-up(depending on percent)
 

_clinton

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uthrow on stages with platforms is fun. They have to get by those before they can punish your PKT afterall.
 

Link24a

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I'm not sure if someone brought it up, but I have been using U-Throw more because it's good for mix-ups and small percentage boosts for most characters not expecting it.

U-throw>pkt1>pkt1 or on stage follow-up(depending on percent)
Yeah that does work sparingly on floaties
 
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