Usmash is a great kill move which works well as an anti-air, and is rather powerful when fresh and with rage. Here are detailed kill %s with DI on Final Destination, which has the same ceiling height as Smashville, Duck Hunt and Dreamland 64. Kill %s were tested at various amounts of rage. Credit goes to
warionumbah2
for the lab work. This is accurate to the latest patch (1.1.5).
https://gfycat.com/YellowishNegativeBagworm
Usmash's hits have three hitboxes. In hits one (3%) and two (2%), two hitboxes have a knockback angle of 135 and one has a Sakurai angle (366). Hit three (4%) ie. the finisher has two hitboxes with an 85 degree knockback angle and one hitbox with a 90 degree angle. It is assumed that the centre hitbox in the gfy above is the "odd one out" in these cases, but this has yet to be confirmed.
.
|
No rage
|
50% rage
|
100% rage
|
150%
(max)
rage
|116%|112%|96%|83%
|135%|128%|110%|93%
|129%|122%|105%|91%
|130%|126%|109%|93%
|127%|122%|105%|91%
|130%|124%|107%|93%
( LB )|133%|128%|111%|96%
|123%|119%|102%|87%
|120%|114%|98%|85%
|122%|116%|102%|88%
|139%|135%|117%|101%
|122%|116%|101%|87%
|124%|119%|104%|89%
|114%|110%|96%|83%
|111%|107%|90%|79%
|131%|126%|109%|94%
|115%|109%|93%|79%
|132%|128%|111%|95%
|94%|90%|77%|65%
|152%|144%|127%|110%
|105%|101%|87%|74%
|126%|122%|105%|90%
|120%|116%|101%|87%
|130%|125%|107%|94%
|115%|108%|91%|80%
|122%|117%|102%|88%
|115%|111%|95%|82%
|122%|116%|101%|87%
|132%|127%|110%|95%
|112%|108%|93%|81%
|104%|98%|86%|72%
|101%|96%|83%|71%
|115%|111%|95%|81%
|108%|104%|90%|77%
|118%|114%|98%|85%
|110%|105%|90%|76%
|111%|106%|89%|76%
|109%|105%|90%|76%
|126%|119%|103%|89%
|119%|116%|101%|88%
|102%|98%|84%|72%
|128%|122%|107%|92%
|124%|118%|102%|87%
|127%|121%|105%|90%
|109%|104%|90%|77%
|127%|120%|105%|90%
|118%|113%|97%|85%
|114%|109%|94%|81%
|118%|113%|97%|84%
|128%|123%|106%|91%
|115%|110%|95%|80%
|121%|116%|98%|86%
|110%|106%|92%|77%
|109%|106%|91%|77%
. | No rage | 50% rage | 100% rage | 150% (max) rage
https://gfycat.com/YellowishNegativeBagworm
Usmash's hits have three hitboxes. In hits one (3%) and two (2%), two hitboxes have a knockback angle of 135 and one has a Sakurai angle (366). Hit three (4%) ie. the finisher has two hitboxes with an 85 degree knockback angle and one hitbox with a 90 degree angle. It is assumed that the centre hitbox in the gfy above is the "odd one out" in these cases, but this has yet to be confirmed.
|116%|112%|96%|83%
|135%|128%|110%|93%
|129%|122%|105%|91%
|130%|126%|109%|93%
|127%|122%|105%|91%
|130%|124%|107%|93%
( LB )|133%|128%|111%|96%
|123%|119%|102%|87%
|120%|114%|98%|85%
|122%|116%|102%|88%
|139%|135%|117%|101%
|122%|116%|101%|87%
|124%|119%|104%|89%
|114%|110%|96%|83%
|111%|107%|90%|79%
|131%|126%|109%|94%
|115%|109%|93%|79%
|132%|128%|111%|95%
|94%|90%|77%|65%
|152%|144%|127%|110%
|105%|101%|87%|74%
|126%|122%|105%|90%
|120%|116%|101%|87%
|130%|125%|107%|94%
|115%|108%|91%|80%
|122%|117%|102%|88%
|115%|111%|95%|82%
|122%|116%|101%|87%
|132%|127%|110%|95%
|112%|108%|93%|81%
|104%|98%|86%|72%
|101%|96%|83%|71%
|115%|111%|95%|81%
|108%|104%|90%|77%
|118%|114%|98%|85%
|110%|105%|90%|76%
|111%|106%|89%|76%
|109%|105%|90%|76%
|126%|119%|103%|89%
|119%|116%|101%|88%
|102%|98%|84%|72%
|128%|122%|107%|92%
|124%|118%|102%|87%
|127%|121%|105%|90%
|109%|104%|90%|77%
|127%|120%|105%|90%
|118%|113%|97%|85%
|114%|109%|94%|81%
|118%|113%|97%|84%
|128%|123%|106%|91%
|115%|110%|95%|80%
|121%|116%|98%|86%
|110%|106%|92%|77%
|109%|106%|91%|77%
. | No rage | 50% rage | 100% rage | 150% (max) rage
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