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2fAke

Smash Rookie
Joined
Nov 23, 2008
Messages
22
Location
Jasper TX
I've read some threads and a common theme I see is that people say Ub's main use is recovery. It almost seems implied to be used exclusively as such. My Ganon rarely sees many players aside from my wife. The only other opposition I get are level 9 CPUs normally, which are quite laughable at this point. I've become good at gauging an Ub for the uppercut frames and have found that generally it Ko's at a decent percentile.

I have also noticed it can impactspike edgehogs on a few stages for decent gimps when the invincibility frames have run their course.

Aside from the possible airdodge while decending and having someone punish the miss or edgehog the decent, are there any other repercussions I'm unaware of? Tourney play is a rarity in Buttcrack TX, as is affordable wifi. However, I intend on exhibiting my Ganon in Houston tourneys when I have the time, so any input would be appreciated.
 

TP

Smash Master
Joined
Sep 28, 2008
Messages
3,341
Location
St. Louis, MO
The problem is that it is a high risk, low reward move. If you go for the punch at the end, it may get dodged, leaving you wide open. Any time you consider the punch, an Uair is probably a better option. If you go for the grab, it has no hitstun whatsoever, so anyone with a quick air attack will actually punish you for succeeding. Luigi's Nair comes to mind. As for grabbing those people on the ledge... it's good, but your opponent first has to be on the ledge without invincibility, which is rather rare. All in all, this move is not good offensively. It can grab people out of shields, but I think we have a better move for that anyway.
 

Ray_Kalm

Smash Master
Joined
May 28, 2008
Messages
4,305
Location
Ontario, Canada
NNID
Ray_Kalm7
3DS FC
3626-0429-4546
It can grab people out of shields, but I think we have a better move for that anyway.
If you go for the punch at the end, it may get dodged, leaving you wide open. Any time you consider the punch, an Uair is probably a better option.
Gerudo and UAir may be better, but just to point out, in some situations dark dive is the better move. It comes out faster then Gerudo for the grab, at closer range. The punch of the move punishes faster then Upair, and is harder for the opponent to predict, and could also kill.
 

2fAke

Smash Rookie
Joined
Nov 23, 2008
Messages
22
Location
Jasper TX
Twilight_Prince said:
The problem is that it is a high risk, low reward move. If you go for the punch at the end, it may get dodged, leaving you wide open. Any time you consider the punch, an Uair is probably a better option. If you go for the grab, it has no hitstun whatsoever, so anyone with a quick air attack will actually punish you for succeeding. Luigi's Nair comes to mind. As for grabbing those people on the ledge... it's good, but your opponent first has to be on the ledge without invincibility, which is rather rare. All in all, this move is not good offensively. It can grab people out of shields, but I think we have a better move for that anyway.
I've seen luigi's nair punish the ganon hump and almost all of MK's aerial moves dish out mean response as well. I'm more concerned over which moves take priority over the uppercut, but the situation is so rare that I haven't compiled a list yet. I also enjoy the added close in range out of double jump for the Ub verses Uair, however, I rarely get into tussles with anyone who abuses the vulnerability, so I imagine I have a very false sense of security. In regards to the ledge strategy, I concur. It is a rarity and if it gets off once, people likely learn their lesson.

Cruel brawl has taught me that proper spacing can throw the uppercut through the floor on battlefield (Which is awesome when five goofy things pop up). I tested it on Lyat and thats dangerous. Smashville is dangerous to try that on as well. I only see a use in that strat being for teams where things get chaotic enough that someone might miss the edgehog opprotunity.

Ray_Kalm said:
Gerudo and UAir may be better, but just to point out, in some situations dark dive is the better move. It comes out faster then Gerudo for the grab, at closer range. The punch of the move punishes faster then Upair, and is harder for the opponent to predict, and could also kill.
Good points. I think its a nice mixup in areas with low ceilings, like rainbow cruise's top of the stage cycle.

The biggest thing I'm worried about is which characters can directly override the attack and put Ganon down.
 
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