lukifer
Smash Apprentice
- Joined
- Jan 27, 2013
- Messages
- 75
I'm wondering how other players in the community feel about this technique as it relates to the control scheme. For those of you who don't know already, there are a handful of characters that essentially rely on this ability to be played at a high level, such as Bowser, G&W, Snake, etc.
I could be wrong about this, but I suspect that most players that use this technique regularly have auto-jump enabled, the reason being that the only other alternative is to perform the jump separately and then interrupt the start-up frames with up-B. This isn't impossible, but most characters, except maybe Bowser, have a short enough jump start-up that it's easy to miss the window. Personally I use X for jumping, so it makes this maneuver rather difficult to perform.
I realize that it's possible to play with auto-jump enabled, since you can't disable this in Melee, but it's always been my main beef with the smash bros. control scheme. I've always found it awkward to use the C-stick for up-airs to avoid wasting my double-jump.
So, my question is, if the PMBR could change the control scheme slightly so that up-B can be performed out of shield without auto-jump enabled and without manually perform the starting jump, can anyone think of a reason why this would be a bad idea? Personally I think it would be awesome, but I'm open to suggestions. It would also be nice if C-stick up could be used to perform up smashes out of shield, although I don't care about this once as much myself since I don't often play characters that utilize this well.
(Note: I realize that a valid counterargument is that advanced techniques should be reserved for the players that can perform them, and that's fair, but if it effectively requires using a specific control scheme then I think it's actually showing a flaw in the controls. Especially when the thing in question is auto-jump of all things.)
I could be wrong about this, but I suspect that most players that use this technique regularly have auto-jump enabled, the reason being that the only other alternative is to perform the jump separately and then interrupt the start-up frames with up-B. This isn't impossible, but most characters, except maybe Bowser, have a short enough jump start-up that it's easy to miss the window. Personally I use X for jumping, so it makes this maneuver rather difficult to perform.
I realize that it's possible to play with auto-jump enabled, since you can't disable this in Melee, but it's always been my main beef with the smash bros. control scheme. I've always found it awkward to use the C-stick for up-airs to avoid wasting my double-jump.
So, my question is, if the PMBR could change the control scheme slightly so that up-B can be performed out of shield without auto-jump enabled and without manually perform the starting jump, can anyone think of a reason why this would be a bad idea? Personally I think it would be awesome, but I'm open to suggestions. It would also be nice if C-stick up could be used to perform up smashes out of shield, although I don't care about this once as much myself since I don't often play characters that utilize this well.
(Note: I realize that a valid counterargument is that advanced techniques should be reserved for the players that can perform them, and that's fair, but if it effectively requires using a specific control scheme then I think it's actually showing a flaw in the controls. Especially when the thing in question is auto-jump of all things.)