What do Diddy user's think about using this like Samus did in Melee? (Or still does in brawl?).
|For those who may be uninitiated, you can jump from the shield, therefore, you can also use any character's up+b from the shield (Other than Yoshi).|
Anyway, I've found that the rocket barrel has worked well to punish the enemy upon shielding an attack, hitting them away, and allowing you to land on the ground before they can recover. However the usefulness of this remains to be seen as the reason why Samus user's resorted to this was that it was faster than shield grabbing. Diddy on the other hand, doesn't have this problem. So I'm not sure whether or not that the ability to do this is all that useful.
Even if this has been discussed before, I think it's worth another look. I haven't done much testing to an opponent on high percent, but I'm pretty sure that if it hits, even if the opponent is at a low percent, they won't recover quick enough to hit you back.
|For those who may be uninitiated, you can jump from the shield, therefore, you can also use any character's up+b from the shield (Other than Yoshi).|
Anyway, I've found that the rocket barrel has worked well to punish the enemy upon shielding an attack, hitting them away, and allowing you to land on the ground before they can recover. However the usefulness of this remains to be seen as the reason why Samus user's resorted to this was that it was faster than shield grabbing. Diddy on the other hand, doesn't have this problem. So I'm not sure whether or not that the ability to do this is all that useful.
Even if this has been discussed before, I think it's worth another look. I haven't done much testing to an opponent on high percent, but I'm pretty sure that if it hits, even if the opponent is at a low percent, they won't recover quick enough to hit you back.