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I've actually started incorporating up throw into my game more and more as I'm playing. Falcon's actually quite good at keeping people in the air, and so at high percents, if you failed to kill earlier, it's usually better to force them way up high rather than do a down throw. Lots of people will air dodge into the ground, you don't even have to chase them in the air.Downthrow > Uair works on everyone around 45% and up.
Downthrow > Uair > Knee works around 55-60% and up.
Upthrow has a high knockback, so I never use it for combos, just when I'm trying to get a stylish kill when in Rage.
For sure. His fthrow and uthrow are just weird. They don't kill well enough like bthrow and they dont have the combo potential like dthrow does. I'm not really sure what was intended in theIr use to be honest.Both of you are correct, honestly. They're just different uses to the same throw. It's undoubtedly the less used throw in the Captain's arsenal (for me) but it has its uses
That, and if you read their di you can sort of chain Upthrows at lower percents.I've actually started incorporating up throw into my game more and more as I'm playing. Falcon's actually quite good at keeping people in the air, and so at high percents, if you failed to kill earlier, it's usually better to force them way up high rather than do a down throw. Lots of people will air dodge into the ground, you don't even have to chase them in the air.
InterestingI've actually started incorporating up throw into my game more and more as I'm playing. Falcon's actually quite good at keeping people in the air, and so at high percents, if you failed to kill earlier, it's usually better to force them way up high rather than do a down throw. Lots of people will air dodge into the ground, you don't even have to chase them in the air.