Tcll
Smash Lord
taking time... these OpenGL guys are slow >_<
http://www.opengl.org/discussion_bo...el-textures-being-redirected-to-font-textures
http://www.opengl.org/discussion_bo...el-textures-being-redirected-to-font-textures
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Good luck!looks like I may be going on break for the next 2 months,
I'mma be working on setting up a wifi server for brawl.
NOTE: it may not take 2 months to crack, so I may be back sooner
after that, I'll come right back to this ;D
I can't set this project down until the name UGE takes it's place after dev5
(there's a reason all of the functions in dev5 are prefixed with "uge", excluding the data functions)
but I think continuing wifi is a little more important atm,
and I'm sure BJ would set down brbx to work on wifi if he was still working on brbx.
Nintendo's here to pull the plugs, we're just making sure we have the batteries.
on a plus side, this means more control on the hacker-end :3
thanks, and whenever I have someGood luck!
Will you post updates on that as well?
How is yourthanks, and whenever I have some
I'm sure there are other people who are trying to do this and can help.I think I've just been killed...
my 500GB went RAW and the file structure is completely screwed up... :/
(I lost my copy of Acronis True Image which is needed before I can connect my secondary to net...
but aside from that, all of my other installers are gone which are needed before I'll be able to do anything
I may as well have just driven my car into a tree on that note
I'm not gonna have enough time to test now because this is gonna take a good month or so to set up...
I have no choice but to resign. ;_;
someone could foreward me all of the net-code from a few selections and battles and I could compair things that way... but yeh...
I'm down for the count on doing it by myself...
I'll just get back to work on UMC and look at the codes for it afterwards... -.-
What?I stick with the crappy Gecko method until people stop doing drugs.
lol they're not.I don't follow most of that, but some of it I do.
I didn't realize usernames [like DarkPikachu] are even a thing on Wii.
lololWhat?
Bye.well... I'm just notifying everyone before-hand
march 18th, our power is getting cut.
the gov't has screwed us over and cut our pays.
my SSI income is no good because our resources have increased their rates.
my mother is my SSI guardian,
and she can't get a job because the last company she worked at (IICD) gave her 7-points on her driving record and lied about her when they fired her.
and of course she can't afford insurance...
as for me... to put it simply, I can't get a job because I'm just that guy nobody wants working for them.
(I mean that, because I'm slow and can't comprehend things well)
^ that's the major bamfs of my autism, and why I'm on SSI.
so this is me hanging up my coat for a bit...
I'll be back when things change.
Lawsuits are your friendand she can't get a job because the last company she worked at (IICD) gave her 7-points on her driving record and lied about her when they fired her.
I'm glad to hear that you're safe!this just in, GOD heard me!
mother just got $400 from a ring! =D
(it wasn't even worth $400)
so we're safe from both shut-off and the big boot
but we have to cut back on utility usage, so I'm stuck to just 1 compy for now... <:/
as for mother on that last part...
we think it's a bit late now for lawsuits...
she just needs to wait a bit longer before she can clear them.
yea, we're really playing with razor-blades here, and the gov't is just throwing more at us. >.<
thanksI'm glad to hear that you're safe!
Best of luck!
Seemed pretty fast to meso that's one reason of many UMC is taking soooo long to develop... heh
I do apologize for the long delay in releases.
header = Struct( 32, #allocation size
magic = string(4),
datasize = bu32,
dataoffset = bu32
#the rest is automatically skipped
)() #read
if header.magic == "MDL0": pass
#define:
vertex = Struct( 12,
X = bf32,
Y = bf32,
Z = bf32
)
vert = vertex() #reference-read
vertex( 1.0, 1.0, 1.0 ) #write
hptr = ref( header )
deref( hptr, header.struct ).magic
vptr = ref( vert )
deref( vptr, vertex ).X = 0.0
Awesome!oh... forgot to mention
the MKW community has a working server, and it works with Brawl and DS games
http://forum.wii-homebrew.com/board42-kreativitaet/mkw-server-project-english/51254-own-servers/
Practically speaking (that is, from a programming-illiterate "consumer's" point of view), how do you think the new system will differ from the previous one?lol I havn't been able to get started XD
but now that the info's out there, I can ask whenever I need to
I intend to get brawl off the required server matchup and have it pure P2P
sound fair enough??hopefully I can turn Brawl into a sort-of Nexuiz online engine... (no more friends list).
the friend code will actually be one way to find your friend's "server"
but it'll only show on your list once they host their room.
I'll try to figure out how to integrate the old system with my new system
my system will show everyone's hosts in real-time, just like Nexuiz
if someone's hosting a room who you don't know, when you join, they'll get an acceptance request.
for the sake of compatibility, you can only join rooms with less than 4 players.
as for the interface, I intend to have a display-name-search as well. (this only applies to my interface)
if you want to find me, you can search "412560265674" (including '-' or ' ') or "DarkPikachu"
not sure if I can get my online ID of "Tcll" to be searchable, but I'll try.
how I'm gonna make this work is I wanna define a text file for usage on the SD which will store your bookmarked servers.
these bookmarks will be checked real-time to see who's online, hosting, or brawling.
x = struct( 12,
{'x' : bf32},
{'y' : bf32},
{'z' : bf32},
)
d = x()
x = struct( 12,
x = bf32,
y = bf32,
z = bf32
)
d = x()
x = struct( 12, 'x,y,z',
x = bf32,
y = bf32,
z = bf32
)
d = x()
array( type/struct, count/stop )
data1, data2, data3, data4 = bu16(), bu8(), bu8(), bu32()
dptr1, dptr2, dptr3, dptr4 = ref( data1, data2, data3, data4 )
>>> d.x
2376
>>> d.x.set(1)
>>> d.x
2416
>>> d.x._update_()
>>> d.x
0
>>> deref( dptr, x ).x.set( 1 )
>>> d.x
2416
>>> d.x._update_()
>>> d.x
0
>>> FILE._current.data[dptr:dptr+4]
array('B', [0, 0, 0, 1])
>>>
>>> d.x
2376
>>> d.x.set(1)
>>> d.x
1
>>> deref( dptr, x ).x.set( 2 )
>>> d.x
2
>>>
>>> deref( dptr, x ).set( 2, d.y, d.z )
Traceback (most recent call last):
File "<pyshell#3>", line 1, in <module>
deref( dptr, x ).set( 2, d.y, d.z )
File "C:\BTS\Universal_Model_Converter\API\backend\DATA\__init__.py", line 154, in _deref_set_
this._set_(values)
File "C:\BTS\Universal_Model_Converter\API\backend\DATA\__init__.py", line 144, in _set_
this.__dict__[name] = this._names[name](values[vi] if write else '')
File "C:\BTS\Universal_Model_Converter\API\backend\DATA\_u.py", line 133, in __init__
raise TypeError('an int or blank string is required')
TypeError: an int or blank string is required
vec2f = struct( 8, 'x,y',
x = bf32,
y = bf32 )
vec3f = struct( 12, 'x,y,z',
x = bf32,
y = bf32,
z = bf32 )
color = struct( 4, 'r,g,b,a',
r = bu8,
g = bu8,
b = bu8,
a = bu8 )
facepoint = struct( 36, 'v,n,c,u',
v = vec3f,
n = vec3f,
c = color,
u = vec2f )
# and now we write:
##alloc( datablock_size ) # optional (improves write speed)
array( facepoint, [ [ [0.0,0.0,0.0], [0.0,0.0,0.0], [0,0,0,255], [0.0,0.0] ], ... ] )
facepoint = struct( -1, 'v,n,c,u',
v = vec3f,
n = vec3f,
c = color,
u = vec2f )
size = 6
test = struct( -1, 'value,pad',
value = bu32,
pad = bu(size)
)
vert = struct( -1, 'x,y,z', x=bf32, y=bf32, z=bf32 )
length = 1901
data = array( vert, length )
dptr = ref( data )
index = 15
data_copy = deref( dptr, array( vert, length ) )
current_vert = data_copy[index]
current_vert.set( 0.0, 0.0, 0.0 )
data = array( vert, length )
dptr = ref( data )
index = 15
deref( dptr, data.struct )[index].set( 0.0, 0.0, 0.0 )
data = array( vert, length )
index = 15
data[index].set( 0.0, 0.0, 0.0 )
data = bu32(15)
print data # 15
deref( 0, bu32 ).set(64)
print data # 64
data = bu32(15)
print data # 15
jump(0); bu32(64)
print data # 64
CoolI now have a solution for real-time-development
anyone (developers interested in UMC) wanna join in?? :D
it works too, I can literally see your edits as I edit. :3