ihasabuket
Smash Journeyman
- Joined
- Mar 17, 2015
- Messages
- 321
I was playing around with pikachu for a bit and I came up with a few things that I dont really see Axe or pikachad do. The first is SH rising(instant) upair using a claw grip with your index on Y and thumb on c-stick. This has a few advantages as opposed to jumping with the control stick. Doing it this way allows you to analog jump away or towards your opponent. This makes the following techs more effective by allowing you to space yourself.
SH rising upair - The ability to analog jump it makes followups easier, making it a more rewarding punish and OoS option. Often I see Axe opt for a full hop rising upair OoS but it's much harder to followup.
Doing the SH rising upair also allows you to DJ, waveland, or upair/nair before hitting the ground. This gives pikachu a very effective walling tool in neutral with several mixups.
SHFF rising upair - Like a SHFFL'd aerial but with much less landing lag. This is actually amazing in the fastfaller MU's. Against Fox/falco it gives you an easy grab or upsmash followup at 0%. The best part is that it's extremely fast and low commitment when used in tandem with an analog jump.
Pivot SH rising upair - This is so useful in neutral. It lets pika throw out a disjointed, low commitment aerial in front of him out of a dashdance. The best part is that a pivot aerial is only 1 frame more and you can analog jump out of the pivot. It's technically demanding but it's a game changer.
EDIT: Forgot to mention that I only use claw for these rising aerial shenanigans. I play normally but when i wanna do this i move my index on Y and my thumb above the cstick simultaneously. From here flick my index up grazing the Y button and hit up on the cstick. Afterwards i move my hands back into a regular position. At first it was hard but now i dont even think about it, it's just muscle memory.
SH rising upair - The ability to analog jump it makes followups easier, making it a more rewarding punish and OoS option. Often I see Axe opt for a full hop rising upair OoS but it's much harder to followup.
Doing the SH rising upair also allows you to DJ, waveland, or upair/nair before hitting the ground. This gives pikachu a very effective walling tool in neutral with several mixups.
SHFF rising upair - Like a SHFFL'd aerial but with much less landing lag. This is actually amazing in the fastfaller MU's. Against Fox/falco it gives you an easy grab or upsmash followup at 0%. The best part is that it's extremely fast and low commitment when used in tandem with an analog jump.
Pivot SH rising upair - This is so useful in neutral. It lets pika throw out a disjointed, low commitment aerial in front of him out of a dashdance. The best part is that a pivot aerial is only 1 frame more and you can analog jump out of the pivot. It's technically demanding but it's a game changer.
EDIT: Forgot to mention that I only use claw for these rising aerial shenanigans. I play normally but when i wanna do this i move my index on Y and my thumb above the cstick simultaneously. From here flick my index up grazing the Y button and hit up on the cstick. Afterwards i move my hands back into a regular position. At first it was hard but now i dont even think about it, it's just muscle memory.
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