TheBeastHimself
No time for tea, uncle, gotta capture the Avatar!
After the last Super Smash Bros. Ultimate Direct before the game's launch, many people are disappointed with the newcomers (or lack of expected newcomers) that were revealed. I wanted to make this thread a place to discuss why Sakurai chose the roster the way he did and why he decided to include popular newcomer choices as assist trophies. To begin, let's go over one of Sakurai's quotes from E3:
These are popular characters that are now confirmed to be assist trophies:
When it comes to who gets in Smash Bros, Sakurai had a lot to say in the past about the criteria a character must fit in order to join the roster:
"We've made including every single fighter ever our number one goal. So I'm kind of hoping you aren't expecting too many new challengers."
After reading that statement, it makes sense as to why there were only two characters left to be revealed for the base game. However, Sakurai also announced in the latest direct that 5 DLC characters will be dropped on the eShop beginning in 2019. So when deciding who would be an assist trophy and who wouldn't, why did Sakurai choose characters like Issac? The development team new about DLC so even if they ran out of character slots (or reach the number of newcomers they were satisfied with), why did Sakurai and his team choose such popular requests to be assist trophies? Now of course there is always the possibility that some assist trophies can become DLC fighters, but that has never happened so if we are to stick with what we know about Sakurai's logic, the assist trophies won't get a playable upgrade...
These are popular characters that are now confirmed to be assist trophies:
- Waluigi (Mario series)
- Issac (Golden Sun series)
- Shadow (Sonic series)
- Black Knight (Fire Emblem series)
- Skull Kid (Zelda series)
When it comes to who gets in Smash Bros, Sakurai had a lot to say in the past about the criteria a character must fit in order to join the roster:
"We conduct a character popularity poll both domestically and internationally... There are a lot of things to take into account when deciding... Basically, any character is accepted if I believe it works. On the other hand, even if a character is unique, if they overlap with other characters and aren't unique as a fighter, they are rejected." - Weekly Famitsu, October 2014
During GDC in 2008, Sakurai said there are four main criteria for characters to join the game:
- A character must display personality in their game.
- It's important that a characters knows something only they can do.
- A character must not interfere with game balance.
- A character will be rejected upon potential development issues.
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