So I'm a very very scrubby Marth and I just wanted to run by what I understand about the basics about playing Marth as being correct.
In the neutral, the safe options are to dash dance then:
JC Grab
run canceled dtilt
retreating fair
There are probably situational mixups (WD jab?) but I understand these to be your main 3 choices for the neutral with grabs having the most amount of combo potential
Punish game obviously depends even more on the match up and DI but generally
fast fallers: up throws -> u tilts -> uairs -> edge guard
floaties: down/back throw tech chases into fmash or uptilt
fair -> fair -> fair -> fair... ad nauseum into ken combo/edge guard
meaning that punish game generally comes from the grab and hits from neutral are often chained into grabs for the set up into punish (d-tilt -> grab or fair -> grab).
For the edgeguard options there are lots obviously
d-tilt, jab, ftilt, sh-fair/bair/dair, counter, fmash mixed together by WD and ledge options.
For grabbing the edge though, full hop bair vs sh bair vs DD into WD back, what are the situational differences between them?
For OoS options I understand there are:
Shield grab
WD
sh dair
sh bair
reverse dolphin
but what is the follow up to dair and bair? Do you just reset to neutral?
Is my understanding correct?
In the neutral, the safe options are to dash dance then:
JC Grab
run canceled dtilt
retreating fair
There are probably situational mixups (WD jab?) but I understand these to be your main 3 choices for the neutral with grabs having the most amount of combo potential
Punish game obviously depends even more on the match up and DI but generally
fast fallers: up throws -> u tilts -> uairs -> edge guard
floaties: down/back throw tech chases into fmash or uptilt
fair -> fair -> fair -> fair... ad nauseum into ken combo/edge guard
meaning that punish game generally comes from the grab and hits from neutral are often chained into grabs for the set up into punish (d-tilt -> grab or fair -> grab).
For the edgeguard options there are lots obviously
d-tilt, jab, ftilt, sh-fair/bair/dair, counter, fmash mixed together by WD and ledge options.
For grabbing the edge though, full hop bair vs sh bair vs DD into WD back, what are the situational differences between them?
For OoS options I understand there are:
Shield grab
WD
sh dair
sh bair
reverse dolphin
but what is the follow up to dair and bair? Do you just reset to neutral?
Is my understanding correct?